There are no hard counters in this game

Genji doesnt hard counter anyone the sameway cree hanzo soldier ashe doesnt.

Heck does widow hard counter anyone NO

Tracer doesnt hard counter anyone

Torb doesnt

MEI doesnt

the only hard counters ever in this game could be pharah vs junkrat.

Even Hitscan vs pharah and pharah vs hitscan is a softcounter.

The only hard counters were in ow1 doom vs zen and sombra vs ball, even that is not true nowadays.

The reality is there are no hard counters in this game.

I wanted to post this seperate cause people are in the same mentality as ow1.

All heroes are more generalist than ever.

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There are less, but they still exist. The gold standard is Echo/Phara. Because they fly there are hero’s that simply can’t do anything about them, at all. It would take something like two or three miricle shots with Junkrat hitting Phara mid air to get kill, some like Brig or Rein can’t do much of anything.

Same can be said for sniper hero’s, a lot of hero’s really can’t do anything but try and not be seen. There is zero real counter play against Widow if your weapon doesn’t go beyond a few meters.

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I did mention junkrat pharah, others say your genji, you can still deal with pharah, its more of a soft counter than hard counter except in junkrat vs pharah case.

Snipers can be extremely frustrating to deal with especially a good widow or hanzo, but its still not hard counter territory for me.

It goes beyond the ranged dmg, it’s also the mobility. Widow can just grapple away to the high ground. Mean while many hero’s have to take long flanking walks up steps to just approach them, assuming their perch has steps you can use.

But just saying it goes against the “no hard counters” if you ignore the flying hero’s, which counter pretty hard a lot of hero’s in the game.

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The widow mobility has always bugged me a lot its not that she can get high ground its just it has 20 mtr range its huge mobility that at once is greater than two tracer blinks.

that said i dont think it can be considered hard counter, cause at the end of the day genji tracer can dive her. its just mercy pocket and brig peels change it in a real match with a good widow.

Hard counter has always been a misplaced term in Overwatch tbh.

What there are are advantageous matchups and disadvantageous matchups

Hard counter is a bit too strong of a word for the scenario being described

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Brigitte can’t fight Pharah.

Best she can do is throw out armor packs to allies and maybe land a whipshot on her.

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“Hard counter” isn’t really a formal term. The idea is that a character is a hard counter if their mere existence forces you to swap (or in other games, forces you to lose). Unless you take that to mean even if the character is literally AFK (which AFAIK no game has counters that hard) then it’s pretty subjective since it depends on things like skill and playstyle.

What I can say is that someone who plays Widowmaker as well as I play Pharah will force me to swap off Pharah, so Widowmaker is a hard counter in that context.

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The difference that makes Echo more counterable though is that she can’t stay in air indefinitely whereas Pharah can.

You have windows where you can take a shot at Echo even if playing a short range hero, as she has to come back down eventually. Whereas with Pharah she just sits in the skybox and you’re forced to run a hitscan to kill her or Sombra to hack her and drop her from the sky.

She has the capacity to hard counter my fun when i queue support and fail my coin flip on if the map has cover or is just WW1 no mans land

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Well unless the CD were nerfed since I last bothered to play Echo she can stay in the air pretty indefinitely, depending on the max skybox of the map. You can fly up and fall down slow enough you can fly again before you touch the ground, or even get close if you start from high ground.

Though I will admit Echo’s strongest ability is her beam, which you have to get close to use. If you always stay far away with Echo, you might as well be Phara.

That was changed long ago, she cant stay there.

Right now the biggest hard counters involves pharah and heroes that don’t have really the kit to be able to deal with her counterplay wise. That would be brig, rein, reaper, junkrat (some say soft counter, but his damage nerf made her back into a hard counter), symmetra, and junkerqueen (match up is rare but range and abilities means she can rare even touch her). Theres still quite a few soft counters (think every non-hitscan mid range hero and many of the long range ones). Add a mercy pocket to the pharah after the healing changes and its a pretty bad nightmare for those soft counters.

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Orisa completely turning off the game for Doomfist go brr

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Widow (and any ranged hitscan not named Bastion) is a far better hard counter to Junkrat than Echo and Pharah could ever dream lf being.


Kehehehe

pharah hardcounter all no range heros…
reaper hardcounter winston
ana hardcounter hog…

Ok play Reaper into a Pharah and tell me there’s no hard counters

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Ok this is a comp that hard counter doomfist : tank : Orisa/Hog, dps : Cass, Sombra, support : Ana, Zen, Kiriko, Brig can be annoying, and the funny part of this? You can play all these heros, at the same time to prevent a doom player to play :smiley:
Nah no hard counter you so right, play the game please