I totally get that and I 100% agree. As for support, I always play selfless and do exactly the things you’re talking about.
The problem is that they weight the win/loss + history about 95% and personal stats about 5%. I understand that and agree with it for high rank!!!
The issue is that low rank teamplay doesn’t sway the game nearly as much as personal skills because everyone (except smurfs) is so bad at all of it. There is a huge difference in skill level and game knowledge swaying the game too much to rely on win/loss and team effects.
At high rank there’s only so good you can be a technicals like aim and generally FPS stuff so teamplay timing and positioning is everything.
At the bottom everyone is garbage at those things AND at the technicals so your main contribution is actually just your technical FPS gameplay since playing coordinated (for DPS/Tank) when everyone else is playing individual DOESN’T WORK.
You’ve got to make stupid high-risk-high-reward plays at low rank to sway the game instead of self sacrificing “good” plays. I’ve played low ranks and plat…
Playing right for plat is playing wrong for bronze. Especially Tanking. (Well, Okay, not so different for support, actually)
The issue is that you’re not understanding analytical systems that must use historical aggregates. (IE They have to use previous rank to decide future rank)
I don’t and can’t grind so therefore I’ve always matched below my level. That’s bad design.
No. Sorry but that’s completely false. It’s very nearly 100% win/loss to capture your team-play contribution instead of individual play that can look good on paper but be counter-productive just like Goldark mentioned.
And I agreed. The point was that I’m consistently shooting fish in a barrel because the system is borked.
A tiny contribution to the adjustment that was minor at first and so small as to be irrelevant later on. I know through not just what Blizzard has said but through extensive testing.
You’re just not thinking it through.
If you believe they make you grind and I’m not putting in enough games…
If you see that my incredibly high performance is just an artifact of shooting fish in a barrel…
Then you agree with me. You probably just don’t understand historical weighting and Bayesian priors and that’s what is tricking you into thinking there is strong personal performance influence.
If you watched my old video, the greatest single contributor is where they think you “should” be based on your old data. (because they need and use tons of aggregate data to, theoretically, separate out your tiny effect from the team win/loss)
You were significantly below your historical rank, right? That was the reason you ranked up. The grind, not personal performance.
That’s my whole gripe and if you think about it I think you’ll agree.