The SR system is fair

I agree that the competitive system needs some changes (role lock, prefer player added back, decay reworked, report system overhaul, endorsements buffed, guild system). BUT the SR/MMR system is largely fair and I’ve only really seen low ranked “my team is holding me back” players complaining about it and asking for a reset.

Just saying.

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No I Am gM My TeAm Is HoLDiNG, mE bAcK REEEEEEE.

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I already made a post about this system and how to actually fix it. The whole concept of the SR just doesn’t work on itself, because you can’t put a single number on skill, that just doesn’t work. But it’s the best we can deal with, so, the best we can do with it, as far as I can think, is what I expressed on that post.

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I truly agree. I would love to reach Master some day, but if I’m not there it’s because I don’t deserve that.

Then I have to keep practicing and fixing my mistakes to get there someday

Overwatch has probably the best rank system I have ever seen

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Explain how the game grades target prioritization timing and positioning for characters like mei then get back to me.

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or you could use sharpeye bott and no 1 would notice they would think ur human.

The SR system is fair solely because it is applied to each player equally.

And constantly deal with the ban waves they can’t seem to avoid. Pixels are dead bruh.

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i doubt it the new videos are showing like human movement

It doesn’t, but it also doesn’t need to. If you’re winning games, you’ll go up in SR. Playing consistently well will net you wins.

Ya it’s not perfect system but mmr is the best I can think of.

MMR is unfair. There is no need to force what MMR believes to be even teams. If SR is accurate, teams should be even without MMR. The use of MMR indicates that Blizz does not believe SR is accurate.

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leaderless 222 role locked groups automatically generated in the LFG , boom , role queue.

I wish this too, however, it can be used to troll players, so it can’t come back :frowning:

I think PBSR should be gotten rid of and the MMR formula made pubic. It’s madness to expect us to blindly trust the MMR/SR. We need 3rd party verification of the maths. Note: I believe the SR/MMR system works awesomely, however, to force this trust onto us is sadistic.

The system is fair, the content isn’t, from your perspective it might be because chances are you’re in a high enough tier that there aren’t smurfs, but take a seat where I am, as a gold skilled players who’s being bombed by grandmasters making their “youtube videos” of them “experiencing low elo”, long story short, we’re being forced back lower and lower into the elo because there’s nothing we can do about a widow who has the aim, knowledge and positioning of a grand master.

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I deal with smurfs even in mid master. The only rank you won’t deal with smurfs is in t100. It’s terrifying seeing a level 40 3850 SR Ashe with a 70% winrate on the other team.

Most of the smurfs you encounter are not grandmaster. The amount of ‘smurfs’ I see in my friends’ games who claim to be GM while clearly being no higher than diamond is laughable. Even if they were GMs, though, there’s not enough of them in your games to be forcing you anywhere.

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I just play Hammond. Widow can’t kill me no matter how hard she tries I don’t care if she’s a GM smurf. Yes, it’s in Diamond but still.

Even if the smurfs aren’t Grand Master, they’re still higher than the skill set we are, and if I went hammond and avoiding dying what good? there’s still 5 other players who’ll dive me once widow as finished cleaning our supports.

You misunderstand. Hammond has enough mobility to get to Widow anywhere she is on the map and his healthpool is so large that she can’t kill him. Aka you can spawn camp Widow if she’s not being pocketed by her healers and if she’s a smurf she’ll be flanking on her own so she’s a free kill

I’m like low gold and barely see any smurfs. They’re a minor problem at best.

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It is possible to swap characters be a teamplayer a skill that should be rewarded and earn only 3 sr. If ‘your winning games’ should be the only metric since that doesn’t encourage specific styles of play and encourages the playerbase to do whatever they can to win instead of stat padding.

MMr is taken onto account as well so if you are doing well within that bracket it will try to pair you with lower mmr within that baracket in attempt to even out the matches thereby making you work harder to climb which encourages stat padding and the use of heroes with the highest carry potential in attempt to overpower the system which is why heroes like tracer were dominant for the longest time when climbing because of her carry potential by higher skilled players.

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