Every single match it’s always one of two outcomes. Either I dive the sniper, kill her, and we win; or I dive the sniper, they have a pocket, I die, and we lose. Not one single game deviates from that horrendously boring and frustrating pattern.
Blizzard, we don’t want snipers in this game. We’ve made it abundantly clear. What part of that is too difficult to understand?
Sorry, next time I’ll link the hundreds of other posts asking for something to be done about snipers. Figured you’d be a little more informed about what this community has been saying.
Also, of course people are picking snipers; when something is broken, why wouldn’t they?
Not saying others don’t share your opinion. Just saying not EVERYONE shares your opinion. As your post implied.
“We don’t like snipers” is all encompassing. Perhaps a “Many players don’t like snipers.”
Don’t claim to be the arbitrator of all opinion. It’s dumb and hurts your point.
Save that plenty of people play sniper despite not being able to hit the broadside of a barn. Meaning that despite them not being able to get any value they still enjoy it.
Support is too strong and won’t die to damage over time. And as long as the Support is alive, nothing else will die either. See the problem?
Only insta-kills can really put them down, and therefore you have snipers.
If Support gets scaled back, you will see flankers come back, and they are good at putting alot of stress on snipers.
Oh, and Hanzo should get reworked. A sniper needs to have weaknesses, specifically sniper-weaknesses (like being weak in close combat).
While you are at it, bring back 6v6 as well. The offtank was good at keeping snipers in check.
if any of what you said was even the slightest true then the only viable heroes would be Reinhardt, Widowmaker, and Hanzo. Except that isn’t the case and games run perfectly fine when a hanzo or widow isn’t present, saying that an insta-kill is required to deal with supports is bs.
Well, not to agree with OP, but the majority of people don’t like snipers even if they play them. Widow is one of my most played, but only because she’s overpowered. I don’t like playing her.
The thing is, snipers can work if they have HEAVY and very exploitable weaknesses. They’d need to be forward to swap. What we have now is that they don’t have that pressure and they can have the abilities to outplay them. That’s where it becomes annoying and cruddy.
You could argue they already have that, but evidently not enough when they’re still vile in high ranks, too. Pair that with the matchmaking placing higher-ranked players in lower-level lobbies and it’s just gonna exasperate the issue.
You probably should’ve. WM sits at 1.49% pick-rate across all tiers in competitive this season. Below platinum she’s under 1% as well. Win-rate is also terrible, 46.67% across all tiers with the best being of course GM at 48.24%.
Being “unfun to play against” and being balanced are different things. People these days don’t want to apply even slightest of efforts to learn to play around. And WM really is a problem only in upper echelons of GM, so for 99.9% of people that’s a non-issue, they just don’t want to learn to play against her - you know, learn angles, LoS, covers, dive etc. The reason for unwillingness to learn? Because it’s easier to whine and get the inconvenience removed. The past precedence of that happening repeatedly only reinforces that pattern of behavior.
Yeah “but it’s overbuff stats, it’s not complete” and yada yada - I get it. But at least it allows to compare against other heroes in the same context and learn the relative standing of the hero you want to know about. Snipers really become an issue when countering them takes more effort than playing them due to the skill of the sniper player crossing that skill ceiling threshold. That happens only at the best of the best tiers of play.
Oh I know. I just wanted to see if they would drift into the point on their own. So far the only responses have been strawmans but I had some hope someone would take the time to look it up and have an “aha!” moment.
I keep seeing this as an excuse. Does anyone honestly know how it is skewed? Isn’t there a point where so much data is collected that the margin for error is fairly small?
It is “skewed” by the fact only public profiles are accounted for. So the excuse goes “it’s an incomplete dataset” - which isn’t a false statement, but it does not invalidate the relative premises because there’s no evidence that some of the groups shares their profiles more/less than the others. For instance, there’s no evidence that say, US players have bigger share of public profiles. Or that Bronze players have lower share.
So considering that the probability of a profile being public is the same across all relevant dimensions, there’s really no major issue with deriving comparative information from this dataset even if it’s not a complete one. You can’t of course talk in absolute terms, but relative (i.e. all sorts of ratios like win-rate)? That’s fine.
In real world situations, a lot of snipers carry a rifle, a PDW and or pistol. They are absolutely not weak up close in a lot of situations. They just have the advantage of having distance to engage. I’d honestly say mid range is where they’d be more vulnerable as you’re now in most rifle range, while outside of your PDW/Pistol range effective range.
But this is Overwatch and real world means nothing, right?