The game was once accessible. Each hero felt unique and powerful in their own way—you didn’t need to have amazing aim to enjoy playing. Period.
Many of us had friends who weren’t the best at FPS games, but they could still contribute by playing heroes like Mercy, Reinhardt, Torbjörn, Symmetra, and Winston. But gradually, the game started leaning toward elitism. New heroes increasingly required good aim, and even some older heroes who originally didn’t were reworked to depend on it.
Heroes Felt Unique
Torbjörn used to be all about his turret. That was his thing. Playing Torb felt like a different experience—you’d pick him, place your turret, tend to it, collect scrap, and give your teammates armor. It was a unique concept and made Torb stand out. Now? He’s been reduced to just spamming projectiles, and his unique playstyle is gone.
Symmetra was all about her teleporter. You’d find strategic spots to hide it and protect it with sentries. Now, she’s just another DPS in the fray with a beam like Zarya’s.
That was the game people loved—the game that won Game of the Year in 2016.
What Do We Have Now?
Now, it’s like Call of Duty with cute heroes. Either you’re good at aiming, or you might as well not play. It’s as if the message is: “We don’t want you messing with our MMR.” And this is coming from an Ana main! Ana, Widow, Ashe, Zarya are among my most played heroes. But I can’t stay quiet as the core spirit of the game is slowly being washed away. We’re losing a huge part of the community—our friends who used to jump in just to have fun, regardless of skill level.
Balance Issues?
Sure, balance issues will always be there, and players will always complain. But that’s no reason to sacrifice what makes each hero unique. Making every hero play the same might solve balance issues, but is that really the path we want? It feels like that’s exactly where the game is headed.
Can We Blame the Overwatch League?
I think we can. Ever since it launched, the developers started balancing the game around that ultra-high competitive level. But they overlooked a critical detail: most players aren’t pros. The majority of us play a completely different version of the game. Balancing solely for the elite tier comes at a huge cost to lower and mid-tier players, who make up the bulk of the player base.
Then came the reworks. What the developers didn’t consider is that if the game becomes less fun or, in my opinion, inaccessible to the average player, people will simply stop playing. And if they stop playing, they’re certainly not going to be tuning into Overwatch League matches.
Overwatch became popular because it was fun and welcoming for everyone. It’s that broader community that fuels its popularity—not just the high-level gameplay.