The Shop is Just- The Worst. User Experience Critique

This is going to be long, so I’d appreciate if people who aren’t interested in the topic of progression/regular-play rewards, and cosmetics to skip this one.

As an OW1 player who has played this game on and off for a while over the years, the shop/progression is extremely unappealing. I’d like to voice my points of contention with it here.

I own a LOT of the classic Overwatch cosmetic content. In the end of that version’s life, when events rolled around, I’d have so much of the base game non-event cosmetics, I’d typically acquire all of the new common and rare items (like sprays, icons, poses, and voice lines) by the end of the first week. It felt nice for the game to almost reward me for being a veteran player with the “prefer un-owned items” RNG that was added eventually.

Now, I wouldn’t immediately earn higher tier rewards like epic and legendary items. I’d have to grind some boxes for them but I’d eventually, through somewhat regular play, earn some things that I wanted. Not always, but enough that I felt rewarded for regularly playing.

Players would typically get the most basic drop (Gray x3, Blue) more once you collected a majority of unique event items, or an event wasn’t on. This drop would give you +5 credits per common duplicates, and +15(so 30c total for the lowest RNG common box) for rare duplicates that you got. Say what you will about the idea of duplicates but the great thing about this was, you could just save up for the next big event, to make SURE you got one or two of the items you really wanted.

The system in place now is intentionally designed to be grueling and unrewarding to regular and veteran players who enjoy cosmetics. Less reason/incentive to enjoy hopping on to play regularly, because there isn’t really going to be reward for it.

The weekly challenges in-game are one of the very few ways to earn the game’s premium currency, and typically you earn 50 a week, 60 if you grind the challenges all the way, which is a more committed player investment. Far more than just regular play to build lootbox currency by playing, like before. New skins in OW2 are only purchasable via the premium currency. (new heroes launch with one legendary and a palette swap that you can buy with the “legacy” credits. -also 2 less legendaries than they used to launch with!)

All this to say, I understand the need to move to a new revenue model for Free-to-Play Live Service. I expected changes and more premium style items, a shop, and no boxes due to legal issues in some countries as well.
But the thing is, this model is extremely unfriendly even with that open mindset.

The Battle Pass is of semi-decent value(several skins, emotes, a custom skin per season, for 10$), but you cannot earn premium currency back on the premium track. This is a standard feature in BP designs across many Live Service games today. Another potential reason to not want to buy, play or invest time.

You could buy a BP in another game, and enjoy spending the premium currency you earned back on potential cosmetics, or the next BP. Ideally, you’d make really good cosmetics so people would want to spend on that, and have to buy a BP again, which gives it more value, as you can earn back spendable premium currency to use how you please, or get another BP. Incentive and reward.

It also takes about 5mo or two and a half seasons of regular play per week(assuming your average 50-OWC per week) to earn enough for a premium BP. I am not saying give away the damn BP, but earning the premium currency is so unrewarding, it feels intentionally designed to make regular players feel bad, and throw money at the game in order to feel gratified, because they essentially can’t earn rewards for playing anymore.

The shop design is worse. Legendary skins alone are priced at 1900OWC. A ~20$USD value. At a rate of 50OWC per week, a new OW2 legendary skin would take you 9.5 months to earn. I guess people who played since launch maybe knew they’d potentially like a skin in the season 5 shop rotation; for a support hero they wouldn’t know about for 6 months, from s4, like say Cleric Lifeweaver(an actually great skin!). If they earned their 50OWC per week, this would be the very first shop legendary they could earn since launch.

Even crazier and uglier design, the store has a rotation system, so you can’t buy OW2 skins unless they’re in rotation. This is intended to push people to spend money lest they might not get a chance to earn the skin for the hero/s they like in time(9mo to earn, and the skin might not even rotate in lol) because you cannot buy things for individual characters in the shop. So, lord knows when your Cleric Lifeweaver will return, I hope you earned enough every single week since launch!

The “For You!” tab is hilarious too, I’d expect given we have a rotating shop, it’d be stuff I don’t own for my top 5 characters. It isn’t. For the past 8 weeks my For You tab has been entirely populated by bundles of seasonal content from OW1, all of which I own except for the one skin in the all of the bundles, and all of the bundles are populated by Torbjorn, one of my bottom-ten played heroes. “For You”.

