This GA Change COULD be good…but…

Edit: After days of testing, this change is SALVAGEABLE and COULD be fun and good…but it needs a lot of work/tuning to do so:

Namely

  • The bar NEEDS to charge faster, especially on GAs to targets that are closer to you. You should not have to fly to someone 20+m away to get a good feeling slingshot. In OW1 you get the same max distance slingshot potential no matter where you GA from. Losing this sucks. A lot.
  • The height/distance of the slingshot NEEDS to be increased. It’s difficult to consistently reach high ground in the practice range even from max distance. This was never an issue with OW1 superjump.
  • You need to make an option to Superjump straight up by double tapping spacebar during the GA, because looking up every 3 seconds is WAY too clunky and hard for console players.

Fix those 3 things, and I think it could be great. Here are Niandra and Skiesti saying the same things:


This is actually somehow WORSE than her previous GA change. Because it now has completely replaced and ruined her Spacebar glide feature which was the most enjoyable part of the character.

Like it’s actually mind blowing how bad GA feels now. Absolutely unreal. I don’t even have the words to describe how BAD this feels.

You can only do max length spacebar glides now if you start the GA max distance from the target and do the entire GA. The mobility potential of any medium-short range GA has been nerfed INSANELY hard. Close range GAs feel so terrible now compared to in OW1. In OW1 you can go around 12m horizontally with spacebar slingshot from a close range GA target. Now you go like 2.

Not to mention they INTENTIONALLY nerfed her self regen passive from 1 sec to 1.5 sec last patch, so now her mobility AND regen are worse than in OW1. I thought y’all wanted to make supports more survivable for OW2 because they were dying 15% more on average in GM? What happened to that goal?

This will only continue to further ruin the enjoyment of the hero and alienate the players from one of your most popular heroes. This will surely help Queue times. :slight_smile:

Edit: I’ll provide a suggestion so I’m not just being a doomer:

What they can do to fix this is make the meter charge based on amount of the GA traveled, not raw distance traveled. Aka, if you start a short GA, reaching halfway to your target gives you the same amount of charge that reaching halfway to your target from a long GA does.

This way close range GA’s do not feel like utter garbage.

If you make it so she can get the same horizontal distance from short range GAs that she gets in OW1 slingshots, then I will shut up and stop complaining.

Or just do this:

if it worked like this:

  • No charge meter
  • Press space at any point in GA to do the jump where ur looking, the longer you hold space the farther/higher you go with a set distance

I think it’d feel so much better

Also its TERRIBLE on Console:

Somnus talking about how bad it feels:

h ttps://clips.twitch.tv/HonestPlayfulFalconDogFace-lE6Omg7piEHtV_I4

178 Likes

Yes, with the current patch they just completely killed Mercy, devs, have some head and reverse all this, to the patch of the first OW2 beta!!! , you are killing a very popular heroine of the game with your absurd and untested things.

67 Likes

Agreed. This is a neat nerf. The last two mercy super jump changes let you maintain high mobility even in tight spaces. If I was point blank on an ally I could super jump to get away. With the charge feature you actually have to be further away from an ally to get more charge time for less total distance. Along with you have to endure the full GA slow down effect in order to actually get max charge in a close space. Without distance to charge the meter you have to enture the slow down.

This is sort of a going back to when mercy never had the slingshot effect on Mercy and was the only reason I ever played mercy in the first place after she got the sling shot effect. Fast movement in a tight space.

Her survival will take a sharp nose dive with this unless she maintains near max spacing against people at all times.

20 Likes

There is a 0% chance they allow the live version of GA to continue. From a purely design perspective it is bad design to have to look up an unintuitive interaction (there is a reason it took so long to be discovered) in order to be able to actually use the abilities of a hero properly. No chance the original stays.

9 Likes

They don’t know what they’re doing. They’re focusing on the wrong part of her kit, and they keep getting the implementation wrong. I suspect that the team has no Mercy players above platinum.

This idea is fixable though. She just needs more bounce, and you should reach the maximum momentum faster (at ar range that’s less than her beam length).

44 Likes

Most support mains are leaving this game anyway. The only thing that might get them to stay is fox girl.

23 Likes

I actually don’t mind these changes, I just hope they increase her new “SJ” range

6 Likes

This much was obvious a few years back when a certain moth took the stage. :sneezing_face: I mean, they just keep changing the few things that didn’t need changing. First it was her heals. Now GA. Like how genuinely asked for this??? Who?? EeveeA is the one person I know who is happy about this and even she didn’t ask for GA changes.

9 Likes

What they can do to fix this is make the meter charge based on distance of the GA traveled, not raw distance traveled. Aka, if you start a short GA, reaching halfway to your target gives you the same amount of charge that reaching halfway to your target from a long GA does.

7 Likes

Unlike the previous version, it’s not a terrible idea. It’s just a bad implementation. They could adjust it and make it fine.

3 Likes

Any new iteration of GA they’ve tried feels ten times worse to Mercy mains. Pushing the current beta form to OW2 is not a viable solution at all.

3 Likes

The last two changes I was quite fine with. They were sort of net buffs I’d call it. Extreme super jump consistency and ability to do super jump without being on the ground really on the last one.

The first one was the best net buff overall being able to jump whenever even mid air without being near an ally. They just took getting used to and such.

This one feels a net nerf giving you can’t get max distances in close spaces to an allied target.

17 Likes

How do you even super jump with the new change?

1 Like

Look straight up and press jump after waiting on your target for awhile after using GA. Tou see the meter charge up during GA.

1 Like

You have to look straight up into the sky :clown_face:

And can only go high if you start the GA very far away

18 Likes

That’s a nice idea.

Another thing they can do is to tie the resource to space bar, not the distance travelled. You cancel GA with space bar. The longer you hold it, the further you go. Holding space bar in this way drains a resource that takes 3-4 seconds to fully charge (a bit like Pharah’s boosters).

3 Likes

Supports in general are just getting the worst kinds of changes… And especially with mercy, I don’t think anyone was wanting any kind of ga changes yet here we are… It’s really confusing

24 Likes

fix your mistake blizzard.

8 Likes

The sole buff to this whoel thing is that reverse launching is super easy. You can use allies to make ping pong type movements as if you were bouncing off a wall.

told you so about this glaringly obvious issue in the run-up mechanic.

you’re still going to run into the same issues. and like short distanced GAs will end up highly inconsistent.
e.g. if you’re trying to do a min distance superjump that we can in OW1, timing the look up + jump to be after “half way GA travel” isn’t going to be all that consistent.

not to mention, you still have pretty much all the same cons as what the new mechanic is rn:

4 Likes