To add salt to the wound, they buff Torbjorn with 50 more HP in the form of armour.
Torbjorn. A long range hero with a long range turret. Buff for health. After he already has an E ability that gives him walking speed, shooting speed and extra health.
Like, is this a joke lmao. Torbjorn, who doesn’t even have to be in close range combat, gets survivability buffs, while already having survivability.
Sym? Nerf to damage, on a hero that already struggles to deal damage with no protection to speak of.
I would love to see the explanation for this line of thinking. Symmetra can’t do anything to stay alive in close range (teleporter is lol, about as much of a survivability as shadowstep is) and she has to play in close range. Her turrets are close range. Her primary is close range. Her primary recharges on shields. 200 HP, no self-sustain, no protection, useless slow charging primary fire.