These are the WORST Heroes

Stats according to Overbuff (Competitive, all ranks combined)

Support:

  • Baptiste: top 4 worst pick rate, top 4 worst win rate
  • Lifeweaver: top 2 worst pick rate, top 1 worst win rate (43%)
Remarks: Combining a bad pick rate AND a bad win rate should translate into a no-brainer rework.

Some heroes have bad pick rates, like illari, but with a relatively good win rate.

Admittedly this means the hero kit is not fun/attractive for the majority of players, but it’s still effective for the minority who likes it.

Niche heroes are perfectly fine in any game, as long as they help win games.

On the other hand, Bap and Weaver are not only unpopular, they also perform poorly.

DPS:

  • Echo: top 4 worst pick rate, top 4 worst win rate
  • Bastion: top 5 worst pick rate, top 3 worst win rate.

Examples of effective, niche DPS heroes: Venture 51% win rate, Torb 53% win rate.

Tank:

  • Orisa: top 5 worst pick rate, top 1 worst win rate (42%, leading by a good margin)
  • Hog: Top 3 worst pick rate, top 2 worst win rate
  • Ramattra: top 2 worst pick rate, top 3 worst win rate
Special mentions:
  • Kiriko and Moira: although quite popular, still poorly performing (top 4 worst win rates).

  • Cassidy: most popular DPS, fairly low win rate (46%)

  • Symmetra: a fairly low win rate (48%) for the least popular DPS hero in the game.

  • Sombra: relatively popular, low win rate (46%).

  • Sojourn and Hanzo: also relatively popular, but they have by far the worst DPS win rates (43% each)

I’m not mad about this lol

1 Like
9 Likes

Yeah the site might not be the most accurate or most up-to-date, but still gives an OK read on the state of heroes. The trends of Overbuff have been the same for multiple years.

I wish Blizzard gives us an official statistics website though, similar to Rivals.

1 Like

It’s not even remotely accurate anymore. The most op hero in the game isn’t even on overbuff.

4 Likes

Yeah but even those mentioned stats (as inaccurate as they might be), still reflect reality to an extent.

Most of those heroes are unpopular and/or obnoxious, and they also happen to perform poorly.

Devs have to be more proactive when it comes to fixing them.
To be honest, the hero design team seems scared and play it very safe.
There are tons of ways to try and fix those heroes in a cost-effective way. No new VFX needed.

2 Likes

They do not reflect reality at all. They don’t account for Hazard being in the game or any of the perks that we have.

3 Likes

The stats are not up-to-date, but they give a general idea and reflect a long-lasting trend.

It was roughly the same stats throughout the last years, even before the website stopped being supported.

1 Like

“worst heroes” and “all ranks combined” makes up for a pretty :poop: take

2 Likes

Why that?

“All ranks combined” gives a general idea about the state of the hero.
It mostly reflects metal ranks anyway. They represent 80% of the player base.

it doesn’t tell how good a hero is, it tells u how good the general population is with them. having a bad pickrate makes it even more unlikely to be good data

2 Likes

Literally best hero in the game, is also one of the worst supports in the game?

I find it hard to believe.

That’s not how statistics work. What matters is the sample size. If the sample size is big, and some heroes have a low pick rate despite that large sample size, it means that hero is unpopular. It doesn’t mean the data is unreliable.

Yeah but the game is made for the general population. If the hero doesn’t fit the general population, it means the hero sucks.
Heroes are not made for aliens.

1 Like

low pickrate means precisely a lower sample size, what are u on aboutXD
buff a hero that doesnt need it cause players are bad with it and watch as ppl make ur matches unplayable by abusing said hero. if u want to do data analysis go ahead but dont get upset when ppl call out bad methodology

1 Like

Bro.
The sample size is not exclusive to the heroes with a low pick rate.

If we take a sample of 1 million OW players, and only 1000 of them play Symmetra, this means that Symmetra is only played by 0.01% of the players. It doesn’t mean the symmetra pick rate stat is unreliable.
Please ask google or chat gpt what sample size means.

Most of the time, buffs are not needed. Struggling heroes need reworks, not buffs.

1 Like

bro this made 0 sense

yeah thats not pickrate tho, pickrates doesnt tell u how many players play what. u dont know the first thing bout data analysis and dont even understand the data u are looking at, but by all means keep making posts bout pick and win rates
i dont need chatgpt, i ACTUALLY KNOW, plus if i needed i wouldnt use chatgipity for something so basicXD

debatable, bastion and echo are def not struggling

1 Like

I will repeat myself.

No they do not. They’ve gone through multiple periods where data was missing. They are currently missing multiple game-changing factors. Not including Hazard’s data or including perks are huge indicators that their data is likely unreliable. If I recall correctly they also lagged on adding other heroes before as well.

Please stop putting so much stock into Overbuff. It’s really, genuinely not that reliable. I wish it was but it is not.

3 Likes

youroverwatch used overbuff “data” to make a couple of vids way back when but it seems some ppl havent moved on from that

I gave you an example about sample size, not about pick rate.
You look lost.

The point is that you can find tiny numbers in large samples.

A low pick rate means the hero is rarely played. It doesn’t mean the sample size is unreliable.
ABC statistics.

1 Like

ill tell u right now that a sample size of 1k is not that reliable

and as someone else already told u, its unreliable data, which can be worse than no data

means the data is less reliable than a high pickrate hero and u went for the lowest pickrates.

considering the unreliable nature of the data, u went for the smallest samples sizes possible,no time series, no rank stratification, prety easy to see that its a useless venture to try and gleam any insight from this