The State of Overwatch 1 - The reality

https://www.youtube.com/watch?v=f0lGo-HVVbE

Watching this video from late 2018 just shows how much nostalgia has blinded some people. This video was made before content stopped. Before role queue. Before the “game was abandoned”. This video was made in 2018 when some people claim the game was at its best, but clearly it was not very great

Seagulls complaints in this video

  1. Game is rock paper scissors, hard countering is too strong, if enemy picks X you swap or lose
  2. Zero stat transparency. Being left in the dark leads to toxicity because you never know how your teammates are performing. Game needs a scoreboard
  3. Game requires you to rely on your teammates too much. Not enough power in yourself to deal with things.
  4. Snowballing happens all the time, cited KOTH game mode as awarding the team who wins the first fight as winning the match 64% of the time
  5. Game felt like press Q to win
  6. Admits it might have just been the “new” feeling of Overwatch that made it feel good in the beginning
  7. Says the Overwatch community is already small, most content creators have already quit and moved onto greener pastures (this is WAY before content stopped, and before role queue)
  8. Wants true change, not just new hero/map releases and holiday events
  9. When Overwatch is good it’s amazing but when it’s bad it’s really bad, need to normalize how matches feel
20 Likes

i dont care about any of this, fix the matchmaking

8 Likes

The whole of OW1 was on how you press Q.

The very first time I saw rein block shatter and counter shatter. That was like, I can do that.

There was no skill involved. It became how a players can do 1 certain abilitiy and become a bot and good at doing it.

That helped people who sit all day and watch twitch.

Or folks who stream all day.

OW 2 removes that. Now even if we get shatter. It is not an automatic L.

Mauga had that potential. Pro gamers while streaming. If they saw Mauga. They left the game and insta bought battle pass Mauga.

Good blizzard caught that and nefd his healing.

The only thing people want OW1 is for the one tricks.

Right now you need to set up plays.

Even if you Nabi a Genji. You can handle him.

Even if you Nano a monkey you can handle him.

Nice points. We need more folks like to remind us all. Ow1 was frustrating if you are with a team that does not communicate.

4 Likes
  1. Rolequeue wasn´t even a thing

This is a far better Video for the State of Overwatch 1 https://www.youtube.com/watch?v=Sxus0ddE29s

3 Likes

That was how the game was designed. It wasn’t meant to be a game where you play 1~5 heroes. You had to know how to play them all. However we know how that turned out. Most players are only good with 1 character for 3 roles.

1 Like

Whatever it was back then it is 100 times worse now.

OW1 was still better when the OW2 beta was going. It was very easy to make the comparacing. So no, it is not just nostalgia.

31 Likes

The biggest difference between this and now is that back then, the cancer counterswapping metas were exclusively played in high elo (4200 SR+).

I bounced around 3800 to 4000 consistently all throughout OW1, and even at that level, it was still very rare to see metas played consistently.

Nowadays, counterswapping has bled its way through just about every rank, meaning even the casuals are having to put up with it.

I thought I’d just point this out because, let’s not pretend counterswapping was at the prevalence it is now. :ok_hand:

9 Likes

it wont get fixed with the brainless balance team and aaron keller still employed by blizzard like jq never needed the massive buffs

Lmao. Can you tell me what your main was ?

I remember this video… but you don’t explain why you’re highlighting it. it is not a valid argument for the problems that exist today. At most I would consider it interesting to indicate that it is in the very nature of live service games to change continuously, cyclically generating new solutions and problems as the features increase.

did we have double pick? changed. did we have defender class? changed. did we have defender class? changed. did we only have open queue? changed. did we only have role queue? changed. did we have PTR? changed. did we not have class passives? changed. did we not have ping system? changed… and so on.

better or worse is more subjective than how much it is actually possible to manage with new and old features that need to be continuously integrated with each other.

that IS how it was designed. that’s bad design.

Doesnt matter when the game was left to rot for a shop update the game was left in a sorry state

3 Likes

I have many but I can tell you that I hated double shields like the next guy.
This is how bad OW2 was - it made double shields look good.

7 Likes

Because 6v6 advocates act like 6v6 is a magic panacea that fixes all problems.

5 Likes

No it’s not.

OWL Season 3 Grand Finals was October 10th and they were playing SuperHog meta.
Additionally they had a change at the end of August that nerfed Sigma and Brig, so people stopped playing both SuperHog and DoubleBarrier on Ladder.

  • https://liquipedia.net/overwatch/Overwatch_League/Season_3
  • https://i.imgur.com/NGHXGdp.png

So you have a period where Top500 players briefly didn’t play SuperHog or DoubleBarrier, and they didn’t know what the meta was, because the pros were off playing an entirely different patch.

But as soon as Pros got on ladder, and the stigma around Sig/Brig cleared, it was a hard Sig/Brig meta in December, on an almost identical patch.

Genuinely, the idea that that’s a permanent status they could ever work to, is a really unintelligent take. Seagull was wrong. Which should be obvious now that we have the powers of hindsight.

3 Likes

OW1 was a game that was great when it worked but was terrible when it didn’t. Out of 10 matches, maybe 3 were “good”. That isn’t worth queueing for, which is why OW started going downhill after 2018 (2 years before the content drought). It was a broken game and people need to wake up that it was only initially carried by its “novelty”, but fell off when that wore off.

OW2 didn’t improve anything. It made an inconsistently good game, consistently mediocre. But asking to move back guarantees this franchise has no future. The only sensible way to go is forward to trying new formulas that have never been tried.

But, I’m not against having a legacy format tucked away in arcade so that people can get a hit of nostalgia once in a while.

Also seagull, 1 year later!

4 Likes

Anyways, we should bring 6v6 back and ignore NeonWight.

4 Likes

Your example perfectly represents why 6v6 was such a headache.

Tank synergy divided the ladder into 2 distinct zones: Elo where it was done consistently, and elo where it was not done consistently. This created massive polarization on the ladder where high elo and low elo players played totally different games.

So any balance decision made to alleviate low elo problems screwed high elo and vice versa. Seagull complains about double barrier/brig in 2018, they nerf those characters and he is happy in 2020, then they buff those characters and he is sad in 2021. Meanwhile, Orisa/brig are playable in low elo in 2018, garbage in 2020, then playable again in 2021.

The golden October 2020 patch put gold/plat into a turbo rein/zarya-ana meta in a rank where rein/zarya were already evergreen. You just can’t win. 5v5 has its problems too, but they mostly come from the giga tank ruining matches. Just fix that and the game is fine.

1 Like

Reasoning? Where is the reasoning?

OW1 looks crap compared to OW2 imho.

Open queue is more sustainable
5v5 feels much better than 6v6
More characters