Many of these bundles created to populate the rotating shop are things I own the majority, if not all of.

So- Extremely exorbitant cosmetic prices, a limited rotation shop- that is populated by generically generated content bundled up from years ago, for heroes(or a hero in my case) I don’t play.

The shop, and earning cosmetic are hideous, unrewarding, and don’t incentivize me to play or decide I’m okay with putting some money in at any point in time. Mind you, I buy characters and cosmetics in DBD all the time. It’s because I get to play to earn them too, or get rewarded for spending on the BP, and really cool cosmetics I want to buy- don’t cost nearly as much.

I don’t know how others feel, but this user experience makes me play less than I used to, and I don’t want to spend actual money on content, even if I like it.

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I do think it’s a bit crazy that the best way to earn premium currency is not to play the game, but to close it down and click links on a Microsoft Edge tab, then close the new tab it opens and go again.

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Another fantastic addition as to why the game’s incentives and rewards are backwards, thanks lol

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I mean the amount we get for playing is very low, but it’s not surprising doing a job lets you buy currency faster than playing the game.

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What is funny is that when they shut down OW eventually, all those skins will go POOF!

Such a waste of money.

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I’m talking about Microsoft Rewards lol. My real job is very different to that (I use Excel not Edge :laughing:)

I know what you’re talking about. My point is it can essentially be viewed as a job, only a few mins per day but it adds up. And those same points can be used to buy things that also have real money value, like gift cards.

tl;dr : I want more free stuff! ! ! ! :sob:

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Most things irl won’t last forever either.

Like pants, socks, mousepads, fireworks…

We are not going to buy some iron ingots :eyes:

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“I don’t like your monetization, but even if you made it better I wouldn’t pay a dime.”

Blizzard POV: :person_shrugging:

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Well, you don’t have to! lol.

I’m not sure why it makes you play less though…

I know! And when I eat a pizza, POOF, it’s gone.

Such a waste of money.

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that wall of text was the wall of china

Yes, but you see. They don’t deserve the money i earned from that job. They’ve done nothing good with this game.

It’s crazy how much y’all don’t read- I already said I gladly spend money in DBD because it feels like investment and reward. In DBD I can put money into the battlepass and earn it back by playing, in which I can spend on cosmetics I enjoy and want to play with(that also cost a decent amount but aren’t literally 20$, and you can earn them through a more reasonable play time and not 5.5 in game seasons or 9mo),or use on another BP. It gets people to continue playing and spend money because it can be rewarding.

Skins are nigh unearnable and far too much a premium that I don’t think it’s worth it to buy, even the ones I enjoy. I have friends who think the same. The point is I don’t think it’s smart design and is losing the game money aka longevity.

As opposed to the aforementioned game, where skins are earnable, more affordable etc so I do often buy those with my earned currency AND premium currency. It’s about smart user experience and what would get more people to support the game because they feel rewarded by putting effort and money in it.

That was the entire point of the thread.

Please continue failing to read and then making snappy posts at your leisure, however.

Im with you on this, the problem is they don’t care of having a good game that lasts like 20+ years, they want a game that lasts 1-3 years but makes alot

In overwatch 1 I believe many people spent money even if it wasn’t needed (just look at how much they earned in the last months before ow2).

all the skins could be earnable for free at all time and they’d still make a good if not alot of money but of course its not about money, its about ALL the money.

I cope alot thinking that maybe microsoft will leave freedom to devs and let them add what they want (possibly a way to earn anything u want for free), fact is we dont need to have EVERYTHING for free like in ow1 (I always thought how absurd it is we could get anything we wanted for just playing a “few” matches a day), but lets say like 1 skin ever 4-7 days of your choice would make up for a lot, and them adding ±1 skin a week wouldn’t let us get ALL the skins.

Its not cause its “f2p” it has to have dogwater monetization, I always am on the side that anything should be earnable, and you should “need” to pay only if u want ALL the cosmetics.

Thanks for allowing me to do so :+1: