- Melee as an input
- Custom strings
- Custom variable names
- Create effect with integrated timers (like play effects do)
- Make it simpler to delete effects, entities, and HUD elements.
- A “disallow hero” action
- Hero specific conditions & actions (like “hit by Pharah’s rocket”)
- An LOS check integrated into “player closest to reticle”
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How would you do that? It’s pretty simple right now, but I wouldn’t say no to something simpler
You can do that using Allowed hero and use Remove from array(All heroes, hero))
The Closest player to reticule also lacks an alive and distance detector, but you could use Angles from direction to recreate it, I made a post about how to use for beam weapons
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Why not add it here
this thread needs a bump too after all, i think their reading it, since they added dummy bots and the healing thing
It would be really nice if we can destroy all entities (effects, text etc) per a player.
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