Please read what exactly I wrote. Uncertainty is part of the system and intertwined with MMR and a crucial value for things like PBSR. However, certainty is not one of the matchmaking factors. Those are limited to region, MMR, performance, ping, group size.

[ – its known taking a break from the game resets “something”, maybe it was the uncertainty, we’ll never know --]
Please, read what I wrote. I don’t wanna repeat myself over again when it’s right there.
Nothing ‘resets’. At some point, the certainty value will start to decay. When that point is, I don’t know. It is definitely not 2 weeks tho because you don’t lose your skills that fast. For this reason, something like not having played for 2 seasons seems like a much more reasonable estimate for when that certainty decay starts to kick in.

[-- again according to how matchmaker works thread, MMR has an uncertainty value attached, so it HAS to take it into account --]
Certainty is a means for the system to recognize which players’ MMR has to be quickly adjusted to place them acurately on the ladder; it is not part of the criteria to ship matches.
It’s possible to have 12 people with the exact same MMR and wildly different certainty in one match. What happens? The game ends and the MMR of those players with the lowest certainty is adjusted the most, while that of the players with high certainty only moves a little.

[-- we dont know the algorithm how can you say this? Also again, according to Kaawumba’s thread its part of the MMR --]
Because this has been stated numerous times by devs (as well as the post you are citing), and certainty is used in matchmaking systems outside of Overwatch too. Blizzard didn’t invent this.

[-- we dont know the algorithm how can you say this? - and if the game quality is worse provide an answer as to why --]
We actually do know this, as I said above.
I am assuming weekend queues are worse quality wise because the percentage of bad actors is higher. During the week, especially during school time, mostly people who take the game seriously are playing at their respective rank. On the weekend people have more time to troll.

The reason why this is a theory, is because no-one of can prove or disprove accept someone who works at blizzard
A theory can still be disproven with logic and thought experiments. Additionally, most sbmm systems are very similar on a fundamental level and certainty is a crucial factor whose purpose is also fairly obvious.
So while you got some things right, you arrived at wrong conclusions.

The fact that I lost 400~500 SR every two games for a week - tells me whatever the matchmaker is doing I dont like it.
Well it just tells me that you either had an unlucky streak (which is bound to happen for people who play as much as you do), play inconsistently, or play tilted.

Are you telling me there are no more advancements or things to try in this field?
No I am not telling you this. I am simply trying to explain to you how the current system works. How are you supposed to make suggestions to improve the system when you fail to understand how it works in the first place?

For you guys to always say git gud YOU are complacent with tech built in 2016.
That’s a nonsensical statement. I don’t defend the system. I am simply trying to provide explanations. Systems like these can almost always be improved. In the end, though, your understanding of the system stands in no correlation with your improvement as a player which is why so many people just give the advice to git gud.