The way to buff Moira is clear

Her damage.

ALL the other supports have the ability to do burst damage.
Bap’s rounds are 72. (can headshot)
Ana does 70 per shot. +60 nade.
Brig does 58dps but has her 110 combo.
Lucio does 80 per volley. (can headshot)
Zen is just pure damage and we know that.

Mercy is a tough one but I’d argue her gun is better than Moira’s damage and also her damage boost is better than Moira’s damage.

All of them even Brig outdamage Moira. And the kicker? Moira is the only one who is severely hurt by armour. at a -30%.

Now Moira has Damage Orb as well, something I haven’t mentioned yet. But she sacrifices her healing for it. Which other healer sacrifices their healing for damage? Only Mercy. And Mercy has damage boost and Res to compensate that.

Moira simply has the lowest damage in the support role.
Now what I won’t deny is that Moira’s damage is not hard to land, has good range and is quite consistent. But Moira lacks utility outside of healing loads. So she has no plays to make except damage and heal. Moira should be given a slight edge to help her deal more damage.

How much of a buff? 56dps on her right click. Now this sounds pathetic. But is completely in line with the skill to reward ratio. It lets Moira make more plays by securing picks.

BUT WHAT ABOUT DPS MOIRA?
And to that I say, what about it?
Every other support can dps. We have our reddit lucios, battle mercys. Bap’s and Ana’s who flank. Moira is not different. It is an fps and the supports do damage too. Let Moira have plays to make with her damage too.

6 Likes

The Genji council is going to be very happy hearing this.

21 Likes

This is the main issue. You can’t make her dmg better because it would get too much value for effort put in. She would need some new mechanic/tech to make it more challenging and rewarding. Simply increasing her dmg numbers is a bad way to go about it.

3 Likes

I’d be all for a significant Moira damage buff that also reduces her right click cone size to around Zarya beam or smaller. The one problem I see with something like that is it disrupts her niche of being good at fending off flankers due to her consistent damage(doesn’t matter if its low if you’re fight a character with 150 hp), but Brig exists and kind of makes Moira pointless in that role since she turns heroes like Zen into unkillable monsters.

I think a support with high mechanical tracking requirements would be tons of fun.

1 Like

6dps isn’t going to break it
And it already was made harder the other year with a small buff to self heal, a small buff to her healing regen and that’s it.
it’s time for a minor damage buff to increase her impact.

4 Likes

Let’s do some math!

Baptiste is 24x3, against armor this is 19x3 or 57 damage. A loss of 21%
Ana’s shots are damage over time and not affected by armor!
Brigitte’s damage is 35 per swing, or 30 per swing against armor. A loss of 14%! Burst combo loss is 10%!
Lucio’s damage is 15x4 against armor, a 25% loss!
Zenyatta is 48 damage per shot, or 43 against armor, a loss of 11% per shot.

Now factor in accuracy and the numbers start lining up to be LOWER than Moira’s own damage against armor!

Moira has Fade and enormous healing (the highest in the game, overall) as compensation. Damaging Biotic Orbs are also damage over time, and not affected by armor.

Coalescence helps with this!

No need. Coalescence gets more picks than any other ultimate in the game!

Genji players don’t really have a problem with Moira; good ones that is.

Correct, at least partially.

Increasing her damage can happen, but the argument isn’t sound, because there isn’t any real need for it.

No.

If you wanted to boost her damage, it would be more prudent to change her damaging biotic orb to have parity with her healing biotic orb, that is, both having the same capacity. The problem here is that, if players understood the ratios, there is never any need or desire to use damaging biotic orb when it deals less damage than healing, and when it has a long cooldown associated with it’s output.

8 seconds for 200 damage (if plausible) is terrible numbers for a cooldown with an equally long refresh. 8 seconds for 300 healing, however, is so much better. There’s no better heal in this game aside from Biotic Grenade. Amp and Regen Burst can’t compete with it.

EDIT: To further drive home a point that’s so easily missed; Moira’s own damaging beam does more than just damage, it also recovers her own health so it acts as a primary self-healing tool as well as recharging her own ammo. It has infinite duration and no ammo requirement either. That’s pretty hefty bonuses on top of being easy to aim, as well as range.

3 Likes

Ok, just adding though that Moira’s damage is basically guarenteed. Winston does only 10 more DPS than her and is perfectly balanced in comparison to other tanks–anything more than 55 or 60 and you might need a skill celling increase to compensate for the increased damage.

It’s not about breaking it. It’s about a fundamental issue with her design.

1 Like

Definitely not even 60. 55 or 56 would be sufficient.

Interesting way to increase her damage.
I don’t think it increases her damage in the desired way though.
It doesn’t lead to faster TTK just more damage being put out in groups.

A slightly faster TTK is what she needs to have more playmaking potential.

