They really balanced themselves into a corner

There are people who complain about low skill heroes and ask for their nerfs or removal all together thinking this games quake or something. Make peace with the fact that no this game isnt an elitist high mechanical skill game. You’re barking up the wrong tree and Blizzard manufacturing factory-made silicone hype by forcing an esports scene isn’t a counter-argument.

BUT with that said:

You have to reward high mechanical skill heroes with power to compensate for their complexity… but you can’t leave low mechanical skill heroes in the dust since it’s part of your games design.

See the pickle? It’s extremely hard to keep that balanced. I don’t know how they’ll pull this off.

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For me, I don’t really CARE about there being low skill heroes that can be valuable. What I care about is when low skill heroes have value that is disproportionate to the amount of effort that they output.

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Nah they balanced themselves into a corner by trying to fix the meta with one character.

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Heroes that require low aim should be easy to shoot.

This is why Winston works. He doesn’t really have to aim but he is a huge target so you can’t miss him either. So he can be more balanced at all skill levels.

Other wise they don’t scale well from bronze to GM. when compared to heroes that require aim.

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The aim worship is really super annoying here. Getting the best value out of Winston’s ultimate is not easy, even among pros. If Winston is mechanically “easy”, then how the hell many pro players with many many hours on Winston can’t get that much juice out of him?

And about Brigitte, I’m sure soon Blizzard will have enough data on her for future balance updates, so people need to relax a little bit.

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I go by the mindset of: all heroes require skill and are equally as hard to master, some require aim, some dont, some require other things.

which is why i dont think this “Aim” heroes should be more effective than the “No aim” ones…

This is something that people dont realize

but the “No aim heroes” Cant Headshot, Meaning, that no matter what they do, using their primary fire alone, any kind of improvement wont be noticeable, as, the damage is automatic and it always will be the same no matter player imput. you have to play using other things to get better damage,

meanwhile, an aim hero can literally duplicate its dps just by landing headshots and beeing more accurate

which is why the reward ratio is already there

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How the balance works is…

Autoaim, damage, range. Pick 2.

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Except it doesn’t work.

Symtra is never going to be in OWL cause she would destroy everything below Plat if she could melt GM players.

Ana is never going to work in a Meta that isn’t shooting massive tanks because she can’t out heal people like mercy who don’t aim to heal. It’s simple to hard to match mercy’s healing output against small fast moving targets

The aim hatred is even more annoying, and is far more frequent than the opposite. But ok. :ok_hand:

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Reality is there are heroes who take 30-60 hours to learn and then there are heroes you can master in 1 match because they have no skill ceiling whatsoever. The latest hero releases fall into the 2nd category.

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I do not disagree per se. A lot of people complain about how Mercy is the easiest character in the game, and, to me, she is one of the most difficult to play competently. That being said, at the same time, characters that take a lot of effort to play well as opposed to characters that do not take that same effort should have a different balance philosophy.

For example, Pharah’s potential should be higher than Junkrat’s merely because she has to control her mobility, aim her shots, and time her ultimate well. Junkrat has to do virtually none of that. Pharah has many hard counters. Junkrat has a few soft counters. Even though, hypothetically, they take the same effort to master, I can pick one up and dominate whereas the other would require a bit more time.

Ana is probably the highest skill character in the game on nearly all fronts, including aim, and she never gets the benefit of a headshot either. But, again, that is sort of the problem. A great Ana should outclass a good Ana. That is the inherent issue. Their balance philosophy seems a bit askew.

To that end, some characters are TOO skill-based and more or less require headshots to be usable, such as McCree. That is the opposite problem, really.

I just find it funny how one patch everyone will be complaining about how they’re catering to OWL and making everything tough but fun to watch, then the very next patch this place is lit up with people complaining about how everything Blizzard does is just making the game easier and easier.

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Not at all. Ive seen far more posts talking about low skill vs high skill heros than the ones complaining about aim.

So criticizing “aim worship” is now “aim hatred”? Such a solid logic you got here dude.

AMEN.

Seriously the rate at which heros are put out is far too slow. If they want to change the meta then they need to provide us with 2 more very potent options against dive.

Honestly Bridgette alone doesn’t even feel good enough to counter a full on dive composition.

Because they are 2 types of people. The ones that hate aim are salty cause tracer was viable.

The ones that like aim are salty that all the aim based heroes have terrible win rates.

People cherry pick what backs up what they want

I wasn’t talking about you.

And yet you are not GM in the cat 2 heroes.

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No I just have some self respect that’s why I don’t touch them. Also highly doubt you got my point. Do make sure to re-read my comment.

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Because you would find that after 100s of hours you would not have mastered them and what would that do to your ego?

I did, it made you look completely wrong the second time as well.

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