The Skill Based Vs. Rank Based Matchmaking Dilemma

So lately on one of my alt account, I have been seeing the same people over and over again. Three days in a row I have been playing with the same 5-6 people. This is only 3k SR so there should be plenty of people to match make with but yet I keep seeing the same people over and over again.

They are on Alt accounts, and after the first day I just got curious and started messaging them asking what elo they are at. It turns out they are all mid master - low GM same as me. ( I have a high masters alt, this one I usually climb into masters for the SR and just don’t play on it much)

That got me thinking, why is the comp matchmaking system so skill based? We know it is because the DEVs have said plenty of time that it tries to match people who are equally skilled together. Wouldn’t a system that is mostly ranked based push those who are higher skilled up and lower skilled down? Purely based on SR without taking MMR into account at all?

I agree with performance-based SR, that system may reward one tricks, but with a role, preferance system would help solve that.

It seems like the real root of the problem is a match matching system that does to good of a job of making the game fair. I wouldn’t be surprised if the same system is used from QP except it has a dependency of picking people for a certain SR level.

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I get the feeling they try to protect the quality of matches in a given rank, so they make it harder to rank up.

They probably fear that if they don’t have an elaborate system, you’d end up having people in masters by luck or boost and that would generate a huge discontent.

It’s just a major snowball of monkey dung.

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I can see that but it’s not to protect the game from low skill players getting into masters I think it’s to protect low skill players from having the game experience ruined for them no matter what ELO they are at. If you are a HIGH skill plat player you will more than likely play against other HIGH skill plat players. It would be silly to play low skill vs High skill players against each other if you are trying to make a “fair game”.

The goal of the match maker is to always make the game a 50/50 chance right? That is a direct quote for the big daddy himself.

But the downside is that you feel that you improve, yet your measure of improvement within the game doesn’t reflect that. Hence the huge uproar of people unhappy with the system.

You start performing better, the enemies also do and you can’t move up.

It’s not a good system at all. There should be no hidden MMR in competitive.

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Agreed, I don’t think the system is “out to get” anyone. I think it’s just a bi-product of a system that is being more fair than it should be.

It’s probably heavily based in ELO. I read about it and a lot of online games use it.

Starcraft 2 used it and was heavily plagued by rank inflation.

I also came across some tidbits of interesting info about leaving games to preserve MMR/ELO instead of staying for the defeat. That’s another problem that maybe is so prevalent because people try to game the system.

I agree the devs need to change something in comp

One day they may… or not

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Almost all games are just stomps, if you don’t have a full team to play with it’s not worth playing at all. One team of 6 always just stomps the other in “competitive” and it’s impossible to play solo.

Agreed. I’d argue that the hidden MMR (or any weird complication in a matchmaking system) should be removed solely just for being potentially exploitable, and there’s a lot of other reasons to get rid of it beyond that. Among them are 1) The “fair” matchmaking system consistently makes games absolute stomps one way or the other, 2) It begs the question of why we even have SR in the first place if there’s this hidden MMR as well, and 3) It kinda seems to make climbing feel Sisyphusian.

So the matchmaking system mostly just seems to breed frustration and doesn’t even fulfill its intended purpose of creating matches that you’re equally likely to win or lose.

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This. I play Overwatch because all other multiplayer FPS have been miserable experiences due to getting no chance to even start with someone my own skill, which is none. If I had to get into comp and play a Diamond or above player I would have quit immediately.

They’ve already said they match based on MMR and that SR closely tracks MMR without some of the weirdness that just an MMR system would have, like going up after a loss and being able to use things like the decay system which is there to prevent rank camping.