Ive went out against the bastion rework since ive seen it, and im pretty sure everyone has already heared my arguments against the design of the rework specifically
but now, i want to take another to take another angle to the problem, in a broader look and explain the problem with the hero reworks so far in general
As someone who played many characters who got reworked such as Mercy, Symmetra, Torbjorn and now Bastion and has kept an eye on other heroes also recieving furthe reworks, i can point out one big flaw in all of these reworks
the fact that the characters were completly abandoned for years before their reworks were released.
Symmetra 2.0 (and to an extent, symmetra 1.0 too, although thats a bit of a different matter) , Current Bastion, Symmetra and Mercy were Barely adressed, if at all before their reworks were done
This is not saying that Sym 2.0, Torb 1.0, Mercy 1.0 and Bastion 1.0 was salveageble (although i belive they all were one way or another) the problem is the following
They didnt even try to fix them
or atleast they didnt communicate to us that they did, or let us try the changes ourselves,
their respective communities were filled with plenty of very competent people suggesting various reworks or tweaks in order to fix the heroes, however none of their suggestions were ever adressed
and like that they were reworked
In fact this is also true for sombra, although im a bit more hesitant about that claim since sombra wasnt reworked because of her problems and shortcomings, but rather because they just decided to blanket remove all CC in game from all non-tank characters (Except for a few, arguably a few of the worst CCs still remain in OW2) and to an extent doomfist too.
Overwatch 1 right now is completly abandoned, and you could argue that they shouldnt bother balancing overwatch 1 because OW2 is going to be awhole different game anyways, which i understand that point
but nothing stops them from removing 1 player slot and throwing an experimental with some changes to get some feedback from them, or even paying attention to the hundreds of messages from these heroes communities suggesting what they say
This is regardless of me suggesting the reworks were good or bad of the aftermentioned characters, its more about that they clearly havent done a lot to these characters before going straight for the rework.
why is this important? because reworking a character entirely isnt something thats really good, its basically admitting that this character entirely has to be scrapped and revaluated from the ground up, and this inherently affects the players of this character
Those who dont like the character might start playing them, and those who like it might stop, its a big risk and frankly its not exactly very fun to have a character which you like suddenly be completly different from one day to the other without you ever being able to play them again in their original form
thats why major reworks of this caliber should be the last option, something to do after youâve tried several changes, both minor and major to the characters systems, and all of them have flopped.
for one i belive the best overwatch reworks were the ones that didnt focus on rebooting the entire character but rather expanding on what the character already had and modifying some of their mechanics while still keeping the abilities they had, just working differently.
Roadhog is a good example, Take a breather wasnt removed and replaced by a new ability, it just got modified in a way that made it a lot better
another example is symmetra 1.0 to symmetra 2.0, this rework expanded on the characters mechanics (+ new ult, +3 turrets) inestead of out right removing them, (her old E shield was even moved to her ultimate in a much stronger form, and she was given an ability that complimented her close range kit a lot)
Anyways, consider this a mix of a rant and feedback, mostly caused by the lastest bastion rework, but ive tried to expand the scope of the problem.
also before anyone says this, no this isnt a âbring back mass rezâ thread
Edit: I remembered they are also doing this with 2cp, out right removing it inestead of trying to fix the map design,
seriously, if they added just a few more flank routes 2cp wouldnt be as bad, the problem is that every single map devolves to single chokepoint on Objective A, and on objective B its literally a stall war with the defenders respawning half a meter away from the point