I’m sorry. I’m not trying to be a jerk. Maybe the problem is that I’m trying to shorten my posts constantly.
When I say “win/loss” I’m talking about the dominant strategy. I’m simultaneously referring to the weighting system that was created from previous win/loss.
So, yes I understand that you had an upside down win/loss rate and went up. There are two scales/sizes of consideration here. The big picture over time win/loss and the quicker win/loss.
When they have a large pool of data from you like all your games from quick play and competitive over years, they will favor that history over a recent dip in your ranking. It will pull you up or down faster based on that large set of data and if you are very far from the higher place they believe you should be then even losing a lot will still rank you up.
There are things like changes in skill and player improvement and new players that they have to try to put into the design to decide the interaction of different scales of datasets. My issue is with something called Bayesian priors. AKA “Where they think you should be” and how they create that is what is broken.
My problem is that the weight of their Bayesian priors and the way they created that data was all wrong and perpetually screwing me.
My problem is that I just wanted my skins and instead they screwed me with old wrong data. (big picture. Where you should be. Bayesian priors.) I know they did this with other people too.
I could just stop insisting on having my skins and go play my higher ranked accounts, but I see a clear problem and know how to fix it. So I’m hoping to communicate that.