MMR is an unknown system, we don’t really know how it works
This rule already exists and is stricter, as it requires 50 victories
Players must win 50 Quick Play matches to play competitive, or have owned Overwatch since before June of 2021
If the player has never participated in a Competitive Play match before, their performance from Quick Play and Arcade modes will be used to initialize their MMR.
they use the performance of QP and Arcade, we don’t know the specific data, Arcade is not the best place to get the data, but as we don’t know the data they use there is no way to understand
I don’t know, even 50 I don’t think it’s enough, but if you increase the number people won’t like it, nobody likes limitations
The truth is that to have a decent MMR you need a lot of game time, and that’s why they refuse to reset it because it’s valuable information, so MMR in the beginning won’t be precise, but forcing people to play more games to get data is not fun for them
So there is no way that pleases people, more data will restrict people, less data will make less accurate matches
Placements are useless (they intend to create boost(s9), but for now it’s useless), currently it’s just a way of saying your rank (before it was every game, now it’s after 7 games) . increasing the number of games to know where you are leads to a lot of frustration, when you know you are going to drop or stay in the same rank
I don’t understand how this influences improving MMR, it would just make people spend more time playing
and perhaps the number of active people, since to obtain the Rank it would take longer as well as the “rewards”, but forcing someone is not the most fun, people don’t play more than they need, because they think the game is not It’s “fun” (I think it’s fun), increasing the time won’t improve it, it will only frustrate they more.
I don’t think it’s necessary, this will just increase the queuing time.
These isolated matches do not affect the MMR immediately, dividing the MMR would not be effective, since there are few placement matches and if you do what you mentioned (you would need to increase the number of placement matches (a lot)) and it would increase frustration and would increase the queuing time.
this mechanics are very complicated and we have little information, even with all the information they have they cannot improve it
honestly it seems like you want to force greater engagement from people, which I support, but the method…I think will push people away and if the idea is to keep those who aren’t engaged with this idea away, I don’t think it’s healthy for the game