The Truth About 5v5 in Overwatch 2

I love the narrative they try to spin about players not being patient, when I literally brought this up a year ago and they’re still beating a dead horse like candy’s going to pop out of it.

Anyone still defending 5v5 at this point is nothing more than a contrarian troll who only likes to rile up others.

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you don’t need to solve 6v6 problems. you just need to remove major inconveniences. the only reason they moved to 5v5 is because it’s easier to balance, but the game and the players do not benefit when their job is easier for them.

work hard to fix it. it was okay before, how come it became unfixable now?

they introduced goats, they introduced roleQ. who asked them to destroy their own game?

they did it to themselves. nobody asked them to do that.

I mean, they can be solved. Just not with Role Queue.

6v6 Open Queue
2x Max Tank per Team
2x Max Support per Team
6x Max DPS per Team

That would probably work just fine.

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its not bad but the balance team in my opinion needs to be fired the game isnt balanced at all like roadhog is super op, 76 got the wrong nerf and they refuse to give junkrat a real nerf

That’s got more to do with the devs refusing to deal with AntiNade for 2 years.

This is a lie you troll. You can’t rewrite history

Queue times in OW1 approached 10 minutes or LONGER in QUICKPLAY for both DPS and Support

OW2’s quickplay queue times are NOWHERE near 10 minutes for DPS and Support. My Tank and DPS queues are a minute or two at most usually and my support queues aren’t much longer

As a support, this is typical for a Support to have a strong sustaining element.

Zen’s kick does 30 damage to a single target in melee range. Lucio’s Soundwave does 25 damage per target in a wide arc and could do as much as 125 damage. So no, it doesn’t do more.

All Supports have always had the capability for self-peeling, Zenyatta included. What they did with Zen’s Kick, however, was eliminate a key weakness to Zenyatta in CQC, making him more difficult to eliminate and remove his once styled, glass-cannon Support.

Again, Overwatch was not designed for “off-tanks” or “off-supports”. There are no hybrids, everyone in the tank role is a main tank, everyone in the support role is a main support and everyone in the damage role is a main damage. There is no “off-role”, and the sooner you learn that, the better understanding you’ll have for how the game works.

honestly im starting to hope microsoft shuts down the game after season 8 well i think this is season 8 im startiyng to lose my freaking mind on how bad matchmaking is tonight…one match made me want to break my mouse

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6v6 was fun even tho i basically play the same way and the same heroes. still i look at my old videos and see how dynamic the 6v6 was

one of my favorite widow videos in the old 6v6 days…

https://youtu.be/Fo5rUAMeItQ?si=-X3u-1ABybhnsf69

6v6s problems are hero design problems first. Meaning it’s not 6v6 that is the problem. The problem is that they allowed characters like Bap/Brig to exist in the first place and you people defended it because you were abusing the blatant and awfully designed heroes.

Forcing the ENTIRE GAME to be reworked for 5v5 and RQ as well is literally the most horrendous mistake I have EVER seen any game/company make. It’s even worse that people come here with a straight face and defend it.

Queue times are only a problem because the game is actually dead. No other PVP game even with role queues has such immense queue time issues. Nobody is playing.

Look at it this way.

The less you have

  • “OMG, you’re playing the wrong Tank”
  • “OMG, you’re playing the wrong Support”
  • “OMG, somebody go deal with that Widow/Pharah”
  • “Healer, heal me right now, I demand it!”

Not only will toxicity go down, but perceived matchmaking quality will go up a lot.

And a lot of that will change in Season 9.

the way things are now they shouldnt even release season 9 its clear they dont care anymore the game started to go downhill with the esports garbage

6 v 6 was more fun and interesting. 5 v 5 feels like TDM. Then they did “quicker play”. There’s no room for team play in this game anymore. They just want to sell skins and turn the game into an arena rumble.

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This actually happened from a content drought that happened for 2 years straight. Before this, que times were rarely a problem until you reached master/gm.

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It is getting tiring hearing this on repeat.

Hero stacking cant be solved
Open queue cant be solved
6v6 cant be solved

So what can be solved exactly? It’s not looking like 5v5 is forging it’s way ahead without the same massive influx of problems they’ve always had.

Id also be remiss to point out that queue times being low are meaningless when people hate half the matches they’re queued into and DPS still stands at the bottom.

Why not?

6v6 Open Queue
2x Max Tank per Team
2x Max Support per Team
6x Max DPS per Team

Ever since Brig came out devs had nerfed her more then 20 times because she was OP.

I agree with Samito that broken heroes were the biggest problem of OW1. Double shield existed because Sigma was so busted and Orisa had CC to slow enemies for long enough.

Was it fixable? Not with just nerfs, some heroes would have to be redesigned. Like said in the video, Sigma was OW2 tank in OW1 world. Synergies between tanks with shields AND range were insane. Bap Lamp was extremely good ONLY in 6v6, now it’s just good ability to duel. You can’t put Lamp around corner anymore and expect to not be pushed because there aren’t two tanks with big shields covering your entire path and every angle possible to shoot the stupid lamp. Now it’s actually possible to destroy it.

As for 6v6 vs 5v5, I think the biggest problem of OW2 in general is the fact, that many heroes weren’t designed with 1 tank gameplay in mind. D.Va for example was perma meta in OW1 across almost the entirety of OW1 except double shield. But in OW2 she is bad and easy to counterpick. Hog in OW1 had a tank buddy to help him get in spots without getting CC’d to oblivion. AoE healers like Moira and Bap are far less unique when everyone spreads out etc. In short heroes in ow1 weren’t made for ow2.

Most of the heroes that came out in ow2 are actually well designed for ow2. Ram has pretty bloated kit kinda like Sigma, but it’s fine because it’s the only tank. He would be oppressive as hell in OW1 if you could pair him with other brawl tank and literally just speed boost and cleave through anything.

6v6 had a major issues too. Dps were mostly useless because off tank could shutdown any flanker with ease, now the solo tank can’t stop every dps so flanks open. Tanks were balanced around synergies and if you didn’t pick them they were atrocious and easy to bully. Excessive CC spam.

As it is, I prefer 5v5 pain points than 6v6 pain points. If every issue of 6v6 was solved then we could agree that format didn’t need change. But if you ask me if I prefer double shield or double tank in general or 5v5 I would say 5v5 does a better job. Balance is still problematic but at least gameplay isn’t about spamming big rectangles for hours and you aren’t getting dove by Matrixed Winston with 0 counterplay.

Question is if they can solve counterpicking tanks in 5v5. This is the biggest problem of the game currently, everythign revolves around shutting down the tank guy so your tank can do anything he wants.

By making everything easier, they are making no need for skill. That’s the problem.