At maximum there’s 6 of them, and assuming hero design isn’t entirely as terrible as Echo’s for all characters, every single one of them should lose out on something else in return for bringing a stun - that’s how budgets and specialities are supposed to work.
In other words a 6-stun team has loads of stuns, but can’t do anything else, as an example they could be entirely without hitscan and hence unable to even scratch a Pharah+Echo combo, or they could end up with no defensive abilities and hence open to someone like Bastion.
Hypothetical stuff, mind you. It’s not working like that right now, partially because of over-budget heroes such as Echo or Reinhardt or even Brigitte, partially because damage as a whole is way too high and hence getting stunned is a death sentence instead of a CC effect.
If that’s so unnoticable, I guess no DPS would mind if their damage were cut by 13%, right? Because I mean, that’s apparently unnoticable. So in other words we can reduce things by 13% and no one will even notice!
(edit)
As a bonus, this means we could increase stun times by 0,2s. Would you be here saying that this change is unnoticable and doesn’t solve any issues if stun times were increased by the same percentage? Because if it’s apparently an irrelevant amount, the direction really ought to not matter.
Nobody cares if a low-skill hero will actually get low reward for one of the easiest mechanics in the game that can take away your ability to play the game.
I responded to: “People didn’t like being stunned, now they are stunned for less time.
Seems to me it’s solving an issue.”
Cuz 0.2 second is not solving the issues.
The purpose of experiments is to test changes they’re actually interested in making- not crazy adjustments for the sake of crazy adjustments.
Of course they “tweaked the numbers”-
What were you expecting?
I mean genuinely what did you expect?
They reduced the duration many heroes are capable of removing control over other players- paying attention to specific interactions such as Mei and mccree, giving them specific windows that no longer allow them the time needed to obtain 2 headshots during their stun windows.
We’re really complaining about this?
Again- I just don’t know what players were expecting.
Her kit is low-skill. It was admitted by many GM players.
To be able to climb first and foremost you need these skills like good timing, positioning, fast decision making, awereness. These skills don’t have to do anything with a hero’s low-skill kit cuz these are skills that you can have with almost any hero. But still Mei’s kit is super-easy to achieve it’s purpose.
Anyways i’m not gonna continue this cuz you are changing your comment faster then Mei can freeze someone, it’s ridiculous. Just make your mind already.
So: You as well can just adapt like we all did when our heroes got nerfed Just like you Mei mains told us: “git gud kid” If you cannot make the new Mei work then the problem is with you.
You say that, but they can’t. They can’t get the right click and walls to work for them.
This is demonstrably true, they don’t have the skill to run her.
I was adding in more stuff to back up the position. Not changing my mind at all.
Always do. Sometimes you adapt by selecting a different hero. Sometimes you adapt by just accepting that you are below your real SR, as shown by your alts where you play on other heroes.
Well, as usual, in part it is the player, in part it is the hero.
Playing Dumpstered heroes is not an unusual feeling to Mei or Sombra mains.