These patch notes

Brief thoughts:

I think he does way too much, but seems like a fun hero. I don’t have an in-depth critique since there’s too much to analyze.

This is fair, and a very minor nerf to tanks.

Much as I hate Doomfist, I can see why this was done. He is a sitting duck without abilities, and with his escapes nerfed previously, this is likely the best course of action. I’m a fan of minimal changes like this.

With more heroes, old ones seem lacking in utility…so this change seems like a good adjustment to balance things.

I wonder if this will affect MMR/SR. I’m uncertain how stats correlate, but if they matter at all this should alter things.

I’m a huge fan of this, but unfortunately I think it will only be effective in lower ranks where people think that the shield is full-on cover; most people I play against transition from shield to real cover in these situations.

I’m saying all that with the mind that McCree is being protected by his own shield, of course. One exception would be combining high noon with Speed Boost, so I’m interested in seeing that.

As for Fan the Hammer, it’s exactly what I felt should happen. Every bit of damage counts, and being Orisa vs FtH felt really bad.

I’m kinda sad that the wall got nerfed, but am glad it was only by 100. This adds more reliable counter-play to it; my problem is that Mei wasn’t really out of control with it in the first place.

The primary fire change makes me happy for some reason. I’ve always liked playing Mei, but her lack of reliable damage has made her difficult to use. This might actually help, even if only at close range.

Ah, I love this. I’m one of those Moira’s who make full use of the HoT to conserve resources, and this just makes it better.

I’m shocked at how many good notes there are here. Orisa and Moira are my two best heroes, and both changes are super nice.

50% was always too much imo, so I’m glad it’s being changed.

I think this is fair. The previous changes made missing direct shots feel really bad, and while this change is small, every but counts.

Giving S76 his 1 damage back is the bare minimum of what he needed, so well done.

The sprint change will take some getting used to, but is nice.

Tac visor new targeting seems more like an investment in future heroes and tech, and is a great addition. Makes me wonder…can Deadeye target the Immortality field? Haven’t seen.

100% fair. Previously it just kept Sombra out of the fight too long, and that’s a complaint I see the most about her.

While I’ll miss being able to dive with Torb as effectively, the change is overall small and also fair. Gaining 150 armour was definitely too much, but outside of Overload he was way too squishy.

Would be nice to see that 50 extra health on him be armour, maybe… (EDIT: It is armour and I can’t read. lol.)

Your developer comments echo’d my thoughts as I read it. I do fear it will only make Widow v Widow the only meta-game, though…because it’s pretty bad now, and could be made a lot worse.

Don’t get me wrong, the losing Widow’s team should have it harder, but it might be too much.

Good change on paper, but potentially a really bad double sniper meta…which I never liked personally. : \

Oh gosh…
Oh no…

I already hated good Hammonds, so my initial reaction to this was dread.

One bit of silver lining, is that good Hammonds never really had issue with using adaptive shields…but the fact that this furthers the stall-game is a huge yikes to me.

Hate to say it, but this is probably by far the worst part of the notes to me.


Disclaimer: I don’t play anymore; I’m only commenting since it’s a huge patch and I’m keeping track of the game in-case I want to return one day.

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