This "Experiment" .. what a joke

Sigma wasn’t a pure nerf though. Like, in many ways that WAS a buff.

You can rock someone next to you now, and it will do quite a bit, that wasn’t a thing before.

long distance rock throwing was nerfed, but close up smack them in the face, and follow up with a couple of orbs was buffed pretty hard.

I’m not SURE if he is stronger or weaker now.

Still, i think it was a pointless change and overrall doesn’t help him at all, Sigma wasn’t a CC issue which the developers said they were targeting.

I’m not really in favor of this playstyle though, because it feels less skillful.

It is less skillful, no doubt about it, but I think it is a buff. Some skill expression was absolutely lost.

I don’t know, just they nerfed something that was suppose to be skillful for Sigma, like, that makes little to no sense.

Yeah that 0.2 second less frozen time feels so noticable that i can’t describe… said no one ever

At maximum there’s 6 of them, and assuming hero design isn’t entirely as terrible as Echo’s for all characters, every single one of them should lose out on something else in return for bringing a stun - that’s how budgets and specialities are supposed to work.

In other words a 6-stun team has loads of stuns, but can’t do anything else, as an example they could be entirely without hitscan and hence unable to even scratch a Pharah+Echo combo, or they could end up with no defensive abilities and hence open to someone like Bastion.

Hypothetical stuff, mind you. It’s not working like that right now, partially because of over-budget heroes such as Echo or Reinhardt or even Brigitte, partially because damage as a whole is way too high and hence getting stunned is a death sentence instead of a CC effect.

Ask the Mei mains how important removing double right click from her is.

That change HURT. The others less so.

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Totally aggre with this post. Those chances are a joke to change the game

If that’s so unnoticable, I guess no DPS would mind if their damage were cut by 13%, right? Because I mean, that’s apparently unnoticable. So in other words we can reduce things by 13% and no one will even notice!

(edit)
As a bonus, this means we could increase stun times by 0,2s. Would you be here saying that this change is unnoticable and doesn’t solve any issues if stun times were increased by the same percentage? Because if it’s apparently an irrelevant amount, the direction really ought to not matter.

Nobody cares if a low-skill hero will actually get low reward for one of the easiest mechanics in the game that can take away your ability to play the game.

I responded to: “People didn’t like being stunned, now they are stunned for less time.
Seems to me it’s solving an issue.”
Cuz 0.2 second is not solving the issues.

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Good thing Mei isn’t low skill. You may notice she was never played a lot outside of OWL.

The issue is, if it dumpsters her (and it will), the buffs they put in to make her viable again will not be ones you enjoy.

You must be joking. Mei was meta for a long period of time in GM and Masters… For months dude.

Even now she can reach the daylight here and there but the ammo nerf was a good thing.

0.2 second less freeze time won’t dumpster her. Like the Mei mains said: “Git gud” Just adapt and play her in her new way. :wink:

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Yeah, and not played much below that, because people had trouble making her work.

Kinda points to high skill there.

Dude wtf is your problem?

Low-rated players cannot make Mei work so it means she is high-skill? What a joke. They won’t be able to make most of the heroes work properly dude.

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That kinda is exactly what it means. If low skilled people can’t make a hero work, then she isn’t a low skill hero. That is pretty straight forward.

If only high skilled people can make the hero work, then… well… the hero demonstrably requires high skill to make them work.

Which makes them… a high skill hero.

It doesn’t get more straight forward than that.

Like, her value comes mostly from right click and huge amount of different uses of wall.

Left click to freeze is pretty niche, but when you use it, it’s gotta work, and now it doesn’t, because you can’t follow it up.

Remove fan from McCree and the stun change for him would become as big of a deal. But he still has fan, so it isn’t a big deal.

The purpose of experiments is to test changes they’re actually interested in making- not crazy adjustments for the sake of crazy adjustments.

Of course they “tweaked the numbers”-

What were you expecting?

I mean genuinely what did you expect?

They reduced the duration many heroes are capable of removing control over other players- paying attention to specific interactions such as Mei and mccree, giving them specific windows that no longer allow them the time needed to obtain 2 headshots during their stun windows.

We’re really complaining about this?

Again- I just don’t know what players were expecting.

Her kit is low-skill. It was admitted by many GM players.

To be able to climb first and foremost you need these skills like good timing, positioning, fast decision making, awereness. These skills don’t have to do anything with a hero’s low-skill kit cuz these are skills that you can have with almost any hero. But still Mei’s kit is super-easy to achieve it’s purpose.

Anyways i’m not gonna continue this cuz you are changing your comment faster then Mei can freeze someone, it’s ridiculous. Just make your mind already.

So: You as well can just adapt like we all did when our heroes got nerfed :wink: Just like you Mei mains told us: “git gud kid” If you cannot make the new Mei work then the problem is with you.

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You say that, but they can’t. They can’t get the right click and walls to work for them.

This is demonstrably true, they don’t have the skill to run her.

I was adding in more stuff to back up the position. Not changing my mind at all.

Always do. Sometimes you adapt by selecting a different hero. Sometimes you adapt by just accepting that you are below your real SR, as shown by your alts where you play on other heroes.

Well, as usual, in part it is the player, in part it is the hero.

Playing Dumpstered heroes is not an unusual feeling to Mei or Sombra mains.

It is the natural state of them.

Stuns are really not that oppressive, you’d think most of you spend hours incapacitated. I really don’t get it, is it cuz I don’t play flankers?

Stuns

(knockdowns, sleep, charge and hook included, as those are just subcategories of a stun)
Tanks:

  • Roadhog (hook)
  • Reinhardt (charge, earthshatter)
  • Sigma (accretion)

Damage:

  • Doomfist (rocket punch)
  • McCree (flashbang)
  • Mei (frozen, blizzard)

Support:

  • Ana (sleep)
  • Brigitte (shield bash)

That’s 8 that make you absolutely defenseless if hit by them.

Movement reductions (slows)

Tanks:

  • Orisa (halt)
  • Zarya (graviton surge)
  • Sigma (gravity flux)
  • Wrecking Ball (piledriver)

Damage:

  • Junkrat (trap)
  • Mei (freeze)
  • Symmetra (sentry turrets)

Support:

  • none (thank god for that)

Displacement (boops)

Tanks:

  • D.Va (rocket boosters)
  • Orisa (halt)
  • Reinhardt (charge)
  • Roadhog (whole hog)
  • Winston (jump pack, primal rage)
  • Wrecking Ball (roll, piledriver)
  • Zarya (secondary fire)

Damage:

  • Ashe (coach gun, BOB)
  • Bastion (configuration: tank)
  • Doomfist (all 3 of his abilities)
  • Junkrat (primary fire, concussion mines, rip tire)
  • Pharah (concussive blast)
  • Soldier:76 (helix rockets)

Support:

  • Brigitte (whipshot)
  • Lúcio (soundwave)

Other

(CC that restricts your gameplay in other ways)
Tanks:

  • none

Damage

  • Sombra (hack, EMP)

Support:

  • Ana (biotic grenade)

There is a huge CC problem and it’s left unaddressed, even after this patch.