Guys, it’s not possible… Your team starts to have an advantage in the match and this wonderful game starts to reduce the healing/damage that your team gives or hinder the capture of objectives. I’m not hallucinating, this is happening all the time.
In three previous games, I played Moira just healing all the time, every now and then I stuck to enemies to recharge the healing charge. I went to heal one of the DPS who literally had 1 health, my healing being drastically reduced, and the DPS had no debuff. It felt like I wasn’t healing. Almost mashing the mouse button, the healing charge running out and the DPS life bar rising ridiculously slower than normal.
Then I thought, this is strange… Okay.
There was a match just a few seconds ago. Our mercy is having extreme difficulty healing 10% of our orisa’s life. While the enemy’s mercy alone managed to heal the orisa’s entire life in less than 1 second? Bro… The other support wasn’t close, it was still respawning, the healing passive hadn’t even activated yet… That for me is “enough” of the nonsense I’m seeing in this competitive game.
Another thing in flashpoint. When your team is playing well and captures the point, the point progress capture starts to become ridiculously slow. Then the enemy, who until then was at a disadvantage, when they capture the point, the capture % counter starts to rise absurdly.
Another match happened to me now in New Junker City. In the first objective, my team was at a disadvantage, we captured it, I only saw in a few seconds the counter increase from 10% to almost 50%… In the third point, we already had a certain advantage, it took a long time to get from 20%, When the enemy finally managed to capture (it was at 0% capture) out of nowhere the counter rose quickly to 18% and then in less than a few seconds it was back to almost 60%?
So can I say that adaptive difficulty exists in Overwatch? It’s not really about skill, what matters is: if the enemy is playing poorly, “let’s give him a chance to play too”.
It’s not possible that this is just happening to my matches… I’m constantly looking at the match time and the time on the scoreboard. The time difference is stark. In the last flashpoint, there wasn’t even time to respawn… The enemy did a “team kill” on my team and magically they had already captured the 2 objectives… It was absurdly fast, it didn’t even take 1 minute.