Theoretical Dynamic Queue Benefits

Let’s explore Dynamic Queue, assuming 50% of lobbies the Matchmaker creates are 2-2-2 role-lock. How often would a DPS player theoretically be able to play the role they queued for?

Again, please keep in mind that this is completely theoretical. I don’t want to see any replies criticizing the numbers I chose. This is purely for the sake of the exercise. Feel free to plug your own numbers in.

The assumptions

Suppose 100 matches are created.

  • 50 matches (50%) naturally become 2-2-2.
  • Every DPS player gets to play DPS.
  • 50 matches (50%) don’t naturally become 2-2-2 and need someone to flex.
  • In each of these matches, one of the three queued DPS players switches to tank, creating a 2-2-2 composition.
  • That means 2 out of 3 DPS players still play DPS, while 1 out of 3 flexes.

The math

For the first half:

  • 50% of matches × 100% of DPS players remain DPS = 50%

For the second half:

  • 50% of matches × 66.7% of DPS players remain DPS = 33.3%

Total:

50% + 33.3% = 83.3%

Under hypothetical numbers, a player who queued as DPS would get to play DPS about 83% of the time, while flexing to tank only about 17% of the time.

If matchmaking can naturally produce a large percentage of balanced lobbies, then only a minority of games require someone to flex.

Some clarification:

Under 50% 2-2-2 assumptions:

  • Half of all matches require no role-to-role flexibility whatsoever.
  • In the other half, only one out of three DPS players needs to flex.
  • The average DPS player therefore keeps their preferred role roughly five out of every six games (83%).

That’s a much smaller sacrifice than many players might initially imagine.

If the natural rate is high enough, the system could deliver a much more consistent experience than Open Queue while avoiding the queue times associated with permanent role lock.

If Dynamic Queue can naturally build even 50% of lobbies as 2-2-2, it could provide a remarkably (in my opinion, as someone who plays mostly OQ) consistent experience without the queue times of permanent 2-2-2 role lock.

Conclusion

One interesting note is that there is no reason not to implement Dynamic Queue over keeping 1-3-2 as it is, regardless of the Matchmaker’s success rate in building a 2-2-2 lobby. Due to how the system is designed, it cannot perform worse than the baseline 1-3-2 system.

3 Likes

If you insist…

Seems reasonable to me.

It is!!!

ProfHanz on the case. You have convinced me even if I do not care.

:flexed_biceps::saluting_face:

1 Like

Hi PepeHanz,

The current 1-3-2 queue system is preferable for players (like me) who are happy to play tank in a 2-2-2 comp but absolutely will not take the risk of being a solo tank. I can queue up as DPS with the intention of playing tank and therefore ensure that our comp will be 2-2-2. This actually enticed me into the mode after only playing 5v5 since the start of Overwatch 2.

Cheers,
OldTimer76

I suspect Blizzard is being slick with how they’re doing the tests.

Realistically there’s no reason 1-3-2 would ever be implemented without Dynamic Queue. But by doing the testing separately, they’ve gone and gotten all the initial complaints out and have us used to the compromise option so we’ll be really happy and accepting next weekend.

Actually, now that I think of it. I wouldn’t even be shocked if they have a little balance patch ready to go.

Honestly right mow i dont think que times will be the biggest problems with the 1 3 2 and 2 2 2 dynamic que.

The biggest issue is going to be the devs half a**ing it, they need to revert the season 9 changes, anti healing passive and legit make it the main mode for like a month, comp included, they’ll never get a proper metric for it whilst its still go things holding it back.