This is Overwatch Now đź’Ą

This is how it constantly feels for tank players.

253 Likes

My sugestion: Tanks should stop playing tanks until Jeff sees what he has done.
Overwatch turned into CC-Watch. Was never happier to onetrick Junkrat (even tho he gets nerfed nonstop because braindead people make up 80% of the community) , so i dont have to be angry because i get CC´ed to death. :slight_smile:

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well technically, brigitte is supposed to counter winston. the only tank that suffers unintentionally is reinhardt.

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Actually lol’d xD (effing20chars)

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Does this look okay? Should this happen to any tank?
completely losing control over your character for over 15 seconds + respawn time?

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yes. judging from the video op jumped into the middle of the enemy team alone. all of the enemy would’ve had eyes on him, all the enemy’s abilities would’ve been on him. their team was dying, they needed to fall back not jump into enemy fray.

CC is a problem in the game. lack of cleanse for example. but really, the video shows that op made a bad call jumping into the enemy of the enemy team with no team mates

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oo o o o o poor winston. This is how i feel playing rein lately.

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No, his lucio and hanzo were on his left as he was getting frozen (tho the lucio dies) and the mercy was valked.

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So you want a nerf to Ana?

Because if she didn’t hit that sleep dart you probably would’ve survived.

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lucio died right after he jumped so yeah not totally his fault, but he was being focused on.

mercy valk is useless in terms of being focused on. it helps the team when the enemy spreads their firepower but not when youre being focused on.

plus, tanks are the primary targets for sleep, cause they’re easy targets. he was ulting, it’s expected for the team to focus their cc on an ulting enemy

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After watching a TON Of older overwatch stuffs, To watch things like this literally makes me quite sad.

We log into the game expecting the Fun and inviting experience we originally bought, and fell in love with…

But we are now met with a Hero Specific game, where you can only win if (X)-Heroes are used at all times, Every game.

Wanna have fun playing that one hero you haven’t played much, And wish to learn more about?

Guess you should just go play VS Ai for a While. -.-

As a long time OW Player, Since the Official release actually… i can say that The state of this game Sickens Me.

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It doesn’t matter if he made the wrong play.
He perfectly showcased how bad CC can actually get. There is a LOT of it in the game now. And it’s stackable, which is a genuine problem. If someone makes 1 mistake, should they be punished for it THIS severely?

CC has Always been a thing, but it’s gotten a lot worse since Mei’s buffs, Doomfist’s hitbox fixes, and the introduction of Brigitte. All the small additions of CC to the game stacked up eventually. Brigitte’s stun and knockback are on a super short cooldown and are super easy to land. But it also has a fairly decent duration. If you ask me, it should have the duration of DF’s rocket punch. She doesn’t need to confirm kills. She’s a support/tank hybrid. Not a DPS. It’s the best stun in the game to follow up on.
It’s twice as strong as Flashbang. And comes without risk because it’s from behind the safety of her shield.

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it does matter to a degree. because his mistake opened for the opportunity for the enemy to do that cc combo.

yes i agree that cc is a problem especially since there’s no cleanse ability in the game.

as for brigitte’s sb, yes while i understand that it’s a “problem”, she’s getting a nerf on the ptr and is well on it’s way

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Someone who makes a mistake in their positioning deserves to be punished for it.
But losing control over your character for 15 seconds followed up by a respawn timer? That’s just too much.

Zarya’s bubble is one.
But some heroes are so Reliant on CC that their survivability depends on it.
Ana and McCree would be absolutely useless if we got abilities that negated their Sleep/Flashbang.

I wouldn’t say it constantly feels that way, just that there are enough heroes now with CC that you can build(or face) comps that stack it. It’s no different than any other “cancer” comp where you stack barriers, turrets, armor/shields, etc.

1 Like

In my honest opinion, you shouldn’t have to literally submit a 400 word Paper on the Exact strategy you intend to use, Before attacking the Enemy.

Sometimes, You are going to get caught out by CC.

Wanna know WHY It wasn’t always anywhere Near this bad?

It wasn’t often Stacked, Since the Heroes who have CC Weren’t often Played/Playable Together.
(And of course, The addition of MORE CC HEROES.)

This game just isn’t what it used to be.
If blizzard doesn’t look where they’re going, this could very well end badly.

PREACH.

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Blame your team for not shutting down the Ana and Brig first…especially the Ana…zero mobility and low health she shouldnt have been alive that long

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no not really. ideally if the enemy d.va for example loses her mech it’s ideal to not kill her immediately if there’s no immediate threat. staggering the enemy’s respawn time is a viable strat. it sucks to be on the receiving end of it, but it’s still a good strat.

i agree. so i’m confused what your stand is. it sucks to be constantly cc’d and yet you don’t want a cleanse hero.

ana’s sleep is already removed from a teammate’s stray bullet.

mccree’s stun last too short for a reactive type of cleanse.

i’m guessing here but what you want is that cc shouldn’t be stackable? is that it?

getting a continuous cc in this game requires the team to coordinate. i don’t see a problem with that kind of strat.

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I main tank, mostly D.Va and Orisa and honestly I’m much, much more bothered by the ridiculous burst from Hanzo than any of the CC.

Being stunned is one thing, but being blown up almost instantly is quite another. There’s no CC quite like being sent to respawn.

Nobody is saying that it isn’t a viable strategy…quite the contrary.
It’s a strategy that’s unhealthy for the game as it’s becoming a common strategy.

I don’t want a hero who completely takes away a weak hero’s survivability.

In an ideal world, i want stuns and CC to at least have diminishing returns.
So you shieldbash someone, then the next stun will only have half it’s duration.
Putting the breaks on releasing new heroes with CC to the game would be great too.

There isn’t anything inherently wrong with playing smart and working together.
But stacking CC is not something that should be a thing in every single match, because the most popular heroes have excessive forms of CC.