I know, I’ve been here since before she even released. They nerfed her stealth, but buffed her damage significantly while reworking her stealth in a way that makes her more present in fights like I warned would happen before they did her first or second rework in 2. I’d say losing a literal “get out of jail free card” that was almost always placed by a hacked big health pack in exchange for Opportunist and an extra 100 some damage or however much Virus does is a fair trade.
Now look at how she’s received. Everyone complaining about her is hates her because:
They hate her cloak with a passion.
They think she has too much burst damage.
Or they think her identity changed too much and actually WANT the weaker, more selective Sombra back.
No one is going to win. I’d say she’s better now than back then because her escape was really the only thing that set her apart from anyone. Her damage without Hacking a target was pitiful at best, especially when most characters would still be able to turn around and kill her faster or would have their abilities back before she could kill them. I can count on 1 hand the number of times Sombra was an actual threat to me before she got Virus, and every single time it was in FFA while I was playing a character she hard countered, the player every time had Diamond Contender or higher as their title.
Especially after S9 since that forced her, with her 8.4 or so damage per shot in a 60 round mag, to make sure she hits 50% of her shots if we exclude Virus and Opportunist. And when 40% is considered good or at least decent aim in a game like this, who besides maybe Masters or higher is hitting 50% of their shots on a character with an automatic weapon that has spread? The correct answer is no one if sites like Overbuff are to be believed.
How many characters, especially ones with inaccurate or automatic weapons, need to land 50% of their shots per mag to kill the average character? Then ask how many have a damage ability and/ or a way to make hitting easier? How many actually need to aim as opposed to just aiming in their general direction and let the target unconsciously just strafe into them?
With all that in mind, the only way old Sombra would work would be one or more of the following:
if she also got her damage increased to around 11-13
got her passive damage bonus reverted to 40% or higher
a boost to her Hacking speed
or turn Hack into a projectile mixed with Virus to some extent since time hacking the target is time she could’ve spent shooting them. Just shoot them with Virus and by the time they get hit, she’s already shot them 8/30 times she would’ve needed otherwise without that 20-40% boost.
I like the idea of the invis having a solid humming sound, something distinct just for her that would be easy to separate from other sounds but something that stands out primarily when their isn’t a lot going on around you.
Personally i don’t have anything against invis sombra and i honestly enjoyed playing against last version of sombra alot. But i still think the invisible assasin is bad for a pvp game like ow. Specfically its longeveity
Why? Because the counter to it her is just to learn every map inside and out, memorize flank routes, her movement speed and audio queues. Done, you now know that she only has like <5 viable positions to strike from at any moment and you can spycheck and position accordingly. This isn’t a problem for old players, they where all there when the games had fewer maps only had to learn new map every now and then. But for new players that has almost 3x the maps to learn its a pretty big hurdle and together with an invisible char that kills them ‘‘out from nowhere with no counter’’ it scares people away.
Ofc if you look at their replay you can see (and hear) that the sombra was going to attack them from a mile away and that they had ample opportunity to do something about it. So you could argue that they should just git gud and l2p. I’m inclinded to agree tbh, about 45/55% agree/disagree.
“out of nowhere with no counter” WRONG. Pick Hanzo, shoot his reveal bow. Pick Widowmaker and use her ult that reveals the entire map. Stand near your support and protect them. Use Mei’s ability to fully reheal herself to make Sombra’s damage useless. Use Sym’s turrets. Use Kiriko or Baptiste immortality.
Point is there were tons of ways to deal with perma invis Sombra and if you couldn’t deal with it you were just a bad player.
Sombra was nerfed to appeal to new players who don’t know how to play the game.
If you mean making sombra mains have the high skill task of pressing a extra button to be invisible all the time and get compensated with dmg boost wall hacks and what not
Yes, i just said that. Your post is a bit redudant but thanks for agreeing with me.
Yes, that’s what i said. New player retention is more important to the game then the few people that left because perma invis was removed. Good thing you came to your senses and reached the same conclusion as me in the end.
Good idea, but it requires getting out of tunnel vision, which requires
an effort of adaptation
doing something other than shooting what appears in the viewfinder without worrying about what is happening outside
it is too difficult for a lot of people, that is why the supports have been changed to be able to manage the flankers without any external help.
Managing a flanker does not mean winning all your fights, surviving is already a huge advantage, but avoiding dying in a loop without being able to do anything about it.
As for team spirit, if the elite ranks represent a ridiculous percentage compared to the others, there is a reason for that.
The point is that Sombra no longer fulfills the role she was designed for and created to perform. Sombra is not an assassin, but Blizzard, out of incompetence, turned her into one. Sombra’s rework changed her in a way no other hero has been changed. Neither Sym nor Doom received the same treatment.
This is why I’ve always hated her reworks. I miss OW1 Sombra, it was much more interesting and dynamic to play. Making her an invisible assassin was a huge mistake imo but …they wanted to go to 1 tank only and with the old hack, you could just keep hacking the 1 tank and they didn’t want to ruin that 1 tank players experience, cause they actually needed people to play it.
Say what you want about OW1 Sombra, but she was not really a problem at all for the vast majority of players.
She’s definitely a problem for more people now than she ever was before.
The funny thing is that they could have just reduced the hack duration. If you break down Sombra’s kit, the hack duration is a minimum of 3.5 seconds and a maximum of 4 seconds. They could have simply increased Sombra’s damage slightly, allowing her to kill a target while the hack is active, and everything would’ve been fine!
Tanks could then just have 50% of the hack duration, and maybe hacking them would take a bit longer. Another option would’ve been to remove the cooldown on hack and instead use an energy system, making it so tanks have a longer cooldown. Perhaps something like only being able to hack a tank every 12 seconds!
Balancing Sombra isn’t really that hard if you understand what her role is—and what it isn’t!
Honestly, changing translocator was where things started to go downhill with Sombra. Like you said, either it was so far away that she may as well be dead, or it was close enough that you could track her down and secure the kill.
Exactly. To be fair, as a Mauga main, I understand that my character is cancer. However, the last version of Sombra (the one that everyone complained about and then we got this) I really disliked. Bumped her up to the second character I can ever call cancer (after Doomfist).
I hated seeing her every match. But I don’t want her in Hog - tier (pre rework) for the rest of her career. I do want her to be fun, and I really liked going old Sombra (pre rework) and just doing stuff. I remember getting a POTG with her and being happy. It felt good.
Now it’s less like that and more “I’m playing Sombra?”