They successfully sabotaged 6v6's full potential

Nah. It changed everything for me. It is was what finally made me admit that Overwatch Dos was a separate game and not a glorified update.

:muscle::pensive:

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Yeh icl this guy saying season 9 changes were nothing impactful is crazy :sob:

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Funny thing is, I haven’t played OW in 3 weeks and stayed away from the forums. Lack of interest. PoE2 and Rivals just keep me busy and are currently way more enjoyable to play. I was hard 6v6 camp for 3 years, even when the doomers quit the game I was still there and endured patch after patch, argued with the minority of 5v5 turds in the forums!!! I held on to overwatch for so many years in hopium that the devs would realize what fundamental mistake it was to change the format to 5v5. by the time, streamers and community figures turned out to be blizzard shills or at least glazers until they themselves got pressured by overwatch’s downfall and are now mostly playing other titles, despite the so called 6v6 tests, unless they were directly payed by blizzard. It needed to happen. It’s too late for the tests. Might be time to reconsider the franchise as a whole and I wonder what Xbox games is going to do with it. I bet a bunch of 5v5ers are now playing rivals too instead of ow. why aren’t they sticking to what they think is so amazing?

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I love threads like these, one person comes in and says something maybe 10% of players agree with, and spend the whole thread acting like it’s written law.

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they are so incompetent i dont think is sabotage, they plain failed to do a better patch for the 6vs6 test, yet is a lot better than 5vs5, any 5vs5 patch. and no single hero had changed for 5vs5, with exception of hazard every new ow2 character and rework would work perfectly in 6vs6, orisa in particular, her rework clearly was made to solve the double shield issue

You’re right.

But the thing is, has Dawson’s balance philosophy been really right for most of OW2’s lifetime so far? And that’s my concerns because for real, the game’s balance is quite poopoo overall outside of 6v6 and it’s really not fun at times.

I know Goodman’s balance wasn’t the best either, but man it’s frustrating at times.

Because it literally act as a band-aid assist to fix things that could have been fixed otherwise with better balance decisions. This was a cheap fix for bigger problems that are still present and deliberately ignored.

It’s not pure sabotage, but it really feels like it considering Marvel Rivals 6v6 actually feels like the goat, just like OW1 in 2016 felt like at the time. It might be comparing apples to oranges, but this 6v6 experiment requires deepening of balance 100% before I can vouch for it being “great” or “good”.

EDIT: Also the other “fuss” about S9 is that we’re just slowly reverting back to what it was in S9 but everything having more HP than back then. The fix is completely utter non-sense if we’re just going back in the source.

I will say that Dawson has done a much better job compared to Goodman. It’s not been perfect and I definitely have my gripes. But it’s been better. Goodman had no idea what he was doing.

The main thing I hate about Dawson is when they feel the need to make big swings to change up the game. Season 9 was one of those big swings. And I definitely wish they left health pools and projectile sizes alone. I’m kinda scared about the next big change.

Glad to see that it’s pretty widely agreed upon that the DPS passive should not be in 6v6, same with projecile size and greater HP values.

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but we all agree tank shouldn’t lose any passives right.
its not fun taking full hs dmg or providing full ult charge. I prefer beeing something better than anyone else on the match.

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Honestly, even without S9 changes, it would still be mostly the same.

Hitscans will still dominate.

What is a changer is the passive, and i think it is best that is kept.

That way, killing Tanks is actually doable when they misplay and out of position.

It seems like to me that some don’t realise that its a real first attempt at a real 2-2-2 test on the current build of the game, and by build i mean heroes and all. Also the patch notes. Considering how good it is for what it is, just a few tweak to the general balance and format would make it S tier instantly. At least that what i think ! :smiley:

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I know you’re probably being facetious, but… Tanks are perfectly survivable without any crit passive.

This is simply not true.
S9 HP changes borked projectile breakpoints, while not really affecting meaningful hitscan breakpoints much, mostly if not exclusively involving matchups vs Tracer. Hitscan benefitted heavily from projectile size increases, while projectile heroes barely saw any. The benefit hitscan gained far outweighed any benefit projectile gained.
Bottom line is that projectile lost far more than it gained, while hitscan gained more than it lost.
This is the reason there was more DPS variety before S9, and why we’ve been trapped in hitscan jail for quite some time.

There are even several subtle, but intermediate-advanced movement tricks that could be employed to outplay hitscan that simply don’t work anymore, while hitscan can simply tank more hits than before. You would need a bit of time on both categories before noticing the ridiculous gap between hitscan and projectile, but they are very clearly there.

Reverting S9 HP and projectile size values would 100% create much more consistent variety, and that would be very beneficial to the game in both formats.

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yes I was sarcastic, With ow2 I started to like tank, turned myself into a tank main, sadly they had to babysafe the role which is just not fun at all.

Then came s9 and since then I just fully dropped the tank role again. its disgusting ngl.

So now I am just a support main. Until all 3 roles suck.

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And yet, even variety aside, hitscans still dominated before S9 changes.

I also doubt that removing S9 changes would add more consistency when large projectiles already failed to change much of that. At least the increase HP allow certain heroes to survive longer, it sucks that hitscans also benefit it, but I also cant deny that it helped majority of the nonhitscan dps heroes.

Reverting the changes also meant it will break the threshold in 6 v 6 RQ, as tanks will definitely kill dps faster again which isnt the case right now. It sucks as a tank but as a dps, it is incredibly helpful to actually punish or escape a tank if you are on the flanks.

You’re acting like people don’t frequently consume terrible media.

true, but if enough people enjoy it…then does it matter if they “ruined” it?

You can see wasted potential in something and still enjoy it at the same time.

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I said “more consistent variety”. I’ll just clarify that I mean more heroes are playable more often.
It became way easier to hit shots as hitscan, and it became comparatively harder for projectile heroes to secure kills due to borked breakpoints, even with larger projectiles.

After season 9 we might need him in 5v5 a well, imo.

He’s already decently strong. He definitely doesn’t need buffs.