The Sombra problem is more about the player base

I don’t feel like writing an essay, so I’m going to try to make my point relatively brief, but this may turn into a rant. Don’t really care.

Sombra’s ban rates are astronomical. Absurd. Ridiculous. She’s effectively been removed from competitive play across all ranks despite not being particularly good.

Banned because she’s strong? No. She’s annoying. Making a character that disables other people’s toys can be frustrating, one that’s invisible even more so. But that doesn’t necessarily mean that this character shouldn’t exist outright.

Sombra has been reworked and adjusted more than just about any other hero to appease the player base, to make her stronger and more consistent at times, and other times to capitulate to people who don’t like having to deal with her. Her current iteration was born out of eliminating the “get our of jail” translocator and perma-stealth. This was praised as sufficient, until bans.

No changes can possibly be made to Sombra that will lower her ban rate.

Buffs? out of the question.

Nerfs? relegated to a throw pick with a low winrate, still banned because nobody will want her on the team.

Rework yet again? Banned out of spite. Even if they eliminated stealth, they’d ban over hack. If they eliminated hack, they’d ban over stealth. I don’t want to hear anybody suggest a “virus/hack skill-shot combo” because that sounds good on paper, realistically a bad idea resulting in people mad about getting their ultimates interrupted from “halfway across the map” when Ana does the same thing, she’s just slower.

I’m at a loss for words and have come to the conclusion that there’s only one radical solution that doesn’t involve another rework that will fail yet again.

Giga buff other characters to take the heat off. Radical, maybe a bit dumb, but it’s something that could work. I’m just tired. Nobody is happy. I’m hiding out in stadium with Ashe dynamite builds with cybervenom (I am a sadist after all) until something happens because I don’t want to load into a competitive game and have the character I primarily play just be automatically removed.

I make do with Venture, kit is relatively similar in some weird ways, and have won. But it’s frustrating to load in and know you won’t be able to play your hero. Just because the players don’t like having to think just a little bit more critically about how they play. Honestly, it’s kinda lazy to just perma-ban somebody. Before somebody else says “learn another hero, that’s lazy” I do, I’m not a one trick. She’s my main for a reason though because I like her. Point is, perma bans are excessive an lazy on your part.

I like the purple/pink invisible lady and like her tactical style that she has had in the past. But she’s cooked, we all know it, and the only thing I can think of is buff other heroes to take the heat off because no amount of reworks will work.

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It would be easier to just fix Sombra, but I am down to clown with your idea.

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I think it could. But it would have to be like a rework away from being a stealth assassin they can disable your abilities. Pretty much change her identity and it could. Not that I ever see them doing that, as the hero would no longer be sombra.

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imo a rework could work, it might just have to be more radical than what they’ve tried in the past

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But people were, are and will be the same as always and the company made the game specifically for those people. Stealth assassins were the reason why PvP was failed in MMO 20 years ago, and the devs just made the same mistake again.

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i think maybe if they move her to the support category and drop virus to a heal. hack for heal over time(more than the perk/also 1 second silence still and certain abilities-ults) and maybe ult for the 3 seconds silence and a wide team heal … the utility support people would want

base gun damage and the removal of 20 percent more damage on hack. she is a support so she shouldnt have dps damage

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Sucks it had to happen but this is just the price Blizzard pays for being terrible kit designers who never think about what its like to fight the characters they make, or how they fit in the sandbox with 4 other people on their team.

Doesnt matter how awful a character can be, if their presence makes the game unenjoyable, not even difficult just unenjoyable, they’re gonna be removed by bans, and itll be earned.

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Ok is Sombra basically Overwatch’s version of dead by daylight Skullmerchant?

It seems like they are just nerfing her into oblivion because they don’t know what to do with her until her inevitable rework.

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This is correct. The only thing that will lower her ban rate is buffing dps players’ situational awareness or buffing their headphone volume.

Sombra is a waste of a ban slot.

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Not really true.

You can make her less annoying without nerfing her, so there are paths out.

Rework yet again? Banned out of spite.

Yeah, THAT would take a while to go away. But it would eventually. See Brig.

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I disagree. It’s a hero design problem. People keep complaining about all the wrong stuff, and Blizzard keeps making design decisions that are detrimental to her design and making her worse and worse.

There is a reason why Jeff and the OW1 team explicitly said they would never make her a stealth assassin. There are very good reasons for this. So they focused on her having good utility and low damage. The decision to move to 5v5 completely changed the game dynamic requiring massive design changes to heroes like Sombra because tanks, by design, had to be unbelievably strong, and having strong CC on them was too oppressive given how much attention and aggro they draw in the game. A 5 second silence on the only player on the team mitigating damage and drawing fire was basically a guaranteed death sentence. So instead they decided to gut her and generalize her into a generic deathmatch hero. Hack lost its core utility and is now basically a debuff to deal more damage with some super niche utility here and there. Then they added virus and kept buffing her damage over and over again. Until, uh oh, now she’s exactly what she should’ve never been.

