The problems with supports

You’re joking, right? The current state of the game proves that flankers with their hypermobility are just shredding the supports, because supports got the least amount of changes. Like cool, they passively heal after 1.5s of not taking damage. What are the odds the enemy is just going to allow that to happen?

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Not sure how can they do it, other than giving supports some kind of mind control powers to force their teammates into correct positions.

Until then, playing support means being punished for bad decisions, that weren’t made by you. Yes, teammates went in wrong place at the wrong time, yes, they completely ignored flanker dashing right past them, but ultimately it’s you, who will suffer direct consequences, not them.

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The opening if this vid explains why its wrong.

“DPS doing same old thing… having fun…”

THATS THE PROBLEM.

THIS ISNT OVERWATCH 1.

DPS needs to adapt to the new game and stay with the team wayyyy more. Constantly leaving jus a single tank to protect the healers- if, that is, the tank dosnt also play it as dps constantly. And constantly putting multiple walls between them and their healers.

Then blaming dead support heroes for lack of heals. HELLLLOOO!!!

THERES A TIME AND PLACE TO PUSH AHEAD alone. And its not 100% of the time.

Dps needs to be way more aware of whats happening behind them. And as a team.

The game has literally changed.
Change with it or keep dying.

  1. If you cant win the 1on1 fight alone— you shouldnt be running ahead to get in that fight.

  2. And you sure as hell shouldnt be constantly be pushing into 2 or 3 on 1s if you cant win a 1on1.

Stop blaming support for your overall bad decisions and overall lack of awarness and team synergy.

Time to adapt. Play together or die alone. Its that simple.

Push ahead to get a pick then check on your team. If you fail to get the pick or get overwhelmed— GET BACK!!! Dont sit there in a 5on1 screaming for heals.

We dont have to make the same bad decisions as you. Were gonna keep the others who have game sense and team sense alive.

Not the meatballs who constantly get themselves into bad situations cuz they think theyre better then they are.

The game overall is fine. People jus need to realize its a new and adapt.

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I think brick wall moving out of your way is more likely to happen.

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Then theyre gonna keep dying. Its not even a remotely hard concept. Yet they just keep blaming their bad decisions on supports.

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With F2P game, you can forget about anyone “adapting”, as number of not adapted players is, potentially, infinite.

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Only bad support players, they lost their safety net standing behind their team. Any support player that can stand on its own feet has no problem with flankers.
Bap basically does as much damage as Soldier, has 2 extra lifes and can use his boots to get into safety and easily let the 1,5s self heal kick in.
Zen does more damage then the flankers going after him, he can in fact kill them faster as they can kill him, and his new kick is completely OP, does almost double the damage of a D.Va (unnerfed) Mekka and can shut down a Genji blade on its own.
Lucio is even more unkillable then he already was, as now he can stay on speedboost and avoid getting hit, while his passive heals him up anyway.

Flankers are 0 problems for supports in a 1v1, supports are just as deadly as DPS in this game, what really becomes a problem for the supports are the dive tanks, as they have too much health to kill them in time, and it can be pretty deadly if the dive tanks actually coordinate with their flankers and your team does not react, I mean you lose a 1v2 or 1v3 with almost any hero. But this only happens in Masters+ anyways, and if you are that high your team should support you as well.
But even then you have the option to take one of the mobility supports that can avoid the dive, and if the divers waste all their cooldowns on you without getting you they are pretty much sitting ducks as well. But yeah it also needs your teammates to actually turn around and kill them. But I guess you can´t be serious if you wanna buff supports to a level that they can 1v3 on their own.

Except those supports tend to be rather poor in support capabilities, resulting in team getting wrecked.

It’s lose-lose situation - either you stay on capable, strong support and get constant flanker visits, or you switch to mobile support and then your team dies instead of you. Either way, it ends up badly.

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WTF are you talking about?
Moira/Bap/Lucio/Kiriko/Mercy poor in “support capabilities”?
3 of them have the highest healing in the game, and speedboost is after antinade probably the best “support capability” in the game.
Oh and I forgot, as antinade is the best support ability, Kiriko instantly can shut it down with her “anti-anti-nade”

The number of new players without those habits has jus as much potential. Infinite.

Dont any of the dps watch any pros? Like even once? They all fight together… no one is in west narnia… they wait for each other and group and stay together.

Reg dps players havent even tried to stay together. Its laughable. Like its not a concept theyve even considered. Its all about their own numbers And not the team.

But theyd get the same numbers- prolly better ones if they stayed together… prolly better ones CUZ THEYD BE ALIVE. 1+1=2

Yet they just keep running off and expecting someone to coddle them. They wsnt us to reload their guns and fix your aim too?

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Riddle me this - what happens to your team, while you run away from flankers and aren’t healing them? Do they realise something is up? Get more cautious? Or just scream “where is my healing” at the top of their lungs?

Don’t see why not, may as well just take control of their character too.

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We are on same page i general but i disagree with Except those supports tend to be rather poor in support capabilities.

Theres quite a few supports that can handle their own and still heal fine. The problem i think one that is many supports have improper cooldown managment. Or they panic.

If you want to escape flanker attack, you usually have to move away from action, which hinders your ability to heal your team.

Even if support is Baptiste, one has to aim both at flanker(to defend themselves) and at the same time bombard their allies with healing alt-fire.

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Or you could fight. Or run TOWARD something (like your team- rather than run away.

Thats another peeve i have with bad dps too. When they get critical their instinct is to run away (cowards)… putting more walls between them and their heals.

Same applies here-- if youre istinct is to run, rather then fight— run TOWARDS NOT AWAY from your team.

Running towards your team is running towards more danger, though, as now flanker isn’t your only concern, but stray shots from other enemies as well. Especially in case of “spam” heroes like Junkrat or Pharah, where rocket or grenade can miss their intended target, but end up hitting someone else anyway.

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Bap shouldnt be getting flanked quite that easy. Use your boots and get up high. So you can see and fire upon the entire playing feild. WAYYY to many baps fight from the ground. Its silliness.

Thee baps are also notorious for improper use of the feild. Throwing into fights when everyone js full jus cuz its a big fight. That thing is SO VALUABLE and hea massive cooldown. Its gets wasted like 90%of time in quick play or low rabks.

So can enemy, observing you on very visible high ground with little cover. Widowmaker or Soujorn will appreciate you making their job easier.

Just go against your instincts and do it. Youll notice the difference. And once you do it for a while- you will learn when the real run and hide times are.

If you always run and hide— you cant learn the diff between when you should and shouldnt. Start doing the oppisite sometimes so you can truly learn which to do and when. Running toward your team is the play way more often than it isnt.

You tell your dps to do it… what? You to good for your own advice?

If it is just 1 flanker I kill them and go on with healing, does only take a second or 2, and thanks to the insanely buffed tanks this is not enough to kill them.

If it is a full dive, I don´t run away, I run towards my team, which means more safety for me, I can heal them, and if they are 3 singling me out, well the enemy team also only has 5 players, it means the rest of my team has a powerplay to capitalize on, so depending on the situation it actually might be smart to drag the divers away from the rest of the teamfight.
And most supports autoheal anyway, without you needing to do anything.

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See Cleopatra? This person gets it.

RUN TOWARD not AWAY.