Sym got a rework, and they feel justified in leaving her more less be currently I think. My guess is they are going to see what impact the Torb changes have and maybe, maybe buff Sym later. What’s different is she has a regenerative shield that so many people discount… Blizz does not.
Think about it, it was nerfed to adjust Mei being able to ice wall the invul field from getting destroyed everytime.
Good point, didn’t think of that one… have to try this now in PTR…
Clears it up completely. Thanks
Good changes with exception of the Hanzo buff. If anything he needs a nerf like reverse damage fall off or something.
Overall these seem like pretty good changes.
However kinda curious on the other characters that didn’t get changes like Junkrat or a soft nerf like Symmetra might be left in the dust.
The Wrecking Ball and Orisa buff is welcomed. The Ana nano boost should be 200, but 250 is fine for now.
They made deadeye useful instead of a fth reload. The infrasight change is good as it punishes bad Widows and rewards good ones the knowledge of who is a bigger threat and the easier target.
The Doomfist cooldowns seem good however he is still plagued with bugs (lots of them tied to slam) and Meteor Strike is still the worse ultimate.
The Overload compensation seems like a fair trade in survivability.
I have no words, literally. Like is it hard to understand that Symmetra needs buffs? Not nerfs? I am so GOD DAMN disappointed. LIke ur so stupid its insane… Can someone just buy Overwatch please? and make it better.
Uhh, doesn’t symmetras beam tick 20 times per second?
If thats true, then the numbers should look as follows:
//Live
Level 1, 65 dps before armor
65/20x0.5x20 = 32.5 dps after armor
Level 2, 130 dps before armor
130/20(-3)x20 = 70 dps after armor
Level 3, 190 dps before armor
190/20(-3)x20 = 130 dps after armor
//PTR
Level 1, 65 dps before armor
65/20x0.8x20 = 52 dps after armor
Level 2, 130 dps before armor
130/20x0.8x20 = 104 dps after armor
Level 3, 190 dps before armor
190/20x0.8x20 = 152 dps after armor
So in short… that should mean beam now does significantly more damage in all areas. That is given my information on the tickrate is correct.
Great now every healer has self-heal again but Ana never will have any way of escape other than wasting her abilities on a flanker and not having anything up and ready for a clutch play…
Bro, Sym got a huge buff. Her beam can actually melt tanks now. It’s just not a direct change to her.
Hippity hoppity,
Blizz, get off Sym’s property!
At this point you guys have lost the authority to properly get her house in order!
It does 4 ticks per second.
the window is rather small so u can just get out of LoS or range XD yes tracer’s bomb can do 600 if u throw through it. but your not going to pull that off with out a graviton to hold stuff together anyways. so that’s 3 ults right there. That’s a TON of resources.
Hanzo outclasses widow in sheer damage, but in a long distance one v one, it comes down to skill. His walls didn’t get buffed through cooldown, they got buffed through scale. It’s not really like widow’s walls benefited anyone else than her, unless there was another sniper. Excluding that, everyone hears her walls go off, and know to play it safe. This change is really not that big of a deal.
Yeah, I don’t buy that.
Good changes overall, but Junkrat is going to be so bad now.
BuT sHe WaS uSeD iN oWl!
Ever since Wonderland, sym beam works as follows
- first tick does miniscule damage to prevent the bug,
- rest is normal, 4 ticks/sec.
Edit: If you don’t believe me, then check ow wiki, even wiki says she has first tick weaker than rest.
And after doing maths, 4 ticks/sec is exactly the amount of ticks you need to make her lvl 1 do “roughly same” damage, but be weaker on higher levels.
IMO, Mercy (She’s a dedicated healer and her strength comes from her team rather than from her own kit),
Winston (GOATS notwithstanding, he’s pretty underwhelming and his ultimate is very hard to use and get any effectiveness out of it. I think he’s fine as he is but if it were up to me i would make a few changes to him.),
Pharah (She is good in the right hands but not just anyone can pick her up and play with her. Certainly not to her max potential.),
Genji is another skill hero where your skill depends how good he is more than anything else.
Bastion is very powerful but fits a niche role so he isn’t as good as he could be but he is balanced the way he is right now. That’s just my two cents though. Symmetra is very strong even in semi decent hands so long as the player using her utilizes a wide spread turret placement and is constantly moving and shooting her secondary fire. Her primary is only for CQC
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His walls didn’t get buffed through cooldown
Ah I wasn’t saying they buffed the cooldown, “buffed his cooldown wallhacks” meaning the wallhack he has on cooldown.
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It’s not really like widow’s walls benefited anyone else than her
What ?? it’s a huge benefit to the rest of the team to have wallhacks … obviously