They havnt made a building/tower map yet

so imagine a map on a 10 story building but of course enclosed where only the stairs are applicable to get to the next floor. of course there are windows for environmental kills and for pharah to skip floors

would that work… maybe a 10 story building with 3 points with one at 2 floor, 2nd one at 5th floor and last one at 10th floor? or maybe the top of the building that is open (not enclosed and no windows)

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No because of how hard the choke points would be and only a few characters can even take an alternate route. Imagine having to go up a stairway getting spammed by a junkrat dmg boosted of a bastion

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yea also pharah would be kind of cheating. skipping floors to get to the last point while everyone else would have to take the ramps stairs

still i would find maps that have a sense of scale and height intriguing

just sounds like kings row

Lijang tower: exists

yea kind of wish for a lijang tower but with floors you can traverse. wonder if they could do that with their game engine

pharah isnt the only character with vertical movement, by the description almost everyone would have an alternate route up, except those without vertical movement. Assuming the map is designed properly. Honestly it would be a cool way to set up a flashpoint map.

yea a flashpoint map that is vertical instead of horizontal. still i dont think they can with thier game engine? isnt there ceilings for each map and such or how does that work?

im not a video game engineer so i wonder if they cant because of limitations to thier game engine

If you go into camera view in the replay viewer you can actually go pretty far out of the skybox, they would just have to change the limits so it applies to a building. If they can make flashpoint maps horizontally, they should be able to make it vertically in theory. Just think about the amount of map room there is between each actual point on the current maps and thats more than enough for stairwells, corridors, jump pads and elevators.

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You limit the mobility of popular heroes that emphasize on Vertical mobility unless the floors have a giant hole to accommodate.

Not gonna happen.

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but why wouldnt they, that would be good design. That with the levels being so close you can jump through, but that would be chatoic. Or each level being big enough to have high grounds and low grounds with the side areas leading to other floors or having interesting ways to get to the other floors from the high grounds of said floor.

Well this could work if you set it up right… so here’s what I’m thinking:

  • Both teams start on the first floor
  • Works like Flashpoint or King of the Hill with a capture point in the middle
  • Spawns are on either side
  • No access to upper floors until the capture point is taken, at which point, access to the next floor opens
  • Spawn points move to the next floor (you can use the interact key at the previous one to get there if you spawned early)

I’d hesitate to call this Flashpoint because it’s more predictable. It’s not random capture points. Could be cool though. Obviously no access outside the tower until maybe the highest floor.

Other than potentially running into performance issues on older hardware, it’s incredibly unlikely they’d have much difficulty implementing such a map. Flashpoint maps are large enough you can already see some dips on PS4, though also bad connections will cause similar dips regardless of map or what’s going on in game.

I think it just comes to design concerns, making the map play reasonably for most of the roster, not letting heroes with strong vertical mobility break the map. It would probably be fine to build a map like this for a PvE scenario, but depending on how large the floors are, whether you have decent horizontal distance between spawns ( it would likely be a problem to have one spawn at ground level and the other team’s up top unless it was escort or hybrid).

It might be neat to try a push map with a tower for each team, bridge in the middle, but I’m not the scale would work well with how long the push travel distance usually is.

its an interesting idea, for an aracade map, an special event, in regular modes would be a nightmare

there would have to be a lot of holes to drop down to the next floor, and lots of jump pads. This would give wall climbing heroes, lifeweaver, etc. more ways to jump up a floor (through the holes dropping straight down - like the one in the middle of that oasis map), give people more ways to go (to avoid really bad chokes on stairs), and jump pads so people with no mobility don’t have to take the stairs every time.

Maybe 4 or 5 wide floors with enough ways to get up and down could possibly work for a flashpoint map