‘Free to Play but you have to play a ton to get the stuff we promised was free.’
Blizzard has reinvented what ‘Free to Play’ actually means.
I still remember the interview where they said 40 heroes on release with OW2. (8 new heroes)
Then it was 3 heroes on release for OW2.
Now, it’s 2 heroes on release for OW2, and pay $40 for a battle pass for a 3rd hero or play what I’m assuming to be close to 100 hours in QP to unlock a 3rd hero.
Imagine playing/grinding/throwing games in QP for 100 hours for the quickest EXP obtainable to unlock a hero, to THEN learn that hero enough to be comfortable playing it in Competitive.
By that time it’ll be end of season and the hero will be nerfed 10 different ways - assuming new heroes are broken AF on release like they have been previously.
I just can’t imagine any Competitive integrity in this game if a team immediately loses because they don’t have the best hero/hard counter in the game unlocked.
What an absolute joke.