What an awful gaming experience.
Thanks to someone who is a tank hater in the corporate industry
Im genuinely baffled how hitscans have mobility, burst, one shot potential, cc and no real disadvantages close range. I cant wrap my head around it, its a joke.
It honestly is and no one realizes that tanks and healers got shafted slowly because of bobby wanting dps to have the advantage. I wish that would change
ha good joke
Cries in Widow, last buffs in 2018
Are you talking about the ExC?
Not really im mainly talking about the base game and this is kinda ny opinion but I know not everyone sees it like that
They legit just got nerfed, 30% damage fall off. McCree’s fall off is ridiculous but complain about hitscans in an fps.
I see.
I ain’t one to defend hitscan but after the fall off nerf things seemed to have calmed down. The major issues right seemed to not be tied to a certain subcategory. FTH, Tracer, Echo, Storm Arrows, Bap…
I really see no reason why it can’t be reduced back to 45 damage. Flash + FTH can still kill 250 hp heroes with 5 bullets at 45 damage. Any more is nothing but additional damage against tanks.
What if they reverted the falloff nerf in exchange for another nerf?
I don’t really feel like falloff was a problem for most hitscans.
The ExC isn’t going live so who cares 
The reason is “fork you tanks”.
It wasn’t a problem because it wasn’t reverted in the first place. But now, hitscans definitely became a bit weaker and they’re having a harder time finishing off low health targets that’s slightly too far away as well as difficulty taking out pharmacy.
Before the fall-off revert, Cassidy could headshot and potentially kill me in 1 or 2 shots across the map if I was ana (not across the map like Havana, but more like Nepal range). But that almost never happens now. Which technically is a good thing for me as suppport…until I switch to baptiste and realize I’m suffering from the same range nerf lol.
I would give Cassidy his old range AND old fire rate if it meant he went back to 200 HP in a heartbeat
why should it even kill 250hp heroes who are close range?
I don’t really see why the top heroes should get compensation buffs.
That’s the thing, Ana is pretty much free in the backline and can farm nano which is a broken ultimate.
McCree doesn’t need another nerf to compensate.
the 225hp is needed since his hitbox is huge, he has terrible mobility and a terrible ultimate.
Tracer would farm him.
I’m more worried about how we let this happen. No one seems to be complaining about it anymore we just accept all the bull crap balance changes they throw at us after a while