Her self heal is only slightly higher than what can be achieved by the likes of Brig and Lucio who don’t even have to maintain their accuracy to keep it.
it’s still good healing but it doesn’t make up for her pathetic damage nor does her damage restoring her ammo make up for it.

At the end of the day it’s the lowest damage in the game and while consistent doesn’t give her much kill potential on her own.

Perhaps increasing the dps of Orb to 65dps so it’s the same as her healing orb’s healing output?

Anything to help her secure kills and take more aggressive rather than defensive duels.

6 more dps is still proportional to the amount of mechanical skill she needs to put in. It is still the lowest damage in the game (2dps lower than Brig)

Hahahaha… no. Let’s think again here…

So what does Moira need then?
More healing? She already does that well enough.
More mobility? Fade is already amazing?
More survivability? She’s already insane at that.
Utility? Not going to happen til OW2.

What’s left? a slight damage increase.

She has the lowest skill floor in the game, bar none, in return, she has a lower skill ceiling. She’s frankly not really meant to compete at the highest tiers of the game… not without a hell of a lot more work that she didn’t put in coming up the tiers.

If anything, the only way I can see a moderate damage boost would be if after say 2 seconds a slight damage ramp went in. But even 56/s is approaching Winston levels…

Oh please, she ONLY competes in higher tiers, because the amount of co-ordination and teamwork required to run Moira in a rush with her new healing resource management limitations makes her not very good in lower ranks. She falls off after about gold.

The amount of value you get from Moira is only good if you can end fights quickly and get coalescence for next fight or early first fight.
That’s why she was run in OWL briefly despite her nerfs.
Then they nerfed coal charge rate and had to keep buffing her.

Moira requires a lot of teamwork and co-ordination, which is good. What is bad is how she’s barely worth the teamwork and co-ordination.

Except Winston:

  • Ignores Shields
  • Hits multiple targets
  • Has a barrier and 500HP with armour

Benefits of Moira’s:

  • 12m longer
  • no Ammo
  • Self heal 24hps
  • restores healing resource

The benefits of Moira’s weapon do not compare to the cleaving and ignoring shields of winston and he does more damage to one target.

actually, give her utility. The cleanse idea was perfect for her

Overbuff and rates simply don’t support this statement.

I rarely say this - but I don’t care. It’s too much damage for the role and ease of use - but I will add she also is self-healing while damaging… he is not.

In terms of single-target damage, its too close.

The path to helping Moira lays in utility - cleanse is the most obvious choice, not more damage.

The kit just doesn’t really deserve to sit at the big table as it stands, it’s a start to mid-tier kit then you are expected to start graduating on to better things.

My issue is she requires very little mechanical skill full stop. Hot take but I think every hero should. And I don’t mean just aim. Mercy GA/super jump technically is mechanical skill. So is Winston jump pack/primal juggle. Moira needs something to justify number increases imo. Whether it be a new ability or tech.

Most on the ones on the forums do :face_with_hand_over_mouth:

I wouldn’t be bothered buffing Moira’s DPS by 5-10

The cleanse idea sucked.
Cleanse does nothing but give her a tiny tiny niche to counter literally Ana and that’s it.
Especially worse if it’s tacked onto her fade.

She won’t and doesn’t need utility til OW2.
Utility does not fit into Moira’s kit unless it’s something on damage orb.

Overbuff shows she’s the least picked support from Diamond upwards and bottom 2 in plat.
PLATINUM. Platinum players are not even top 3 ranks. And she’s already the worst by that point on?

Should she be that bad in gold? Really?

For the role? LMAO ALL THE OTHERS OUTDAMAGE HER.
“ease of use” they already nerfed it’s ease of use and never actually compensated it besides 4 extra hps.

I Did also mention that. Except even then it’s not loads and 6 more dps isn’t going to break it.

See above.
Cleanse is a terrible choice. Cleanses in this game are ALWAYS secondary effects to an ability. Because it’s literally only 1 niche that coutners solely Ana. Completely useless against most of the cast.
And we aren’t going to give Moira utility til OW2.
So lay off the idea.

She isn’t even successful as a midtier kit.
She is a decent hero but far from even worthwhile compared to the utility of Ana or Bap in these ranks and people know this. All Moira offers is damage and healing. ANd her damage SUCKS.

She was given new tech with Fade jump. There is many new places she can go.
Orb bouncing is also a skill.
her secondary requires almost as much aim as Zarya (key word almost).
Orb choice is a skill

She isn’t skill-less and her mechanical requirements aren’t high, but they also aren’t low.
People also fail to mention that with her HoT and resource nerfs, Moira requires much quicker engagements than she used to requiring better co-ordination with her team which is also a required skill.

6dps is not going to ruin Moira and every other hero gets damage buffs without an increase in mechanical Skill
Soldier had one. Nobody said we need to increase his recoil now he has 20 damage.
Nobody said Ashe needed to be harder to aim with after her gun buffs.
6dps is completely within Moira’s mechanical skill requirements.