There are a GAZZILION of Bugs Plaguing Doomfist

Yes seismic slam does have a lot of issues. It does only single point line of sight check, even though slam wave is animated properly, it has nothing to do with who will be hit.

Fixed a bug that caused a player’s camera to jitter when spectating Doomfist during his Meteor Strike

Fixed a bug that prevented Doomfist’s Meteor Strike from landing where it was telegraphed when standing close to a ledge

Fixed a bug that allowed Doomfist’s Meteor Strike to access unintended locations

Fixed a bug that caused Doomfist’s Meteor Strike to penetrate angled surfaces as he descended

Fixed a bug that prevented Doomfist’s Rocket Punch from impacting enemies

From patch today , the last one its ghost punch ( bug 26 ) ? its has a little bigger hitbox now or not?

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Another Ugly RP slide:

https://gfycat.com/SoftYearlyGrub

And please remove standing on other players already, or at least disable it during seismic slam to reduce my personal frustration levels:

https://gfycat.com/ReadyWellwornEskimodog
https://gfycat.com/DampSimplisticHoopoe

If doomfist melees after a shot, the shot after which he meleed will take longer to reload, but if he melees during other shots reloading, there will be no delay.


The melee immediately after a shot introduces a delay to reload time that isn’t introduced if meleeing during the subsequent bullets being reloaded

How to test:

  1. shoot all 4 shots
  2. wait for one bullet to reload
  3. shoot once and them immediately melee
  4. keep meleeing until you get all bullets reloaded

Notice that the first bullet reload time was way longer than the rest of it, because the melee introduces a delay to the first bullet being reloaded.


Meleeing immediately after a shot makes it so that the first bullet reload time will be longer.


Here is a video where you can see and feel the delay that happens with the melee:

  • https://gfycat.com/YawningInexperiencedHarborporpoise
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https://youtu.be/pABPlIRuWRs
What even is this bug. I though Blizzard fixed his meteor strike, but I haven’t seen any improvement since the patch.

I noticed too that after they fixed the ultimate landing bug, climbing became way harder and impossible sometimes.

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By the way, do we consider inability to interrupt quick melee animation to cast ultimate a bug or a feature? At this moment only 3 characters can’t do it:

  • Doomfist
  • Orisa
  • Symmetra
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I was not aware there are characters that can’t do it.

I remember how a dev talked how an ultimate should interrupt anything and that is intentional. This is of course me paraphrasing, but the message was exactly that.


So character not being able to interrupt something with an ultimate is most likely a bug.

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I punch people into a wall and they don’t take damage from hitting said wall. I punch a Tracer and she can recall out of the punch stun.

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I utterly hate that bug. I would assume it is a latency thing, but rocket punch is a stun. So it should cancel those abilities. If it isn’t a latency problem they could add a brief disabling effect to those abilities when punched.

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Anyone else having issues with Meteor strike after they fixed it? Sometimes I can’t go through areas I would expect.

For example, I thought I would be able to go through the hole in the castle door in eichenwalde when zoomed out, but last time I tried I couldn’t, which resulted in a wasted ult.

There have been other times when I try to go through doorways but just collide with them and waste time.

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May be related to bug #19, which is slam no reg.

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Bug 23 still happening.

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Why would anyone try to play Doomfist in ranked when this “thing” keeps happening? (edit: + 2nd link)

https://gfycat.com/UnrealisticGentleCero
https://gfycat.com/DirtyOffensiveClownanemonefish
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Well this bug is something new:

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Here is something similar
https://youtu.be/xl_ZB83npek

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There seems to be small issue with potg pose on Realto.
Also D.va ignores seismic slam.
https://gfycat.com/FlakyDarlingLeech

bonus: I have 160 hours in deathmatch but I wasn’t aware of this meteor strike “landing” spot:

Yes, at this point im uploading cause im level 3.

Hanzo standing on slam:

Tracer gets punched in an odd way? Expected a wall slam somewhere:

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I don’t know if this is the no damage slam bug or the sign actually fully stopped the damage, either way this isn’t okay

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I’m pretty sure that was the sign; in an older Overwatch vid the sign blocked a d.va ult

Lucio boop still causing slam to not register:

Wish hanzo was hit by seismic slam there… but lucio sliding from punch:

McRee wall slides and performs circus trick:

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