The sudden Roadhog backlash is confusing

Roadhog’s design is fine and functions as a tank. Tanks are supposed to be big, bulky, standing at the front of the team taking most of the enemy’s focus and not immediately crumbling for it by being both hard to kill and a threat.

Additionally, tanks protect their team by either blocking damage or forcing the enemy’s attention somewhere that isn’t their team. This is how Hammond, Hog, and now Doomfist tank, as well as Ramattra since his shield is wholly unreliable. Pushing people around or getting in their faces, that’s tanking.

Hog has the damage capability he has though because compared to any other tank with no barrier, he has no reliable means to reduce damage for extended periods and is super easy to shoot while also not having any mobility whatsoever. Everything about Hog makes sense. It’s also plenty counterable since, as I keep saying, if he misses his hook or can’t get a hook on a target period then he isn’t doing much else since his damage is pretty limited in range.

He’s a noobstomper simply because people that don’t know how to not get hooked consistently can’t deal with Hog without a barrier. It’s a skill issue. And even if he’s meta right now, he isn’t some unstoppable force. Winston was meta last season, is he overpowered or did the lineup of commonly used characters simply favor him? Think about it

Sure some heroes are always strongest depending on the nature of the game balance.
But ymmv is hog a good design or not, imo, he absolutely is not.
the “skill issue” etc argument just falls a little flat if he is meta in t500.
One issue about him is that he not only kills squishies, but he also does a ton of damage to other tanks. So he is the anti-tank -tank as well.

And he would have needed a rework during ow1 days already; its too bad that it took this long for blizzard to pick up on it.

Launch of ow2 would have been the 2nd best time to do it.
As he also obsoletes junkerqueen now.

Hog is carrying games even in grandmaster.

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They don’t want to hear that Hog is fine. They want him to be nerfed to the ground, some twitch person said “When hog is meta, the game is just objectively bad” all because his hook combo is solo plays. Then he admits he hated hog from the get go, so there is HEAVY bias in that.

This is a horrible stance as anyone could be like “If Winston is good, the game is bad”.

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Yes

He’s meta right now

I know and I get it

They did not change him

It is circumstantial

All tanks do a lot of damage, Roadhog just does the most per shot(as he should). Rein has no issue swinging down a Winston, Zarya has no problem melting a D.va, so on and so forth.

However, tanks have the best ability to prevent hooks. Rein easily denies them, Sigma has little trouble with it, and Winston can certainly put a wrench in his plans. Orisa’s fortify makes her a dangerous opponent for Hog, D.va and Zarya can easily save anybody that gets hooked, and Doomfist and Hammond can throw off hook accuracy with their boops. Hammond doesn’t even mind getting hooked too much, better him than a teammate.

There are lots of ways to go about fighting a Hog.

Well yeah, i’ve played a ton of quickplay (as a support) since ow1 and there you saw (and still see) roadhogs in every second game the least.
So i’m completely used to playing with, around and against roadhogs.
Like one of the best things to do vs roadhogs sometimes is just to perma ping them with the ping system if your teammates otherwise are oblivious to where he is going.

In a sense, its funny that with ow2 the complaints are heard from heroes are all the ones that i saw in ow quickplay all the time:
roadhog, doomfist, etc.

With that regard, i like new tank doomfist a lot more than the old dps doomfist.
While many still complain about him and want him removed, imo he is now fun to play with and against.
Especially with godlike doomfist players.

So I hope that whatever rework they are now planning do to hog, it allows more skill expression etc.

Hog has fine skill expression as is, it’s not like you don’t have to think at all to play him well. He’s a tank, the tank in fact since OW2, so just playing him like a fat dps is going to keep you in lower ranks for sure.

You can’t just expect to land every hook or have every hook landed be highly valuable.

Hopefully the rework isn’t too severe with changing him and I certainly hope they don’t just take his one shot, give him the damage reduction cloud, then call it a day. Would be super lame since there’s nothing inherently wrong with the character.

