Edit: After days of testing, this change is SALVAGEABLE and COULD be fun and good…but it needs a lot of work/tuning to do so:
Namely
- The bar NEEDS to charge faster, especially on GAs to targets that are closer to you. You should not have to fly to someone 20+m away to get a good feeling slingshot. In OW1 you get the same max distance slingshot potential no matter where you GA from. Losing this sucks. A lot.
- The height/distance of the slingshot NEEDS to be increased. It’s difficult to consistently reach high ground in the practice range even from max distance. This was never an issue with OW1 superjump.
- You need to make an option to Superjump straight up by double tapping spacebar during the GA, because looking up every 3 seconds is WAY too clunky and hard for console players.
Fix those 3 things, and I think it could be great. Here are Niandra and Skiesti saying the same things:
This is actually somehow WORSE than her previous GA change. Because it now has completely replaced and ruined her Spacebar glide feature which was the most enjoyable part of the character.
Like it’s actually mind blowing how bad GA feels now. Absolutely unreal. I don’t even have the words to describe how BAD this feels.
You can only do max length spacebar glides now if you start the GA max distance from the target and do the entire GA. The mobility potential of any medium-short range GA has been nerfed INSANELY hard. Close range GAs feel so terrible now compared to in OW1. In OW1 you can go around 12m horizontally with spacebar slingshot from a close range GA target. Now you go like 2.
Not to mention they INTENTIONALLY nerfed her self regen passive from 1 sec to 1.5 sec last patch, so now her mobility AND regen are worse than in OW1. I thought y’all wanted to make supports more survivable for OW2 because they were dying 15% more on average in GM? What happened to that goal?
This will only continue to further ruin the enjoyment of the hero and alienate the players from one of your most popular heroes. This will surely help Queue times.
Edit: I’ll provide a suggestion so I’m not just being a doomer:
What they can do to fix this is make the meter charge based on amount of the GA traveled, not raw distance traveled. Aka, if you start a short GA, reaching halfway to your target gives you the same amount of charge that reaching halfway to your target from a long GA does.
This way close range GA’s do not feel like utter garbage.
If you make it so she can get the same horizontal distance from short range GAs that she gets in OW1 slingshots, then I will shut up and stop complaining.
Or just do this:
if it worked like this:
- No charge meter
- Press space at any point in GA to do the jump where ur looking, the longer you hold space the farther/higher you go with a set distance
I think it’d feel so much better
Also its TERRIBLE on Console:
Somnus talking about how bad it feels:
h ttps://clips.twitch.tv/HonestPlayfulFalconDogFace-lE6Omg7piEHtV_I4