This game should not have headshot criticals

Its very clear to me that its just not balanced for them
With the low team sizes and the high luck potential this game often allows, they often make fights far too swingy
Its a huge part of making heroes like Hanzo so obnoxious, just being able to pump fat log-sized projectiles in the enemy’s directions and letting lady luck hand you instant kills. Being picked off by a single sniper shot in general is unfun and frustrating.
It also often robs tanks of a lot of their survivability sometimes, with how enormous and often unmissable some of their head hitboxes are. There’s certainly no missing Winston’s huge monkey head while he’s zapping you and shoving it right in your face, meaning heroes he’s clearly supposed to hard counter can easily burn his healthbar down way faster than he can ever hope to bring down theirs.

The game would be better off without them.

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it would make the game boring as skill Expression will be gutted. The whole game would need a giant rebalancing, either those who lose their crits will get hefty dmg buffs or heros who cant headshot /and dont need aim will get hefty dmg nerfs. healing would need significant nerfs across the board (it already needs nerfs).
Do you really want Widowmaker doing 200dmg with a bodyshot or that winston only does 30dps?

I really think you dont know what you wish for.
I dont know any first person game that does not has crits, hell even RPGs have those.

Snipers in other games can oneshot with a Bodyshot, Snipers in Overwatch are probably one of the weakes in FPS.

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There’s no ‘skill expression’ in getting handed a kill because you were pumping arrows/rivets in the enemy’s direction and their random strafes just happened to lead them into it at the right time
God forbid there be a shooter where snipers can’t one-shot everything short of a tank in the game. God forbid genuinely-skilled snipers have to be humble instead of deleting anything they see in a single shot.

TF2 doesn’t have generally have headshot multipliers, and its fine for it. And of course the only class who DOES is one of the most hated, and generally considered the most frustrating to die to.

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Yeah if we talk about metal ranks, yes a crappy Hanzo can have an impact by luck, higher ranks? No, you need to aim

Don’t balance around a tier that stands in the open, gets crapped on by everything and then goes on to the forums to complain how OP everything is

Annoying? Oh yes
OP? Nope

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dont walk in a straight line…problem solved.

If you truly think that, I don’t think FPS is your genre my dude. Overwatch is not a MOBA or an RPG and Developers have tried to move away from anything that resembles that.

Removing HS would definitely go into RPG direction. Good luck with that.

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TF2s sniper can oneshot anyone, even an overcharged Heavy. The equivalent in Overwatch would be Widow being able to One shot a full HP Roadhog, thats 700 dmg!
Overwatch also has the most options to deny sniper compared to any other game.
In most other games Snipers can one shot you with a body hit, Titanfall 2, CoD, CSGO etc. and you even have less downsides than Widow has.

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Headshot multipliers are a core mechanic of FPS since the genre was invented. Why? Because they reward skill from the shooter to hit them and skill from the defender to avoid them.

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I was going to say because it makes sense for being shot in the head hurts way more

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However that is just one hero, while headshot criticals affect almost every hero in the game.

I can tell you as an Echo main that most of my kills rely on critical hits from headshots. There is so much healing now that body shots might as well deal no damage at all. Arguably heroes like Ashe and Sojourn rely more on headshot criticals. I know for certain most of Ashe’s kill power comes from hitting headshots.

If you remove headshot multipliers then expect people to just go heavy spam heroes like Soldier and Bastion.

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*Cough, skill issue *cough *cough

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this is an FPS. if you dont like headshots, i recommend minecraft.

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I say instead of removing headshot criticals, change how they are calculated instead of being a multiplier, have it be a flat amount of extra damage added onto the base damage of the weapon when you score a crit have this extra damage be unboostable, but also unaffected by damage fall-off. Slightly less damage up close, for slightly more damage outside the heroes optimum range

And then damage boost/discord won’t break DPS breakpoints

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i dont think you understand the ramifications of what youre suggesting

if blizzard actually removed headshot criticals, the game’s balance would be thrown into utter chaos and many heroes such as widowmaker, hanzo, sojourn, kiriko, etc. would be stripped of their identities

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Alot of heros would be dumpsterd hard with that change

And she used to be able too and bodyshoting 200hp heros

Sniper medic spy. But tf2 has somthing worse random crits

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nah, I never understand people who suggested this, and they actually believe it’s a good idea. How casual do you want this game to be? If everyone is equal regardless of skill, why do we need competitive or win/lose?

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I think it comes from people seeing some heros with less or no headshots and sating why dont all heros have that

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Nah. I find Widomaker to be like the least powerful sniper if we compare games like BF, TF2, etc. Heck TF2 sniper can oneshot any class with a full headshot on the standard sniper rifle. And can kill with bodyshots in some situations, or practically one full bodyshot and a noscope shot.

Widow sniper has worst of all FPS I’ve played, can’t one headshot tank, with the latest nerf she can’t even full charge headshot most of the heroes anymore. (TF2 sniper rifle has no range mitigation)

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