Overall I think 5v5 is the root of so many issues in this game. This game no longer values any utility or interesting gameplay, and instead focuses on everything having tons of mobility and damage. If thats the direction they want to stick with, then so be it, but Sombra’s rework in that environment is a massive design failure. They are trying to maintain her core identity of a hacker/disrupter with invisibility where it doesn’t make sense. In doing so they’ve probably alienated most of the original sombra player base anyway, so honestly at this point they should just gut her and redesign her from scratch if that’s what they want to do. She resembles absolutely nothing that she used to be anymore, so have at it.

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She’s been reworked and adjusted a lot yeah…but NOT to appease the player base. If blizzard would have listened to the community even once on why they hate Sombra, we wouldn’t be in this 95% ban rate situation. It’s entirely their fault. The community says perma invis annoying, taking away abilities is annoying, easy instant escape to safety is annoying. Every single “rework” has made minor adjustments to these abilities when they SHOULD have been changing how they function entirely.

Try an ACTUAL rework

You’re being dramatic

This is proven wrong by psyclockes existence. Invis is fine when it only last a few seconds and doesn’t launch you across the map. Hacks functionality should be completely changed or just removed and replaced with something else.

You can see Ana. Sleep dart is not an auto lock ability, it’s a skill shot, and it has travel time.

No, you’re right, it’s just dumb. Not even sure how you came to this conclusion when you yourself understand it’s not sombras strength that’s the problem, she’s just obnoxious anti fun.

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Yah the moment you get sombra off of the insta ban list she wont get back on.

I think its evident that they need to massively touch up on her kit.

That said I wouldnt be surprised if they dont want to put in the resources to rework her yet again. Its probably easier and cheaper at a point to just nerf her into the ground rather then risk another failed rework.

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It’s really wild to me that Sombra gets permabanned this much.

All it takes is learning how to peel or using torb of all things. Sombra’s playerbase perception is really unique to this game.

A rework would have to be radical here. You would have to strip down her persona and her hero fantasy to the core entirely. I’m not too sure how Blizzard is capable of doing that here.

Honestly the other solution would be to make another DPS monster that requires a perma ban rate to see that Sombra bans are ineffective for the most parts.

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She hasn’t been Sombra since october 2022 when they went in the tracer lite weak assassin hero direction.

We already have a few of those, 2 having been released in the last 2 and a half years, tbf. People rarely ban them anyway.

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The sad part is that the dev could have kept her how she was in Overwatch 1, however, just reduce the duration on Tanks, but every Sombra main have stated that you do not want her to deal damage, but everyone would rather be “killed than hack” not that is the case, and you see the uproar.

I am seeing the very same forum user who made that claim, and right now is still complaining about Sombra, which is funny to say the very least. Not to mention that since OW2 is a F2P game now, that just opens up another variety of gamers, that never got the chance to learn the depth about Sombra… but then again Blizzard has lower her skill flooring by a lot, so I am not surprise. Though she is statically bad, she is just annoying- which is a very weak argumentative foundation as what is annoying to one, is less annoying to others.

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I have no doubt that if they reduce the silence to 0.1s people would still unironcally be convinced that hack is the problem.

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or…

Just make hack a different effect that doesn’t disable abilities?

Make her earn her damage instead of being tied to a borderline unmissable DoT ability that does most of the work for the sombra player?

Reduce survivability / invisibility by not having an invisibility length that perfectly matches up with her TP ability so she can engage out of invis and immediately piss off to Neverland where unless you’re playing some hypermobile hero with your cooldowns up, you’re just not going to chase her down fast enough?

Like… there’s so many things you can do with sombra that would reduce frustration, it isn’t just ONE thing with this hero. The problem is they’ve done NONE of it, when they reduce one thing, they just make her better in some other form that also sucks to play against lmfao. It’s the combination of cancer that leads her to get the hate she does.

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But that doesn’t necessarily mean that this character shouldn’t exist outright.

No, this is exactly what it means. Games are supposed to be fun. This is an issue outside of balance, and I doubt the another rework would get it right, given the failures of the last five. Her hero fantasy is a disaster. Keep the character model, so skins and emotes skill work, but her next iteration should not be mindful of her perceived fantasy nor her lore as it relates to gameplay; it should be a new hero wearing a Sombra skin.

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