Lol. Lmao, even.
Her “nerf” doesn’t count because of the compensation buff. They didn’t straight up nerf her.
Lol. Lmao, even.
Her “nerf” doesn’t count because of the compensation buff. They didn’t straight up nerf her.
No no… you see, that 5 damage makes a HUGE difference and will lower her 90% ban rate. And we cant nerf her rocket arrow 2 tap because it will remove her “huntress identity”.
People need to let go of that Identity bs, hero identity/fantasy does NOT go above gameplay and players enjoyment.
Game is absolute scum trash
What’s funny is she still keeps the identity, being able to 2 tap shouldn’t be a hero’s identity. She is still a huntress if she needed to waste all of her mobility to 3 tap, or actually need to land her primary fires to get a kill. She retains her identity
You can keep identity of a hero, but also make it not overbearing. Freja can keep all her stuff, just not be able to bear instakill squishies from miles away
maybe her identity will be the banned champion waiting for another champion to be more op than her
I’m really worried about Aqua being a similar problem. The small blurb about him makes it sound like he’s going to be another “good at everything, bad at nothing” hero.
I will absolutely take an ult cost nerf on Lucio over basically anything else. Still wish they would fix his projectile size since they’re smaller and nearly half the speed of Zen’s, Kiri’s, and Orisa’s (actually they ARE half the speed of hers).
Oh dear, the sky is falling.
Going from 30 x 12 for 360 across 2.5 seconds
To 25 x 15 for 375 across 3.1 seconds.
So scary, much overpowered.
Supports typically are. Rather than being more homogenized these days, most new Supports tend to be more generalized, like Tanks.
were you guys getting sound barrier all the time?
in my games lucio hardly uses that, hes too busy wall riding reddit style all over the place. only time i ever notice him is when i play widow and he just goes after me the whole game besides that i never see him… hehe
Yin not understanding the game he’s on the forums for: Part 2001
Nah the nerf definitely was validated, after getting his healing buffed you could farm that thing out of your behind.
oh…
must be a high rank thing
I don’t think you know what homogenized means…
Yin. Using just math isnt how you balance. You can say Genji can dash, triple headshot, melee for 252 damage and get a kill as well as a dash reset. Then aquire another target, and keep dashing and one shotting the enemy team until only their tank is left. Except this isnt how it works in practice…
Freja is overpowered, and her 90% ban rate in high rank is proving that…
When the first supports released, you could count how many of them directly buffed damage. That would Mercy, Zenyatta, Ana, and Baptiste. Every one of them had the same kit, always two healing abilities, always buffing damage, and either focused on defenses (Trans, Sound Barrier, Nanoboost), or more healing.
Post OW1 Supports are quite a bit more varied. And doing a lot more with their secondary healing sources than the originals did. So most of them feel pretty different from each other.
You’re going to need more evidence and a more convincing argument to prove that.
And again, I’m not against any changes to Freja. Just don’t expect her damage to be tuned downward.
High ranks are target banning Freja because she is broken. Ik she isnt getting damage tuning, and that is the problem. Her secondary fire needs a nerf.
His gun is supposed to be unreliable though, why would Lucio have similar offensive capability to Zen when he’s so very much more difficult to put down
So like, you’re dumb on purpose, right?
Freja is overpowered and it’s not because of her primary fire lol
The first supports were all very different from each other.
After those four, we got:
So, no, Overwatch 1 Supports were not homogenous, even if they had somewhat similar abilities mapped to the same keys. They all move differently, want to be in different places with respect to their teams, and encourage their teams to play in different ways. Mercy wants you spread out a bit, but in LoS. Ana wants you anywhere, just not behind a wall. Brigitte wants you around her and moving forward. Baptiste wants you to stay right where you are, and so on. You’re also going to have a much better time playing Pharah or Genji if your supports are Mercy or Ana, as opposed to Moira or Baptiste.
No, (nitwit) I’m playing Devil’s Advocate.
You can’t just go and complain that X is overpowered, to the team that designed the game in the first place, and played a lot more of X than anyone on these forums. Even if they don’t have dead-eye accuracy or strong mechanical skills, it’s irrelevant. You need to convince them.
Stupidity and ignorance gives you what happened to Symmetra, and what’s currently happening with Sombra. Know your basics and create a persuasive argument and avoid logical fallacies before you go spouting off that the sky is falling.
Remember that this forum is a minority of a minority. They can get their feedback anywhere and everywhere else. But if you wanna convince them to actually look and parse through your argument. Be smart, informed, and educate yourself.
Prove it.
The first three were pretty different, and even operationally, were pretty distinctive from each other. Even Ana’s later release offered something different than what Mercy, Lucio, or Zenyatta would do.
But later releases didn’t really work the same way. Moira is flatly similar to Mercy in point and shoot healing. Brigitte runs an aura similar to Lucio, Baptiste, likewise, very similar to Ana’s operations. Every single one of these heroes had a button to push and you get healing to your team, and that was it.
Come OW2, we now have heroes like Kiriko who weaves between healing and kunai, has a secondary healing that also phases the team, clearing debuffs. We have Lifeweaver with a burst heal that charges up, platforms for utility and a rescue ability, and builds a tree to heal others and grant overhealth. We have Illari, who builds a pylon that heals allies in an area, and high-powered free-targeting beam for secondary healing, and a pure offensive ultimate.
Juno is probably more homogenized than other recent Supports… or rather more “safe” in terms of design. Though her secondary healing is lock-on that also hits enemy targets.
None of these supports “want” anything. Their designed to be supportive to the team, and not forcing the team to work towards them. That’s why healing is easy, it’s supposed to be accommodating, fairly invisible and largely hidden in the background (until the big stuff comes in).
Playing a Support and demanding your team to do certain things to fit your preferences is exactly the wrong mindset behind being a support. You’re not the leader, or the star of the show. You’re the valuable guy in the background that makes everyone else look good.