The worst part of Mystery Heroes isn't 4 tanks

Its that you keep giving them tanks, and keep giving us snipers. Then they just use their ults to finish off anyone left.

Why should anyone stay in a game they know they are going to lose because of RNG? MH already suffers from horrible matchmaking, if people start getting stomped immediately they’d be stupid to play the whole match.

Instead of making any QOL changes the mode has just been left as is, even though the selection of heroes and the balance of them has changed considerably. You just offer different modes, none even close to the same popularity, with the hope that they might be more fun or casual friendly.

“People would complain if you took away the randomness!” - says the guy who got 5 tanks in a row, sometimes the same character, who just laughs and says “RNG, am I right?”

This topic has been posted before, and will be posted again, OW2 isn’t a valid response because as we all know, it aint anywhere close and it wont fix the problems with OW1 magically.

mystery heroes is specifically aimed to be a casual fiesta

the game is literally rng, at some point no matter how bad you are the odds will be in your favor, its not really meant to be balanced at all, if you don’t enjoy the rng don’t play it, I don’t play it because it pisses me off when games are unwinnable

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Why play the literal RNG mode just to complain about it being RNG?

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The mode’s charm to me is that I can play a wide selection of heroes with little regard to how my team composition is.

The fact that it requires losing many games with no possible way to win definitely lessens the enjoyment of that charm.

Here comes the “LOL RNG” gang, while I can respect the viewpoint, it doesn’t really do much for the playability of the mode.

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at the cost of the fact that it is random

even then quick play classic is literally the exact same thing, if you really hate teammate rng role queue is designed to provide you guranteed roles

I don’t enjoy it, believe me it would be cool if mystery heroes had some limitations, but that takes away from the main point that I myself and you prob don’t like but tons of others do

the fact that its a random high stake hero, the feeling of getting your ult or getting a good team comp and holding on defense is something that is honestly really good, and for some is worth it for getting unlucky games where your whole team is a dps and roadhog and they have triple tank triple support

The majority of people I’ve met in MH have this attitude towards everything. The game is a dice roll and awesome for trying out lots of heroes you usually wouldn’t get to play because you’re worried about picking the right thing or gimping your team.

making rules or new limitations would stunt this.

Change your attitude towards winning in MH or maybe don’t play. As a regular denizen of the MH world, we’re fine, it’s hilariously fun and nobody seems to really care when it’s “unfair” because hey… it’s MH… what can you do? GG, lucky pulls guys, next game please!

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I- You read my mind, I just had a match like that on Dorado. We had a nice little comp at the start, but the enemy team had some winstons and stuff. We got flattened and turned into snipers and hitscans, and when we killed them, they got even better tanks and even mercy x2 and a moira. We didn’t get far, needless to say.

Most people just leave mid-match. I don’t blame them, but when options are"throw" or “leave”, I believe things could be better.

No one has this opinion about no limits, or mayhem. Even with the fact that those can be frustrating, there’s usually a desire to win, and a strategy for it.

There shouldn’t be a mode with “I guess I’ll die” as the common thought process. Thats not a healthy way to play the game.

Not the ONLY options… you can just play out the game, like lots of us do. I’ll admit I do see a lot of people leave when things go badly, but again… it’s MH so I care a lot less. Constant random heroes, constant random people on the other team… same thing. I’m there to play.

Because you can plan what you get… MH does not allow that plan other than “try to win with what you end up with”… it’s an entirely different mindset. I hate mayhem and consider no limits to be “actual classic QP”. Both of which require a level of planning that MH takes out of your hands.

Other than you, most people I meet in MH seem to have a blast. Play the round, win or lose you congratulate the other team on their play and then we move on to the next round. I don’t see why this is “unhealthy”.

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Not here to support the complaints, but I have a stance on this mode even doe I do play it when the other modes are generally just a bunch of FFA stuff.

Hear me out, there is no near-perfect RNG involved in the heroes you get, it’s likely based on the hours on each individual heroes you play and it gives you more of the heroes at the bottom than the ones at the top and I’m really really almost sure about it.

Unless it changed recently, everytime I play, I always get the same rotation or very similar rotation of heroes in each games. Altho I don’t have proof of it so I generally don’t say it.

My only issues with MH:

  1. You can’t revive someone halfway thru their respawn timer, the rez will self-cancel and they respawn anyway

  1. Not retaining ult charge after suiciding. This is an issue with Pharah who suicides all the time on accident since her self harm is exponentially higher than anyone else in the game

  1. Dying right as you get ult available and it disappears. It legit feels worse than losing a competitive match
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I honestly felt this way when I first started playing MH, and currently there are bugs that give you the same hero in a row… but…

After a while I payed attention to exactly who I was getting and… it’s pretty random. You will tend to stay on heroes you’re good with and die quickly on heroes you have little experience with, and those deaths being negatives will stand out in your mind.

You’re getting all random heroes mostly, but you’re remembering all the times you had to play characters you’re bad with because you’ll usually die… badly.

Being super casual doesn’t mean it should be exempt from getting QoL changes.

Basically this. The problem with true rng is that unwinnable games aren’t an exception, they’re almost every game. Even if you’re on the winning side, they’re usually not fun.

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The gamemode is literally RNG in a nutshell.

It doesn’t care about what you think is fair. It will give the enemy team 2 Bastion 2 Orisas and 2 Baps then tell your team to go **** yourself.

Oh hey, just like Darkest Dungeon

Yeah, but that also has the problem of team composition.

I mean, you COULD start weighting the rng towards something slightly more balanced I guess. But it is still really Mystery Heroes after that?

And yet, you still punish yourself playing a hell of a lot of it :wink:

Mystery just means you don’t know what’s coming next. It doesn’t mean there can’t be some semblance of team composition.

It wouldn’t make the game any less mysterious to have a rule that there is at least one of each role on each team.

Yeah, as I said you COULD do that, my question is - is the fun of mystery heroes the crazy comps you need to try to make work or is it the not sure the next hero part.

IF you get better comps, people playing for the first type has lost what makes it good.

If you are in FOR the crazy comps, making the comps less crazy is a total loss.

I beat the game

By forcing an old man to snort space drug. And… he OD at the final boss

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I NEVER saw anyone actually beat it, I gave up myself. It was too RNG punishing for this wizard.

I am impressed, and honestly a little scared by you :slight_smile:

I have to do a lot of research on which comps to run and what’s not.

That allows me to beat the final boss with 2 heroes… well only 1 survived by you get the gist

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