The way the dev team handled 5v5 is a huge disappointment

shields have been an issue in the community, though namely as “feels bad to play” (especially for DPS players), and not as an issue due to the synergy of tanks.
GOATS were shut down because it eventually became “boring to watch” on OWL, and that there was generally no room for hitscan players.

double shields wouldn’t be such an issue if people are willing to switch off the “cool” heroes and play the shield breaking heroes, like junkrat or pharah… shields can be easily countered, many players just chose not to…

so the real reason here, really isn’t shields themselves, but whether or not players are wanting to play with it

Not interily true.

Developers sayed in the ama Shields are a problem for balancing.

They do the example of Rein e Roadhog, there isn’t a way to balance roadhog to make it equally important like a shields.

Was the first time they talked of make Rein more similar to roadhog and main tank more similar to off tank.

With the last video we are seeing the result of this.

Why is queue times for DPS during GOATS relevant?

GOATS was 3 tanks and 3 healers. The synergy was caused by many games potentially having 1 tank and needing to be powerful enough to survive against 4+ DPS. The same is true for healers - they needed to be able to solo heal, but stacking 3 healers made them superpowered. That issue was fixed by 222. Can give me a single example Blizzard saying 222 tank synergy was a problem?

The biggest problem from DPS players with 222 was long queue times. It makes sense to me that 5v5 would be a solution for that.

That’s not the case.

GOATS came because the team that ran it, GOATS, had no hitscan so they decided to run a comp that’s just so tanky that they can avoid the problem. This was against the period where it was pseudo-dive and after moth meta, where they ran winston/dva/widow/tracer/Lucio/Mercy. It was not used to survive 1/2/3 or even 1/4/1 comps.

The synergy however, was so good, easy to be done and pickup, it came to dominate the entire meta.

Why does that negate the reason why its good?

Because that’s not how GOAT came to be.

I accept that, but the balance issue was bliz couldnt nerf tanks because of solo tanking which meant 3 tanks was superpowered. 222 fixed that.

I think they should keep 6v6 or atleast make tanks a better role.

Right Goat was one of the first, if not the first really too much easy to use synergy.

The fact they needed to radically change the game with 2-2-2 show how much synergy was a problem for Blizzard.

I hope they finally fix the tank synergy problem and confirm 1-2-2.

The problem is tanks can’t be better when you have two of them risking synergy so you need to keep low on buffs.

5vs5 solve this problem of balancing removing the tank synergy.

Now they can buff more freely the tanks and experiment new things without the risk of synergy problem between tanks.

The problem is no one will really play tanks, because devs made this role awful and they moved to dps’.

Laziness is 100% of the reason they did it because going from 6v6 to 5v5 has only one advantage and it’s easier balancing with fewer variables in play. The benefit is purely for the devs themselves, not players.

They obviously can’t admit that but there’s no way they can make the case cutting a position makes the game more fun or interesting. There’s literally less meta/comp flexibility than ever without tank pairing.

Games will be extremely predictable and even in the stream yesterday the games played out like deathmatches where each team breezed through objectives.

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It also requires a full overhaul of the game, so not lazy, no.

Not really they make tank more active to play instead to be useless or shield bot.

New players will surely play them, even some old, for the others i hope they will change game.

This game need a new playerbase.

That is not the problem.

Tank synergy can be balanced separately to the rest of their team due to there always being 2 tanks per team. If Bliz wanted tanks and their synergies to be weak, they could easily do that without making the game 5v5.

Well, but looking at the toxic fandom of OW, It’s almost sure, that your teammates will yell at you if you choose a dive tank.

There the simple solution to report them.

The important is to fix the shields and tank synergy problem.

Blizzard know this, so now they only do the right changes and insert this changes in the game with ow2.

People can’t adapt or be toxic will leave the game or will be banned.

Reducing the amount of players on the most populated role would be a really out of touch decision

4 Likes

It would be hilarious. But you’re right.

Lol but you know that reporting doesn’t do much?