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Tank, by definition, is literally armored and dangerous. Tanking can be done in many forms, albeit in damage mitigation, barriers, protection, reduction, or even damage. Roadhog is the only tank that excels the most in this threat because why would you in Hogs face if he can just melt you point blank? He makes that threat, and people usually just call it off as DPS even though its an entirely valid tanking ability.

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roadhog is not the problem itself, its a noobstomp charecter that catches people that are out of position. The problem is Kiriko, in gm if you want to win the roadhog vs roadhog matchup its all about the supports and the kiriko suzu timing. Imo roadhog is not annoying to play against but its annoying having to pocket your tank all game and watch the fight it out hoping your roadhog wins lol

Nah.

Roadhog is my most played character.

Some of the hooks I’ve seen definitely shouldn’t have hit the people it hit.

Like I was aiming for an orisa, pressed hook and my hook just went through her somehow and hooked soldier. I don’t know how but it did. Soldier was just like “HOW DID THAT HIT ME???” in chat, when he’s got a fat orisa in front of him but the hook hit him and not orisa.

I’m sorry but you do not get to make a 700hp oneshotting monster with crazy sustain and get to call that balanced. If Hog is useless as a tank because he can’t oneshot, then he needs to be re-worked.

Characters like Zarya & D.va are also known for their damage, but none of them need to oneshot people every 8 seconds in order to do it and offer more value to the team besides just being a oneshotting monster that’s difficult to kill.

So sorry, i know you guys are biased because you think its balanced somehow to get free picks every 8 seconds as a literal tank, but you guys are wrong with this one and I’m glad that Blizzard is dialing him back. We have enough to worry about with sojourn, hanzo & widow.

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You’re assuming Hog gets a kill 100% of the time with every single hook. Its not something you realistically get hit by an entire game unless you have bad positioning.
If anything, Hog should have more damage and lose the damage mitigation and nerf hook so that he doesn’t reel them to his gut, but like a few feet instead.

Whatever Blizzard does will be a mistake. Nerfing Hog won’t be the golden goose you hope for. Hes the only thing thats remotely holding back something like 2017 dive meta from happening again. If you hate dying to Hog as support, it will be nothing in comparison to constantly getting dived by Winston, Doomfist, and D.VA every single game.

Good idea, just don’t ever get within 20m of a Hog, not like less than 20m is standard fight distance :+1:

Hog apologists need to get off the crack and accept nobody likes a 700HP hero with a oneshot and a self-heal with damage resistance whose main hard counter is useless because of one support.

Hook combo is not the problem. The problem has been and continues to be the 50% DR during Breather, and now with Suzu he is basically not punished at all for what would normally be positioning mistakes.

Keep the Hog meta. It’s what’s gatekeeping dive from being picked in every game.

You KNOW some are far worse than others.

“Unfun” is what caused multiple heroes to be reworked, so we know Bliz does in fact use it as a guide.

What you’re asking for is for Blizz to make Hog a DPS. A change like this will make him worthless tank. I’m not against it, but they’re not going to do it. They already tried, but left him as a tank for a reason.

As for dive, honestly, I’ve got Lucio, Moira and Kiriko, I’ll be fine. Playing supp means every game is a survival horror. You get used to it. And I would rather deal with a monkey / dva diving me than a stupid oneshotting tank.

Very unclear to what you are referring. Also provide a source, if you want/can.

The funny thing is while it would take some team work, just the hook alone is pretty strong. Being able to pull an enemy out of position and into your team is pretty powerful, even if it takes an ally or two to finish them off.

Never mind that environmental kills would still exist on a lot of maps. I think if they just let the hook stop like 5m away or so it would be fine. Hog couldn’t instant kill them with a shot, but they would still be in a bad position.

It would also give Hog some room to grow in other area’s. Much like Genji is held back by his Dragon blade or Mercy by Rez. Some times a hero has a move so strong that it stops them from getting any other changes to other weak areas.