This game is screwed

:man_shrugging: Devs have backed themselves into a corner with balance. They need to nerf healing, shields AND burst damage but can’t do so without crippling half the roster. They need to make tanks and supports who have power OUTSIDE of shields and healing or rework the ones we have so that they can nerf healing and shielding without crippling them.

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This game is screwed because the majority of players doesn’t play it correctly.

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Even so, correct gameplay will only go so far against terrible balance.

That’s a weird sentence because it gives the impression that it’s the players fault, it’s the consumers fault, that the game is this way.

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It is in this case. The game is amazing when played correctly. We have (mostly before role queue) all the tools to play correctly but people refuse to use them in the name of playing the way they want to.

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You are completely wrong. Oh yeah let’s divert even MORE tanking resources from orisa and sigma who are both already garbage main tanks, to make them even worse tanks. Both of thier shields need major buffs right now. I didn’t buy overwatch to play call of duty 2.0. I play tanks to be actual tanks and 2/3 of the anchor tanks aren’t that

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It’s impossible to actually balance the game, you can only try to make it half way balanced so it works for most people.

It is for the most part. The idea behind OW isn’t insane mechanical skills, it’s teamplay, strategy, gamesense and switching. And how does it look like in reallity? People onetrick or can only play 2-3 heroes, constantly flame each other, they can’t do the most basic things like grouping up, the only strategy they know is MORE DMG and they have zero awareness what is going on. Just had a game where enemy Rein just walked into our groupe and shattered 4 people … how did they not see that coming?

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Well, it’s not like the game comes with a good tutorial or manual, neither good in-game couching.

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That basically also means a lot of people do not agree with the way the game is made.

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I agree completely that they backed themselves into a corner. But my take is, that they need to revert alot of stuff added instead, but some of those reverts will have the same result as what you suggest.

They would need to revert (either remove or completely rework) no-skill heroes that get value for nothing. Brigitte and Moira specifically.
With that revert, general healing will go down as well.

They need to revert Doomfist, who is way too easy to get value out of, with 2x insta-kills with very low aim requirement.

They need to revert buffs of currently hyperbuffed heroes, like machinegun-McCree and Reaper.

A problem since release is that of too powerful and frequent ultimates, with little to no skill requirement. The frequency and the power needs to reduced, while the skill requirement to get value needs to be upped.

A general look should also be taken at CC’s in general. A CC can work, if it isn’t at the same time a guaranteed elimination, like it usually is with McCree, Doomfist and Roadhog.

Finally, Overwatch should really try to develop a new gamemode. Something that has not been seen before, but which will play into the strengths of the game.

You know cringe threads like these ones wont help you anyway to get your point through bud.

Why would they take people like you who tells how ‘‘screwed’’ this game is, seriously.

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They don’t have to agree, though. Flexing onto multiple heroes and building smart team comps has been the same game at its core since release. It was never meant to be anything else. They can play something they DO like the design of if that’s the case.

Except they like X character. So in the end, those people will not care if they play the game incorrectly. The couldn’t play Winston in COD. What would really be interesting is if they made a game mode that makes the characters less team reliant or more automated. Like more character voice alerts. Would that actually increase players playing better. They don’t do simple things like have the tab menu removed and all that character info on the top of the screen at all times.

I get that but they’re not going to change the game’s core design around that. Jeff said once that the devs expected that people would want to use the best tool for the job like they do in every other shooter but it didn’t turn out that way when people latched onto specific tools (heroes). I think OW2 is aimed at those people. Now they can play whatever they want in PvE and not have to worry about getting wrecked for it for picking the wrong one.

When you want to nerf Shields and Heal powercreep, but the primary source of both Shield and Heal powercreep are currently deemed nerf immune by the community and you’re too incompetnent as a dev to realize it.

Some things should be commen sense … don’t know how to make a tutorial for that. An other big issue this game has is the matchmaker … absolutly gambling.

Well their original idea was constant swapping (aka not relying on ults) and using communication, and in their world Sym and Sombra would be the best heroes. Things often don’t work as intended.

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Yeah, but you know, it’s kind of the player base’s fault because we don’t play the game correctly.

Digital sarcasm here.

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This is coming with ow2 (push)

100%agree. Most of the ultimates are designed with the team wipe potential and that’s just wrong.
I’m tired of giving advices here on the forum it’s up to devs to change this.

Id argue that almost every hero is easy in ow. They should basically rework every hero to take more skill which i would not be against

Reaper is fine after the nerf. Again, fine although he is one of those heroes that seems like they designed in 2 days
Again, it seems like there wasn’t much thought into the kits. If that was the case Reaper wouldnt be so broken in close quarters and suck 1 meter away his comfort zone. Give him some midrange ability or something ffs. (And we wouldn’t need all these hard cc abilities)
I play a lot of mccree and imho they should have reverted the fire rate and gave him 250hp or buffing him in some other way

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No heroes are OP right now imo. Its just that due to Goats, people learned it was easier and stronger to just stick in melee range of one another and stay together, than it is to play spread and independent heroes and work together like that.
Even though we’re in 222, we still play the game like it was Goats positioning wise. Thats Clump.
For as long as Clump style is meta, the game will be just as boring as Goats.
Everyone loves to watch independent players make plays by themselves, you know, to CARRY.
Thats why Dive was meta originally, because highly mobile independent heroes could get things done by themselves. You were only capped by your own skill.
But it just isnt possible anymore since Clump is just stronger than Indepent playstyles.
Rein, Mei, Mcree, Lucio, (Sym/Reaper are exclusively enabled by Mei)
All these heroes excell in Clump style. Thats the only reason why they’re meta.
Make a meta that encourages independent play and makes it actually possible to carry by yourself, as a lone unit.
But sure, nerf the hell out of everyone because you dont understand why the meta is what it is.
Thatll definitely fix it.

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