This GIF perfectly encapsulates why Wrecking Ball sucks and should have some form of CC resistance

https://gfycat.com/ForthrightDifferentLark

Sadly, I can’t post GIFs, so I hope someone down in the replies can help me with that.

First, the Sleep Dart. Wrecking Ball is ridiculously easy to stun due to his giant hitbox. This opening stun could have been anything, from Flashbang to Hook to Mei’s M1. No matter what it was, I would have still died. Sleep Dart is unique in that it opens Hammond’s head hitbox up- no other stun does this.

Then, the Grace Period. Ana’s stun has a 0.5 second grace period where no attack can wake you up. Then, you spend another 0.5 seconds getting up if you immediately take damage. In this 0.5 seconds, many heroes can do a gigantic amount of damage.

Then, the Discord Orb. This immediately cuts Hammond’s already terrible survivability to shreds. In this gif, I had 1000 HP from using my E on four targets, but thanks to this fun ability, it doesn’t matter one bit.

The burst comes immediately after. One shot from Reaper takes away about 250 of my shields- it’s easy to get full bodyshots, as Hammond’s hitbox is perfectly sized for Reaper’s guns. Then he hits for another 250 damage as the supports hit for about 150 total.

Then comes the CC chain. Arguably the most amazingly fun mechanic in the entire game, Doomfist punches me and sends me flying for 100 damage after shooting me once. I couldn’t move during this entire affair, by the way. The

Then comes the ‘Acceptance’ stage- i.e. I’ve accepted that I am going to die, but still try to roll away anyway. Reaper hits me from long range (for a Reaper) for 75 x 2 damage, and I die.

Why should Hammond have CC resistance? If he was resistant to CC i.e. if he halved the duration of all stuns, he wouldn’t have this issue. He wouldn’t have the problem of being unable to move for two straight seconds, having 1000 HP burst down. He wouldn’t have to constantly analyse every little thing while juggling flying around the map, aiming at enemies, surviving enemies like Reaper, etc. CC would still be a danger, especially if it was chained, but maybe he would actually have a fighting chance against it.

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For some reason I was thinking he’d be immune to CC while in ball form

Woulda been a nice response to the overload of it currently in the game

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Rolls into entire enemy team alone, expects to not be insta deleted. :thinking:
CC is a joke but cmon

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No character should be able to dive all 6 of the enemy team solo and expect to live. He made it longer than 99% of the other characters would.

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Weird that Doomfist was designed to do just that despite being a DPS.

I’m sorry, am I not meant to initiate the fight for my team? Not my problem that they saw me instantly drop into critical and be anti’d, so they decided it was better to back away.

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yea it was very suicidal, it isnt a pve game…
1vs 6 doesnt work that well
you had to be deleted.
but hammond will have a good armor damage buff in next patch.

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Yes, his damage against armour will definitely help against getting instantly deleted by crowd control.

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Not without the support of your team.
Wrecking Ball is an offtank…if you can even call him an offtank.
You are not the one to be initiating battles, let alone charging head first full rambo mode when Wrecking ball has no defensive capability at all.
Its called suiciding/feeding ult charge.

The amount of CC is a joke though.

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Honestly op, pretty suicidal play :stuck_out_tongue:
But besides that, honestly I think mei nuking your momentum with a single puff of ammo is worse

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That’s not even initiating. That’s just feeding.

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by the way it is a team game so a engagement is always with your team near you (especially supports) so you can have an easy escape
you are a distraction, not rambo…

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i mean sure you start the fights but the enemy just got out of spawn and they where all behind wallsnor healer or dps would have helped u there next time if ur gonna do that wait till they are in the open

No, it’s initiating. My team was literally right behind me, but because Wrecking Ball is a bad hero, I got deleted with barely any way to react.

yea right …it is easy to tell you just threw yourself in their spawn…they just had to focus fire.

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No, you shouldn’t engage first and 1 v 6 them, you should have wait to your team to distract them, wait for the enemy team to use some of their CD, and then engage.

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You basically went 1 vs 6. Your team was nowhere to be seen. I dont think there is a single character that could just go in like that and survive.

This was at start of the match. You just rolled right to their spawn. There is no way your team could keep up to be “right behind you”.

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The path you took in, there was going to be no way your team mates could help you at all. Even when you rolled to the med kit and looked back, everyone’s outlines looked to be quite far back.

Regardless, jumping over the wall like that guaranteed that nobody would help you as you broke your entire team’s line of sight.

If you hadn’t been deleted in that situation, Hammond would just be comically brokenly OP.

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Oh, but don’t worry, this happens even if its a single hero, and that hero is a McCree or Mei.

McCree will literally flash you and FtH twice, you’re dead, Mei literally invalidade all of your abilities because you can barely move let alone gather speed to use his base abilities.

Yeah, throwing yourself into the enemy team and dying is the expected, but when a tanker that relies completely on ramming people to do his job is completely destroyed by the slightest form of CC there is, he’s boud to suck.

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I was just thinking the same thing.

He rolls straight to the enemies when they leave their spawn to… pile drive them? Why?

What do you think would happen?
None of their abilities are on cooldown yet and Hammond is a big target who’s weak to stuns.

I really can’t blame CC for this one.

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