So one of the core things going into OW2 was the focus on reducing CC and for the most part they did a dam good job.
As on release we had 1 tank on a team that can stun, and ana on support with sleep dart. With the occasional mei ult. Meaning out of a team of 5 you can really only have 3 heavy cc tools.
with heroes like sombra’s hacking being cut down to at best an interupt tool, that only locks abilities for a split second. And the occasional light slow in the dps slot. Which doesn’t really stop many heroes do to most mobility tools ignore most of that or tide to easy to destroy sym turrets.
Now in season 5 we have brig ult that can stun again, adding a second stun to the Support slot, cassidy’s hinder which will lock out many mobility focus tank tools.
Mei’s slow can now be stacked up to 65% which even tho can still be ignored by a large portion of the cast (making the forced combo worthless in many occasions) It still is a hard counter to heroes like d.va and JQ.
(All the while the tools were half decent at engaging more squishy mobility focus heroes like torb’s/syms turrets get nerfed which means they actually making heros like echo/pharah/tracer/genji stronger in the process which are the heroes people actually have issue with not tanks mind you)
We now have some pretty hard CC tools in every slot again which has made the tanking experience rather not pleasant to say the least.
Doubly so with recent changes in Sym making her a hyper specific Sigma counter for some reason. Which just adding the worsening tank experience.
Like these stacking issues that were fixed and done away with. We had a pretty decent experience going for quite a while. Then it was slowly added back for no reason.
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Yeah I’m not vibing with it, to be honest.
Like as someone who played Mei before, I liked spraying people down with her primary - not for the slow, but for the damage. The slow now is just…not even worth it. To be that close and to put myself at risk isn’t worth the CC. It just feels worse to play against and it feels worse to play with.
Cass’ grenade is just infuriating and I wish they’d scrap it and give him something else instead.
I don’t mind Brig’s stun since that is tied to her ult and she’s realistically only going to pull of 2 off during an ult at most.
But when you go against a Cass, Ana, Mei/Sombra, Orisa, and Brig…I want to scream lmaooooo
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Indeed the old freeze was barely worth it, let alone this slow combo that was so easy to interrupt.
A lot of these changes just make certain tank just not fun to play when they’re on the field.
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maybe at some point we’ll get the second tank back too
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I think if Grenade had the hinder, but not the slow, it’d be better. The point is to give Genji and Tracer weaknesses (so that it’s easier to make adjustments and even buff them for lower ranks). The slow on the grenade makes it too useful on non-mobile units.
Mei’s slow is pointless. I almost don’t care about using M1 anymore since landing M2 is safer and does more damage.
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Na 6v6 just had built in issues, that made it difficult for anything that isn’t max possible damage/oneshot dps to be viable.
while also making games more about burning each others defensive tools instead of an outright FPS environment which is more of what we have now.
Let alone the constant meta issues where created by 2+ tanks combo’ing in a way that covers each others weaknesses or had tools that combo’d off each other better then any other tank combo. (with the occasional support enabling such)
That format just had issues that couldn’t be resolved. And would break again once new tanks/ and supports were added.
I really never want that environment back.
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same i just want to wall ride but i cant with hinder slow stun sleep stun
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Blizzard had their chance with Overwatch 2 launch to solve this, but as long as there is room in their design philosophy for cc to exist within the damage role we will always have this problem. “Hard cc” or “soft cc”, I don’t think it belongs there.
Regarding Cassidy, many people say that he needs this to have his anti-flanker identity, but I honestly just think that’s stupid. Just give him a non auto aiming burst damage ability and tell people to git gud or play Torbjorn. I’m okay with the damage role requiring you to have good aim to have success. Potato aimers like me still have much of the Support and Tank cast.
The only change to CC was a tank, flashbang, mei freeze and hack.
yeah the tank helped, but it also removed a target.
The game has continued to be a CC factory. It never stopped.
Everyone wants to la6tch onto ‘HaRd Cc’ as a talking point, but it’s all of it soft-hard that makes it unbearable.
