whichever team drew the bad hand and got the player(s) out of their depth at this rank loses the match.
Talking about comp btw.
I don’t feel like I have much impact on my games whatsoever. Whatever role I play, my stats are average or above average for the match and we lose because another member of the team has stats similar to someone who’s AFK. Unless you’re smurfing, there’s no real way to suddenly play so much better to somehow make up for their deficit.
Really tired of playing tbh, feels like I’d have the same experience sitting there rolling dice.
Team 1 rolls a 4. Team 2 rolls a 6. Team 2 wins.
Except rolling dice doesn’t trap you for 15 minutes at a time before revealing the numbers.
Comes to something when mystery heroes has become my mode of choice for actually having fun, and even that is getting frustrating and old now.
I don’t think it’ll change even if people stop spending and go on hiatus until it improves.
The premise of the game is hard to pull off right, and Blizzard doesn’t seem up to the task. They would most likely just pull the plug if numbers fell, rather than make the game good and bring people back.
This isn’t just an Overwatch thing. This is pretty much standard practice for any online PvP game these days.
PvP games are all about overpriced skins and flaunting them to other players. Bonus points if you’re rocking a Cronus on console. If you expect Halo 3 / MW2 (2009 version) levels of quality and enjoyment, you’re in the wrong era of FPS gaming.
I agree, but counterpicking can only do so much. So many matches the game asks so much of you to get the win, to the point where it just isn’t fun.
I wrote the original post after this scenario:
It’s a mix of low masters and diamonds, and I’m on dps. It becomes evident that our second dps is really struggling. After a steamroll round we’re back in spawn and he asks “dude wtf is going on? This isn’t plat”
Check his profile, he’s plat 3. He doesn’t want to be there, we don’t want him there. We lose, he ends the game on 1.8k damage, 5 kills 12 deaths.
Team piles in on him, enemy crows about a dps diff.
The game is asking me to counterpick to gain an advantage (enemy was playing heroes with only the softest of counters and highest value) as well as contribute the damage of 2 people to the team.
The match was lost before anyone had picked a hero or done anything basically, unless I magically started playing at GM or T500 level (and I’m under no illusions, I’m very much at the rank I’m supposed to be and playing at that standard is never going to happen for me)
Completely out of my hands and down to matchmaker luck, like a dice roll.
I think I’m sick of it, perhaps time to move on and do something actually fun with my spare time.
This is my first online fps, and probably my last after this experience. I played a ton of Rocket League though, and I quit that game for the same reason. I don’t think online team games are for me
You do know that the game revolves around what you do vs what the enemy does right, there are ults that makes stats meaningless if well played… Thats the beauty of this game, i had games where stat whise my team had double of the enemy team score and still lost, I had other games where the score was flipped and still won… Those games came down to a well placed ult…
I’ve been playing this game since OW1 beta and am in masters/diamond, I know how the game plays thanks.
I’m not talking about stats specifically. I’m talking about my personal impact in a match being negated by the matchmaker.
I can play out of my mind and have insane stats and ult usage, but it’s undone by a weak link who is out of their depth and should be in a lower rank match. Conversely I’ve played drunk, completely screwing around and messing most things up and still got the win because the enemy team had the player who was out of their depth.
Neither of these outcomes felt like a direct consequence of my actions, which isn’t really what I’m looking for in a videogame.
I only play ranked, only solo support. I usually feel I have a decent chance of winning when I perform well, and often lose when I am the weak link. I’m pretty satisfied with my games generally.
It is though… Your claimed track record meaningless if you cant comprehend, i played just as long… Each game is nothing but a series of good and poor decisions, and those decisions are on a spectrum, hence why some games you feel like you carrying and others feel like you slacking…
Nothing in OW can tantamount to a perfect decision, unless you can land every shot get every pick and avoid every death…
Any game where you depend on someone else will make you feel you have unearned wins and losses. You’re turning this into a specific of this game when it’s literally a condition common to any game that has 1+ players per team.
Yeah, like I said to someone else, I used to play a lot of Rocket League, so I know what online team games are like.
I’m trying to say it feels worse than usual in Overwatch.
Overwatch doesn’t have a common denominator like RL where differences in cars are small technicalities. As I said the other day, you can have a cracked pharah destroying the whole enemy team because no one in the enemy team thought a hitscan was needed, yet in the next game that pharah can go 1/9 cause they’re playing soldier/cass.
And it’s the same person, with the same skillset. Just stubbornly not switching when countered. That’s usually the main culprit why it feels inconsistent.
I was technically playing two good heroes that can keep rein in check, our dps weren’t able to do anything, and I couldn’t do anything. I could mitigate, as tank, their advances, but our dps kept getting picked off by a random sombra offscreen and one dps went 2-7. our dps never reached the enemy supports (I was the only one who did and I couldn’t finish them due to no chip damage).
Guess what, I became the dps by going ball and hogging sombra’s attention. That made sombra leave our dps alone, I could pressure their supports into scattering for safety, their rein couldn’t do anything against me due to mobility options and we won the 2 last rounds of control. Sometimes you have to give it a spin. I switched a total of 3 times until it clicked.
I wouldn’t say that, and it wasn’t like this in OW1. Plus its only gotten worse over the course of 2. You could still win if you tried hard enough in 1, even if you had a new player or someone underperforming. Now its almost impossible.
TeamQ is not necessarily the ideal solution, but at least it reduces a large number of disadvantages of soloQ and provides some advantages over SoloQ.
I only play soloQ, I have accepted that it will give me a huge handicap.
In the days of “good Blizzard” they never managed to erase the disadvantages of soloQ, so with the current Blizzard we might as well start to understand that this is the least of their worries, and even with the best will in the world they could do nothing about, no more them than Riot, Valve, Ubisoft or EA.