overpriced cosmetics and silly arcade modes that i wont play for more than an hour at most are not content
with those things out of the way, we are left with a single new map and some balance changes that barely even change the meta from what it was last season
overwatch in its current state is so unappealing to me that i can only force myself to reinstall it if there is a new hero for me to play
of course, blizzard could just make the game fun again but i have absolutely zero faith in them after seeing what has transpired over the last 11 seasons
18 Likes
Sounds like you just need to find a better game to play if you don’t really enjoy overwatch.
21 Likes
Please no. Mauga is a terrible addition. Jury is out on Venture, but for me they are too boop-heavy to be fun to play against. Everyone complains about weaver (too weak, too slippery, etc.). Even sojourn is problematic (too strong against tanks).
New heroes are not good heroes.
6 Likes
Heck, they can’t even balance the current roster, you think adding a new character each season wouldn’t tank that whole effort altogether?
14 Likes
Balance shouldn’t be more important than fun though. You have this desire for perfect balance that makes patches meaningless and boring. “Oh we changed the game by tweaking a cooldown by 1s” oh wow how exciting a 1s change. Wow…… it’s so boring.
3 Likes
The devs did say last year they’d like to add more heroes regularly
Whether it happens i dont know but i think for now it will be unlikely, its hard as it is to balance the roster
Course i would lile more though, i really want meka squad, dae-hyun or jetpack cat!
But balance is what makes the game fun. It’s not fun getting curbstomped over and over again because some overtuned character is wiping the floor with your entire team.
If you introduce new characters every season, now you’re trying to tune and balance so many characters that it becomes a futile effort.
Balance is what makes the game fun. Imbalance is what makes it seem broken, and unplayable.
6 Likes
It doesn’t need a new hero every season, it needs the meta to completely change every season.
Tracer/Sojourn have been strong for a while now (for example), so nerf them to the point they’re unplayable to anything but one tricks, and let other DPS take the lead. Same with Kiri, Ana, Bap, etc.
OW is now just another seasonal FPS, and that means the gameplay loop has to actually change every season for people to stay engaged.
9 Likes
Then Overwatch has never been fun? Because balance has never been achieved before. Even in ow1. The most fun time was 2016. When the game was new, imbalanced, and had many heroes we didn’t know how to play all at once.
2 Likes
Exactly this. We are still stuck with Ana almost every game below masters. Sombra every game on the losing team. A small selection of viable DPS, mostly hitscan, as usual. And tanking remains unfun because the viable non-tanks are mostly picked because they counter tanks so well. This has not changed in since I started playing many months ago.
1 Like
So you’d be ok with release Brigitte running around curbstomping the entire enemy team with a stun on a 3sec cooldown, armor being tossed, etc etc?
Or the original DPS Doomfist running around negating players abilities to even participate in the game?
There’s a reason for the balancing act. While I agree it’s usually never perfect, at least attempts are being made to keep characters from being completely oppressive.
Unnecessary heroes added just because it’s something people now expect contributed to downfall of this game. We have a glut of pointless heroes already that might as well be removed from the roster.
Adding more shiny new overpowered characters is a super-short term stimulus. Game as a whole needs to be improved.
1 Like
Dps doomfist was so so so so much fun to play. And incredibly difficult to use and had a massive ceiling for skill.
Yeah brig sucked. Nevertheless new heroes is when players come to play the most because it’s when the game is he most fun. They really should be trying to get more heroes per year. I’m get dropped the ball when their sequel only came with 3 heroes. And since the pace has been extremely slow. I’d argue they need to release 4-5 heroes all at once and then do that every year. As oppose to the slow drip feed every 4 months.
If they did that, it would at least allow them to focus on balance for the rest of the year, rather than fine tuning and tweaking the entire roster each time a new char comes out.
I don’t know, I’m just tired of seeing over-tuned characters coming into the roster on release, then being nerfed to mediocrity, then being tweaked to be OP again, etc etc…
I’m tired of characters having unique abilities taken away, due to it being OP, then turning around and giving those same abilities to a new character.
1 Like
I would rather they take a year off from adding more heroes (AKA problems) to the game, and instead actually balance the current roster. Every new hero they add only adds to the gigantic backlog of balance changes they need to catch up on.
I’d take a year of more maps at an increased regularity than more - likely to be terrible and obnoxious - heroes.
1 Like
I would rather have more maps and game modes tbh. There is already so many heros to choose from and blizzard is struggling to keep things balanced.
we’re given a new hero every even season, thats a new hero every 4 months. Don’t expect blizzard to add new people every season when they cant even balance the heros we have now
If we got a new hero every season we’d be looking at one huge pile of rushed, buggy mediocrity.
I mean, you COULD argue that’s what we’re getting now, but bugfixing for a smaller roster is easier.
Well that’s not happening
And if anything this game needed to stop adding heroes ages ago
A hero for every season is not possible. I mean, PHYSICALLY possible. You’re probably messing around with some MOBA game, but Overwatch is not exactly that kind of game for a lot of reasons.
Even if you exclude the “gallery content” factor (Skins, emoting, highlights, spay etc.) there are also the basic animations, the UI animations, the skill testing, the special effects that are absolutely NOT the same size as a Third game in third person view from above or similar. the audio component, which must record not only its main voicelines or those that give personality to the heroes, but also ALL the essential voice lines for gameplay (payload is here, let’s go here, etc.) and all the various battlefield interactions (there’s a turret, the enemy is revived, I got the nanoboost, etc.)
Overwatch 2 currently has 3 heroes per year, exactly the release cycle of OW1’s heroes. asking for 6 is literally impossible. Not only artistically, but also engineeringly.
if you don’t accept it… it’s not your game. 
2 Likes