Stuns have the power to completely take away the control you have over your character and all you do is tweak the numbers.
That’s laughable, considering the amount of stuns this game has. CC stacking is a huge problem in this game and you only tweak numbers, which has no effect on stacking, and solves exactly 0 issues.
This supposedly “huge” change is just one of the many small steps you need to take. It definitely isn’t something that would magically bring back the old players, not even close.
Just some feedback.
friendly reminder, PvE doesn’t help with keeping the competitive side healthy
Its actualy good they didnt done big changes, because to actualy do those they would need to nerf high mobility, the thing cc supposed to counter.
But they seem to not do 2 sides of the idea at once.
Like with 321, they just changed tanks, when dps needed change as much for it to work.
They should actually go big with experiments, that’s the whole purpose of them. They might as well push this straight to the live game once they’re done with experimenting with it, because it’s such a minor change.
They really should.
That experiment actually had loads of potential but I guess they were lazy.
i know it has a name…but the “experimental” card is really just “actually useful PTR”…think everyone is getting caught up in the fact that the very first one was a MAJOR game changing “experiment”…its not always going to be that…and its silly to expect them to try out undertakings of that magnitude every time it drops…most of the time its just going to be balance tweaks…because at least now they can actually get somewhat useful data
The duration of stuns wouldn’t really matter if there weren’t so many. They need to come up with some other effect than stun at this point. I’m sure you also don’t like having all the control you have over your character taken away from you.