The reason why there a "low skill" hero mains in GM

Is because that them being mechanically less demanding allows the players to focus on game sense and other skills of the game instead, it’s not to be confused with the heroes themselves having a higher requirment of game sense and what not but simply that the people playing them are GMs when it comes to every other type of skill that’s not mechanical.

Under the right conditions the natural progression of the playerbase would make the people who play mechanically demanding heroes get the same level of every other skill for “GM” and push those who didn’t focus on the mechanical aspects down until they decid to invest time into becoming GM at a mechanical level as well.

This is a problem that we have in multipile ranks where people have some aspects of skill required for a rank but completely lack another and the absence of that baseline overall skill requirment is why people stay where they are.

Ranks should be defined by a baseline level of skill that involves all types.

At the very top it should only be people who are GM in every aspect, same for Master, Diamond and so on.

The reason why we have “low skill” hero mains in GM because there aren’t enough “high skill” hero mains who are also GM at every other aspect of the game that isn’t purely mechanical.

3 Likes

High skill heroes just take way more to be effective than low skilled ones, simple as that. They do it to satisfy the non shooter players they’ve marketed the game to.

This

1 Like

When something requires you spend more time to be effective it should also be rewarded when you get to the highest levels.
Low skill heroes not being just as effective at the highest levels doesn’t take anything away from the people who play them. It’s a competitive environment and if they want to compete they have to improve.

Competitive wasn’t in the game at launch either, it’s an addition so anyone who chooses to play this mode should also understand the basic principles of a competitive environment and why improving overall is necessary.

1 Like

I think it’s a key of game balance: Make mechanically hardcore hero with forgiving “game sence”(first type) or easily controlled hero with limitations(second type)… But first type can’t be made without any “limits”, or they will be OP, and they just have extended limits version of second type.
Now we call first type heroes OP, because players spend much time into a mechanical skills - makes it easy only for them, and extend their limits with game sense.
And my question - what the point to create low skill heroes? … Maybe to play with friends but don’t invest much time into the game (easy to pick up)… And i see support role becoming only for that… and it’s sad…
EDIT:

Maybe i will wrong, but i start realize why supports always cry about “unrewarding job”, because to only heal is not kind of hard work, it’s much more easy to do rather them “click4head”. (real job is stay alive).
That’s why I think Ana is the most enjoyable support. And maybe why blizzard don’t want to make her fine, because if she will be viable, other supports just explode like soap bubbles. TBH she is very strong not only as playable hero, but with high-quality lore and hero design.))

The problem is the whole low skill floor, high skill cap implementation.

You can usually tell if a low skill floor hero is over performing if they are in the top ranks.
Low skill floor has to equate to low-mid skill cap, it can never be combine with high skill cap. That equation is automatically broken.

What we have here in OW is low skill floor heroes, and low skill ceiling heroes that are also overpowered. The output from these heroes per player skill invested is way too high. Some examples of these are: Soldier 76, Pharah, and potentially even Junk.

Since the top ranks are supposed to be the echelon of player skill, if the low vs high skill cap heroes were working as they are supposed to be there would be far…far…far…more high skill floor heroes in those top ranks and the low skill floor heroes would be almost non-existent.

Theoritically you right, but we all hUmAnZZZ. On russian forum was person who used Mercy to get higher rank and be cool.
High skill heroes require always from players high standards (such as speed reactions, mechanical memory), but no one want to drop down, because of statement “If you not GM, you are nothing”.)

It is not theoretical. It is actually quite simple.

If there are low skill heroes in the same rankings as the top echelons of skill for your game it translates into one of three things:

A.) The top skill players are still not good enough to make good use of your high skill heroes, which is pretty impossible for any game.

B.) The high skill heroes are underpowered.

C.) The low skill heroes are overpowered the moment a little skill is invested.

I am going to say © is the most likely

You see if there was some semblance of balance, the high skill heroes in those top echelons would eat those low skill heroes alive. That is just how it works. The maximum performance/output of those high skill heroes would be utilized by the higher skilled players, and said output would naturally well surpass the limits of the low skill heroes.

1 Like

You right, but waaaaiit. fck i’m again didn’t finished reading title to the end:
The reason why there a “low skill” hero mains in GM

I think that SR system has to start penalising people who one trick one hero pool or hero, do people who only play dps and nothing else really deserve that GM badge which is supposed to stand for prestige in this game?

Sure why not. Be really flexible(not fill) in all roles, i think, it’s like be above the skill rating))