Ana is the primary CC problem. Always has been. Remove Sleep Dart and/or Anti Nade and people won’t complain about CC. Ana is responsible for like 90% of the CC players take, when not including the CC taken from tanks.
Hindered Grenade is dumb, but McCree could not function as intended without it. Honestly just give him Flashbang back and be done with it. With Magnetic Grenade, McCree was impotent against flanks, the characters he has always been designed to counter. Now he can threaten them again.
Mei’s slow is still a heavy nerf but with her icicle getting getting buffed against slowed targets, at least she can once again play as intended.
Brig’s stun on ult is fine. She’s another character that wasn’t able to preform as intended. I would argue outside of her ult, she still gets nuked. But at least during her ult now, she’s meaningful. Rally was hands down the worst support ult, prior to the buffs. And amongst the worst ults in the game, period. Now it can actually compete with other ults and is meaningfully impactful.
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I hate how they’re just going in circles,the glorified shop upda-I mean OW2 hasn’t been out for a year and they’re making the same mistakes.
So what I’m reffering to as hard CC, as in things that can just stop you compeltly or hold you up for a long period.
Not just knock back or slows in general.
as those arn’t nailing you to the spot or taking away abilities/options for long period of time.
Ya no, ana by her self isn’t an issue. No single hero is.
if it was just her and mei like it was on OW2 release. it would have been fine.
But now we got brig stun/hinder/mei super slow +ult/ and you can possibly throw life weaver grab into your own teams slot for as many pulls that iv’e gotten that have taken my out of a good position.
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i think soldier needs to be reverted back to pre buff hes way to overpowered i feel like they also secretly buffed rat
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Is there a reason people decided stuns/CC should exclusively counter flankers? Its a great mobility counter, but I don’t see why it shouldn’t be a great counter to characters in general. Its at the point where people say “remove it because it counters tanks more than flankers”, but my question is “why shouldn’t it counter tanks”?
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Sym is to sigma like sombra is to doomfist it’s kind of insane. His health and shield both power up sym and heal her and she can damage him through his kinetic grasp it’s really brutal. I think the changes to sym were great all around but the way it’s negatively affected this match up and made her the ultimate hard counter to sigma where you basically are forced to switch as soon as the enemy team has a sym is unfortunate
Mccrees grenade is honestly fine I don’t get why people complain about it at all. The cc on mei and sombra are far far worse
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Brig stun is fine since it’s ulti, short, and requires melee range. Her ultimate is still pretty underwhelming anyways. Brig needs some love. She’s a solid pick on paper, but the peek and whipshot play style feels so bad.
Hard agree with the rest though.
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I would argue their bad in general, the turret wall hacks rarely come into play. The up to 30 hps health on sheilds is kind of a highly specific coutner to sigma, outside of that it also is rare to actually activate.
And the damage boost to orb is nice, but we lost 45 dps to her turrets which makes have to play into the sigma counter to get much value.
So it’s something that many would agree to hurt her more then help.
the cc on sombra is pretty short, like well less then a second. And if the sombra is coming out of invis, your abilities will be up well before you take much in the way of damage.
Cassidies will remove your mobility for quite a bit longer, and does damage to boot as a toper. It can be a hard kill confirm tool in the right situation.
Sombra’s is more so a set up tool that gives a little space to leave invis and mark the target for her team.
It honestly not really CC at this point. Her old ya 1000% this na an interrupt at most.
I do think they should’ve kept the individually turret damage and nerfed the damage of two or more turrets on the same target but the wall hack is nice and sym can pretty much counter half the tank roster with wrecking ball, zarya and sigma having shield health and ram, sigma, Winston, rein and zarya with shields/bubble. Plus she’s amazing against zen now and even enemy sym’s so I’d say that’s a dub overall.
Her lowest damage for her beam is still pathetically low and her hitbox is ginormous for no reason but she’s overall better imo
I rather have the 100 Damage Mei than current one.
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