This algorithm needs to die

???

I’m super confused. Like I said, Overwatch isn’t life. In life there are tons and tons of factors that can really inhibit you from doing well in life. In Overwatch, the system isn’t actively trying to put you down, it’s just trying to be balanced. I get that you had a bad game and it’s unlucky and it’s not the first time and it won’t be the last time. I have experienced it to, everyone has, even t500 players. It just happens but overall it doesn’t stop you from climbing. There is nothing malicious going on other than bad luck.

I’m sorry if me saying ‘you are only the consistent factor in your games’ was offensive to you. It wasn’t intended that way.

Example: I was top 100 in USEast on Warcraft 3 at one point, but I couldn’t even get ranked in Random Team. Why? Because I was consistently the designated carry.

In 2v2, I would attack the enemy, defeat 1 army, hit their main, force a TP and defeat the second army but have to withdraw due to heavy losses, only to find that my ally had quit because he had lost his army in the 1v1. The enemy base has taken damage, lost workers, even some buildings, and all armies would be lost but I would have the advantage because I would’ve been building reserves. But my ally quit and I can’t manage 2 forces and win a 2v2 alone.

Or he’d do a suicide tech, straight to tier 3.5, making nothing but a hero to leech EXP off me, not even harass or build any defenses.

Or any of a dozen different potato-brained things that left me fighting a 2v1 against people I could solo maybe 65% of the time.

Again, the problem wasn’t me, because I reached #74 on the same server at the same time.

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I’m pretty sure a lot of people are already not going to be playing the sequel.

Thats your answer right now, you’re smurfing

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It’s funny how the opposing team is never going through the same…

Your hint’s right there. It’s because there are few players who could be matched into that game. By all means, you could double or triple queue times to wait for tanks nearer to your SR to finish their matches and hopefully requeue such that you can reap that limited commodity, but the compromise is exactly why you’ve been seeing that larger SR spread proportionate to relevant scarcity.

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Mate, unless you’re sitting around the mean level of the active Competitive playerbase during their peak hours, they don’t have enough players to sacrifice others’ queue times just to “punish” you for winning.

Yes, everyone with half a brain knows its three games… sheesh :stuck_out_tongue:

Lol yes starting on a brand new account doing placements and getting diamond is smurfing

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Gotta love how 1/3 the people complain that you just have win streaks then loss streaks of 7+ games, 1/3 say it alternates win/loss/win/loss every other game because of “forced 50/50” and the last 1/3 says it’s 2 games win 2 games lose.

Clearly it’s rigged. In 3 different ways. At the same time. Even though they completely disagree with each other. All of your losses are the matchmaker’s fault. That’s one thing you guys can ALL get behind!

Even pros get steamrolled sometimes. It’s not a big deal.

Same just minus the part where I actually got better and replace it with I got worse.

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Ofc you know better, that’s why you have issues and I don’t :upside_down_face:
100% unwinable match is not created for you, it is how your brain tricks you, called confirmation bias. If you think mm is rigged towards you, you should just play better to see the actual truth, that’s why when I am smurfing I don’t feel any of this, bc my actual skill works as intended, and as soon AS I GO TO MY MAIN ELO I get the same as you’ve described. Guess why? Bc I am suck and do not improve, I am hardstuck GM Kappa.
As soon as you’ve reached you actual ceiling, all “matchmaking is rigged” problems came out. Coincedence? Don’t think so.
The actual why you have 2 games then 3rd is something like unwinnable, it is just simple math’s model, how everything is working when you are at the same ground.
So it is like this : 1 game you will have 50% chance to win, 2nd game you will win no matter what, 3rd game you will loose nomater what. It is not how match was made, it is how it reflects upon this math model.
In sales, when you actively trying to sell somehing to someone, it works the same way. It called 3 out of 10 rule, where only 3 customers could be converted into clients out of 10, then only 1 one of them will become an actual client (win no matter what), 1 will loose interest during meeting (close match, possible draw), 3rd will ignore you (loose no matter what)
Is this matchmaking aswell, but in real life?

Blizzard artificially does this because their old game World of Warcraft battlegrounds was plagued full of problems. I do believe that they have their thumb on the scale for ultimate gaining and rightly so. A person can tell the difference just based upon how fast a team rolls the other.

IMO matches with teams that are pre-determined to lose. It should be enough to not feel as though the team a person is on. Is a group of potatoes.

If players lose in steam rolls. They are more than likely NOT going to try for wins for a number of matches due to being demoralized.

It screws you up because of your old stats, or at least that’s my hypothesis - It’s no secret that old accounts have difficulty. My lowest was 600 Bronze and my peak was 3100 Diamond. My SR gain has been beyond abysmal since I reached Gold because one’s stats can really inflate when they’re an above-average Bronze player. I used to get 60 kills per game and perhaps 1 death if that. That’s impossible when you’re Diamond. So I’ll win maybe 20 SR, then lose 30. It’s been like that since 2018 and I have improved significantly since then.

That is exactly what happens to me! I’ll win a bunch, then start losing some more, then lose over and over again until I begin slowly winning…then the wins come back. Happens in both Comp and QP, no matter my role or rank.

Facts. :+1: :face_with_raised_eyebrow:
I’m not even going to mention the “average SR” they incorporate into teams. Give me one reason why it’s fair that two Diamond healers should be put with 4 Gold teammates up against a 50/50 Plat/Diamond enemy team.

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They did no such thing. The post you’re referring to offered no great insights into the actual code behind the matchmaker. It merely stated that the matchmaker is built to put together two teams as equally matched numerically as possible. Thus, on paper, each team would have a 50% chance of winning the match.

The conspiracy theorists among us latched onto the “50%” part, either misinterpreting, or deliberately twisting it to fit their narrative of the man keeping them down, and ran with it. It has since become one of the main excuses used by the small brains with large egos to explain away why they’re not in Top500, where they belong, instead of being hard stuck in gold.

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Ppl will believe in what it is easier to believe. I made a solid post about that, with real life comparison. But who will read this, they all just want to have fun, but they don’t understant that fun in competitive consider the ammount of wins, wins caused by tryhard, and tryhard is not fun, it is hard, but payed off in the end.

LOL that is generous.

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Not sure about this 50/50 algorithim but one thing that is true is that the matchmaker uses old stats to determine placement SR and sr gains/loses which hold you back a lot

This is exactly what my pattern looks like as well. Over, and over and over again.
I don’t believe in those kinds of coincidences when they repeat like that.