Tanks are running around doing more damage than dps and being unkillable ( looking at you Zarya, Dva Sigma, Rein… )
Champs that should be doing damage like Sojourn are essentially useless.
Does Overwatch have a dev balance team anymore?
Tanks are running around doing more damage than dps and being unkillable ( looking at you Zarya, Dva Sigma, Rein… )
Champs that should be doing damage like Sojourn are essentially useless.
Does Overwatch have a dev balance team anymore?
Reinhardt is too OP. Please nerf the range on his melee weapon. It’s just too hard to walk away from that INSANE distance.
No.
You just don’t know what Balance means.
And you think the vague impression of what Balance meant in early 2019, is relevant now. Half a decade later.
And if you don’t understand how equalizing the Quantitative/Qualitative Value of 3x seperate sets of Choices, is fundamentally different from 1x set of Choices.
Then that’s a lack of Education.
Not a lack of following Professional Game Design theory.
Fraudulently claiming expertise and knowledge that you don’t have, isn’t honest.
I promise you 80% of what you typed was irrelevant garbage spewed from those massive yellow stained fingertips, in some weird belittling attempt to sound intelligent and special.
What you meant to say was “ I’m a Tank main and I don’t want my role nerfed because I’m having too much fun winning “
Show me why you have the knowledge and expertise to make expansive claims about what is and is not a professional industry standard for game design.
Gimme your resume, or quote your sources.
Or stop acting like you have that kind of knowledge and expertise.
Fraud isn’t a Virtue.
From the developer’s perspective they want to prioritize faster queue times rather than a fun or balanced game. Still, they’ve failed because the queue times are still atrocious. So you end up with a game with long queue times, terrible balancing, and no way to have fun.