There is NO such thing as avoiding Shield Bash, ESPECIALLY on an Objective Area!

Disclaimer: The real problem here is tiny Capture Point/Objective Area fights.

On a tiny KOTH Point or a Payload fight, all Brigitte has to do is take a few steps and her Bash/Flail take up the rest of the space where you’re most likely standing, trying to avoid a 6 meter stun every 5 seconds on it is ridiculous. Every powerful ultimate/ability is going to be used there, especially Tanks with large hitboxes who already have enough things to worry about, the last thing they need is a 6 meter Stun every 5 seconds shutting them down whenever they try to defend themselves on top of it all.

I’m sorry but unless you’re Pharamercy there’s just no avoiding it… a 6 meter Stun that lasts nearly twice as long as McCree’s is on a 5s Cooldown, on a small Capture Point like Temple of Anubis, Lijiang Tower, Hanamura, Numbani, Nepal, Blizzard World being the smallest, almost any Objective Area, in an actual team fight as long as she’s holding up her shield there’s no avoiding it, if you try to “keep your distance” Brigitte holds up her shield and manages to get over to you one way or another and stuns you, if you break the shield Brigitte slaps the hell out of our Tanks while being pocketed by a Moira or Mercy to get heals and boom she has her Shield and Stun back, time to cancel almost any ability/ultimate with my eyes closed. It just baffles me how this ability went through.

(For those of you Math experts):

In Brigitte’s case knockback does cancel abilities, as soon as Brigitte Shield Bashes me, while I’m physically being pushed back I can’t do anything, not even teleport away as Sombra, THEN after I’m done being pushed back, I’m still stuck standing there as if McCree had just stunned me right after, trust me, it might as well be twice as long.

I’ve said it once and I’ll say it again: People who say Brigitte is fine are acting just like the poeple who said Sombra and Junkrat were fine when they first got their changes, their abilities were NOT fine and they got changed whether you like it or not because that’s what needed to happen.

(Remember when Sombra’s Hack was blatantly unfair and too easy to pull off when she got buffed? Everyone said “Just click on her head LOL only takes one damage.” well Brigitte is in the same boat with “Just keep your distance LOL” Shield Bash is ridiculous and needs to be dealt with.)

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Thank you for saying it. This is exactly the problem; when it’s an objective area or a payload objective, you have to be in the same space as her! Her bash and flail take up the entire space.

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But Pharah and Mercy can both hover above her shield bash area while being in the objective. Isn’t that one such way of avoiding shield bash, especially on an Objective Area?

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McCree Stun = 0.7 second
Brigitte Stun = 1 second

0.7 * 2 = 1.0
Yup math checks out. /s

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As soon as her Shield Bash hits you, it physically pushes you back not allowing you to do anything before the actual “stun” starts where you’re standing still, so yes, it’s basically twice as long.

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My question is, why does shield bash stun has to be 1 sec

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Stun starts the second you are hit otherwise tracers would be able to recall, since knockback doesn’t stop abilities and yes, it only lasts one second.

I am sure if McCree couldn’t headshot twice in a second his would be 1 second as well.

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No, in Brigitte’s case knockback does cancel abilities, as soon as Brigitte Shield Bashes me, while I’m physically being pushed back I can’t do anything, not even teleport away as Sombra, THEN after I’m done being pushed back, I’m still stuck standing there as if McCree had just stunned me right after, trust me, it might as well be twice as long.

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You are stunned.

Yes, that is what stuns do. The bash has a knockback component to it, yes, but it is a stun.

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I disagree with the OP’s stance on the issue. I believe that there is plenty of counter play and additional ways to avoid getting shield bashed. However, nothing I say will make a difference in both their or anyone else’s opinions. So if a debate I wanted, let me know. Otherwise, I just want to say that I don’t agree with the argument that OP has put forth.

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You don’t need to contest the objective 24/7. You want to either let them have progress or just tap the objective while ranged heroes can get their damage in. Ironically Tracer is really good at this.

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Ideally, you want your tanks on the objective while your ranged DPS dispose of her. Obviously that does not always happen, but that is supposed to be how it works.

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McCree can stun 6 people though. She can only stun one. 6 people for .7 is 4.2 seconds of activity.

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If it wasn’t Tracer would get away every single time.

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Yeah, but they can’t hover outside of her flail or whipshot range and still secure the objective.

That wasn’t part of the scenario. I was told there was no such thing as avoiding shield bash.

“as long as she’s holding up her Shield there’s no avoiding it on that tiny objective area”

Shoot the shield, break the shield, no shield bash.

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I’ve had a Brigitte miss her shield bash on me twice in on go on Blizzard World. We were both by the payload in the section with the shops, and she just… couldn’t hit me.

So, I reject the premise of this thread.

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Fair enough. They can hover to avoid the shield bash itself, but they can’t hover high enough to secure the objective and avoid everything else about her.

She’s strong in 1v1’s, but rather vulnerable elsewhere. You have teammates. She can only protect herself from one dirrection.

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