They're Never Going To Decrease Orisa's Sustain

They think it’s totally fine that the only way to kill her is to somehow coordinate with all the randoms and kill all her supports first.
Something that never happens.
I have never seen this happen once. Ever.

They need to balance healing and damage across the board first

2 Likes

They decreased her weapons sustain by 50%.

In OverWatch 1, her gun had 10s of continual firing with no abilities needed to get there. Now her gun is 5s unless you use fortify.

It wouldn’t be so bad if she was fun to play against. But the whole bully playstyle is far from fun. Before Mauga came along she was, by far, the least fun tank to play against. Just pure frustration and feeling battered. It’s a horrible playstyle.

Then she has the problem that she is really boring to play. A chimp could learn the key sequence to rotate the cooldowns. Mauga has this issue too and, to some extend, so does Ram.

I’d love to see something changed so she is a bit more engaging to go against instead of getting battered into corners and not being able to do anything for 2-3 seconds. Zero fun Blizzard.

2 Likes

In my place people start learning ever since Mauga, I think its mmr issue.

It’s also just a stupid thing to need to do. That the only tank you need to do this with is her.
She absolutely will not die if she’s receiving the smallest tickle of healing.
You can kill any other tank in the game without killing their supports first, but not her.

Almost every single stomp match I’m on the losing side of is because there’s an Orisa on the enemy team that never dies, 0 deaths for the whole match no matter how hard we try.
And I can’t even leave these horrible, boring matches with an Orisa just standing there cycling her cooldowns and never dying.

Orisa is like Hammond

Just ignore them and shoot the 200 hp heroes first

1 Like

There’s no way we’re complaining about Orisa

I miss the old clip sooooo bad actually

2 Likes

Idk, I tend to melt her on my mains, so maybe it’s the hero you’re playing?

I find the problem more where the other team switches orisa because they are losing and then go on to win, no matter how badly they were losing. It doesn’t help that they usually switch orisa+bastion and low ranks can’t do much against those. Having this as such a simple win-condition is pretty stupid.

Everyone chooses the heroes they want to play at the start of the game, then when losing, orisa+bastion come out and then the skill goes out the window. It’s now just who goes orisa+bastion.

1 Like

At this point if I see an Orisa I just treat her a rock.