I mean it’s fine I guess that they’re nerfing the Support Regen passive from 1.5 sec to 2 seconds to kick in because it was definitely very strong on a lot of the supports, but I’m frustrated because it’s another change that makes Mercy even worse than her OW1 self…
In OW1 Mercy used to get 20 HPS after 1 second of not taking damage.
Now with this update she only gets 15 HPS after 2 seconds of not taking damage. That’s a pretty insane downgrade for a hero built on evading damage and juking enemies all fight to try to keep her regen active.
Yes, she gets some HPS from Sympathetic Recovery but that’s only IF an ally near her has taken a chunk of damage and she goes out of her way to heal them, which is extremely situational, because if they’re only missing like 60 health she’s only gonna get like 12 healing from that
Hopefully this means that they will look at buffing her GA CD again in the future since her overall survivability is getting nerfed but I doubt it
Just frustrating because ever since they gave every Support Mercy’s passive in the Beta it has resulted in her passive getting nerfed multiple times in effort to nerf the other supports with the passive
Devs are known to hate Mercy, with the passive nerf to supports, she is the one that suffers the most, the style of playing hidden between walls will increase…
I really wish they’d just remove integrating her GA into her kit like they did. It’s done nothing but piss off players going against her and playing as her. Same with the multi-directional slingshot.
I wish they’d just walk that back and revert her cooldown on GA.
Yea, didn’t realize how much I was relying on the Role passive until I played a few rounds. If your secondary support isn’t supporting you you have to play Mercy more passively, which means harder pocketing! Yay. :c
It does seem like this nerf was targeted towards the more nimble supports, which to me seems like mostly Mercy, then Lucio, and maybe Moira too?
Of those, Mercy should be the most damaged by the change. Otherwise, I’m not sure what they’re looking to achieve by making supports stay disengaged for an extra 0.5 seconds. Just make it that margin easier for flankers to eat them?
For the record, I did not want to see Mercy nerfed, and either way, I guess we’ll just have to see how this behaves in games.
Nerfs are relative. A 1.5 to 2 sec nerf is a 35% nerf and will be impactful considering the nature of it is based on not taking damage for that long before it kicks in
If you make rez cooldown from 30 sec to 32 sec that’s like a .0005% nerf and doesn’t do anything because numbers are relative
I think the passive change makes sense for most supports. I think on paper it sucks for Mercy, but in most tiers her evasion is so great (or rather DPS focus/execution is so bad) that she just survives a ton. In higher tiers it probably blows, see below.
That said, I wouldn’t be mad if they adjusted back the regen time just for her. Maybe it was a very sneaky way to nerf Mercy specifically while trying to avoid the ire of the Mercy Mains. I’ll say that’s pretty slick and the smartest thing the OW2 team has ever done, if that’s what’s going on. Mostly likely it’s an oversight.
But hey, at least she’s one of a miserly 3 heroes to use in Mastery.
I don’t think they hate the hero. They just don’t know how the hero works - neither are they sure how she is even supposed to work in the game. And they have too big of an ego (one thing that hasn’t changed since Overwatch 1) to listen to the people that have a better understanding or idea on both fronts.
exactly this. i wish mercy had her own unique version of the passive, because ana/bap/illari benefit too greatly from the passive and as such will continually be the reason it gets nerfed for all supports
I hate to say Mercy players are entitled, but its getting kind of hard to ignore. Mercy has a better passive than she ever had before which is an INCOMBAT option through the sympathetic recovery.
If you are ever in a situation where you are being shot at without your ally having been shot at first your general positioning was pretty bad to start with or you are healing a bit too much compared to dmg bsting players trying to keep them topped off.
It doesn’t matter if she has a 2sec to regen now since Mercy is still one of the best heroes to run away from enemy LoS to even activate the thing while still having the weaker in-combat healing. Her self-survival is sigfnicantly better with more aerial options to escape, mid-combat healing, and the ability to combine sympathetic recovery AND support passive for almost 30 h/s. Higher in Valkyrie.
I’m not disappointed with Mercy’s state because she’s still a really strong pick for this game without being overpowered. Its more heroes like Moira that needs some type of adjustment.
And I firmly disagree with you assertion that sympathetic recovery is stronger than her old OW1 regen
Sympathetic Recovery has the potential to be more situationally strong/useful but her passive regen when coupled with her movement is one of the core parts of her survivability IMO
But you’re someone who thinks her OW2 movement is healthy and better for the hero than her OW1 movement so I disgress
Honestly I’m not a mercy player but I wish she was just the best triage healer in the game being equally valuable healing both squishys and tanks
They buffs I’d give to mercy would be
New addition to passive
Triage healer
Gains a burst of healing (roughly 40-70 heals) when switching heal targets (activates only when mercy is under 200hp), internal cool-down of 5-8 seconds (so u can’t spam staff between close targets and get the effect)
Other change
Staff
Now heals tanks 15/20% more (need to figure out what’s the best number value)
The affect would be roughly between 62-67.5 heals on tanks whereas squishies remain at 55
This also effects mercys ult so the tanks in ult would receive 65-72 hp in ult as mercy does 60hps in ult
The support passive change is good because it still performs its original function while reducing the impact of certain heroes like Ana, zen or Brig. without butchering them.
Mercy was already so weak as it was. Now shes going to be out 7.5 healing on top of that?
With as situational as it is for mercy to heal someone and regen her own health- I dont know how shes going to survive going forward. My biggest sympathies for mercy players, the world doesnt deserve you and your dedication
It’d be nice if she healed by %, so under a certain % her beam heals more/faster. Maybe over 50-60% it works as normal or even heals slower the last 10% to compensate. If that becomes the case, though, I’m never topping you up
Of all the support heroes I would like to see butchered, they are them.